Only September 10th Mike
and Kelvin met at Kelvin’s Office. The following are records from our
discussion.
Background: After the recess in
August, we came back and dived right into preparing for SIGCSE. This meeting is
delayed until now because of the Sep 7th SIGCSE
deadline.
Moving forward: there are 3 major
areas we need to concentrate on:
i.
Ruth will port the tutorials posted
on-line over to Java
ii.
Mike: will organize all existing
materials and will present the tutorial at CCSC
i.
Kelvin will organize our existing
materials and present the tutorial at CCSC
i.
(DONE) Delivered to CCC:
3units of
1.
XBOX + 20G
HDD
2.
Wired
controller
3.
VGA
Cable
ii.
4X Creator’s club registration
code
iii.
CCC
will:
1.
install the XBOX in their 142/143
lab
2.
provide 3x monitors to connect to
these XBOXes
i.
Name changes:
1.
from
“games-centric” to “concept-centric”, e.g., PongGame
is a bad name for assignment, LinkedListGame, or QueueGame is a better name, this way, if we should modify
the “game details” we don’t need to change assignment
name.
2.
Name the assignment with some
numeric prefix, to suggest continuity. We will start with 3 digits, (100, 200,
300, etc.). We can “insert” in-between assignments if
needed.
ii.
In general, art: include clip arts,
which means must update corresponding tutorials
iii.
NEED: response to Ruth’s comment on
R5’s Othello game. We have not examined this in detailed
yet.
iv.
RandomNumber assignment:
the monte
carlo assignment. This assignment has received
low grade twice. We should replace the XNA version of this. Ideas include some
kind of “random dropping” type assignment.
i.
Review our implementation plan
(adopting which assignments in which quarter).
ii.
Final clean up and documentations:
while many of the materials are there, we still need to “clean things up” for
the class, include:
1.
debugging
tricks:
2.
What
else?
iii.
Assessment: we need to get Becky
Reed involve to help assess
1.
“Faculty Centric
Questions”:
a.
Should prepare a questionnaire for
Mike Panitz to fill out during the quarter, every time after an XNA assignment,
we should collect both qualitative and quantitative information regarding the
adopting the assignment.
2.
“Student Centric
Questions”:
a.
For students to fill out, including
students reflection, pre- post- tests, etc. Can we reuse 450/451
results?
b.
Do we need a pre-course/post-course
survey of students’
i.
Technical knownedge?
ii.
interests and
enthusiasm for the discipline?
iii.
Learning
“satisfaction”?
c.
What kind of policy should we adopt?
Should pre-post tests be counted towards grade?
d.
How much can we reuse 450
results?
i.
Summary: learning the fundamental of
programming (much like 341 description), all examples and assignments will be
based on game-like interactive graphical
applications
ii.
Outcome: serves as an introductory
to all students, _NO_ background
is expected, students have taken CSS26x or equivalent
are _not_ allowed to
register?
iii.
This offering: assignments will be
applications running on the XBOX 360 gaming
console.
By next meeting we
must:
Next meeting: Monday 9/15 3pm, Becky
Reed will attend the first part of this meeting, and we
will:
i.
Kelvin: ensure all arts are well
integrated in all assignments, ensure all tutorials are updated with
art
ii.
Mike: ensure all supporting
documentation are done (e.g., debugging tricks,
etc.)