XNACS1Lib: CSS490 Spring 2011
constructor for fire emitter

Namespace: XNACS1Lib
Assembly: XNACS1Lib (in XNACS1Lib.dll) Version: 1.0.0.0

Syntax

C#
public FireEmitter(
	Vector2 center,
	int initialParticleLife,
	float particleSize,
	string tex,
	Color defaultColor,
	float fireHeight,
	float fireWidth,
	Vector2 fireDirection
)

Parameters

center
Type: Vector2

[Missing <param name="center"/> documentation for "M:XNACS1Lib.XNACS1ParticleEmitter.FireEmitter.#ctor(Microsoft.Xna.Framework.Vector2,System.Int32,System.Single,System.String,Microsoft.Xna.Framework.Color,System.Single,System.Single,Microsoft.Xna.Framework.Vector2)"]

initialParticleLife
Type: System..::..Int32

[Missing <param name="initialParticleLife"/> documentation for "M:XNACS1Lib.XNACS1ParticleEmitter.FireEmitter.#ctor(Microsoft.Xna.Framework.Vector2,System.Int32,System.Single,System.String,Microsoft.Xna.Framework.Color,System.Single,System.Single,Microsoft.Xna.Framework.Vector2)"]

particleSize
Type: System..::..Single

[Missing <param name="particleSize"/> documentation for "M:XNACS1Lib.XNACS1ParticleEmitter.FireEmitter.#ctor(Microsoft.Xna.Framework.Vector2,System.Int32,System.Single,System.String,Microsoft.Xna.Framework.Color,System.Single,System.Single,Microsoft.Xna.Framework.Vector2)"]

tex
Type: System..::..String
The texture for the fire particles
defaultColor
Type: Color

[Missing <param name="defaultColor"/> documentation for "M:XNACS1Lib.XNACS1ParticleEmitter.FireEmitter.#ctor(Microsoft.Xna.Framework.Vector2,System.Int32,System.Single,System.String,Microsoft.Xna.Framework.Color,System.Single,System.Single,Microsoft.Xna.Framework.Vector2)"]

fireHeight
Type: System..::..Single
The height of the fire
fireWidth
Type: System..::..Single
The width of the fire
fireDirection
Type: Vector2
The direction that the fire will travel in.

See Also