Since 1993, intersections has featured challenging student work from a variety of disciplinary locations. In 2009 intersections significantly expanded both its scope and presence, and is now accessible online from anywhere. intersections now features expansive capstone theses, research projects, and essays in the arts, humanities, and social sciences.
Published thrice-yearly in odd years and twice-yearly in even years, intersections accepts submissions year-round from authors inside and outside the University of Washington community. [Visit Site]
The Anthology Project is literary journal, published quarterly by the Comparative History of Ideas Department at the University of Washington, for the purpose of developing a forum where students can discuss and reflect on experiences abroad. Interested authors, photographers, artists, musicians, and videographers should consult the Submissions page for detailed specifications, deadlines, and contact information. [Visit Site]
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Focus groups provide a unique opportunity for undergraduate students to design and lead a class. Focus groups allow students with common interests to create a space to discuss topics which may not be covered elsewhere in the UW undergraduate curricula. As with all CHID courses, students participating in focus groups are expected to engage topics critically, respectfully, and from varying perspectives. Students typically register for two credits of CHID 496 (C/NC) for each focus group, and 4 credits total of focus group can apply towards your degree. [Visit "Focus Group Guidelines"]
The Critical Gaming Project (CGP) at the University of Washington is a collaborative, interdisciplinary working group and community of players dedicated to the critical study and teaching of games, primarily digital and social games. The CGP is committed to the idea that video games (and games in general) occupy an important part of our lives and media ecology, that games can be *both* “serious” and “fun,” and that games are necessary objects of inquiry and analysis. The CGP hopes to foster game research and pedagogy at the university level and to develop productive interactions between departments, disciplines, scholars, players, fandoms, and the general public. [Visit Site]
The Technology Matters Project is an archive of student work on technology produced in CHID370, The Cultural Impact of Information Technology. Starting in Winter 2011 with "Developing the Technological Imagination," students created an anthology of writing and a companion podcast consisting of a series of panel-discussions on how various technologies matter for society and everyday life. [Visit Site]
