Only September 10th Mike and Kelvin met at Kelvin’s Office. The following are records from our discussion.
Background: After the recess in August, we came back and dived right into preparing for SIGCSE. This meeting is delayed until now because of the Sep 7th SIGCSE deadline.
Moving forward: there are 3 major areas we need to concentrate on:
i. Ruth will port the tutorials posted on-line over to Java
ii. Mike: will organize all existing materials and will present the tutorial at CCSC
i. Kelvin will organize our existing materials and present the tutorial at CCSC
i. (DONE) Delivered to CCC: 3units of
1. XBOX + 20G HDD
2. Wired controller
3. VGA Cable
ii. 4X Creator’s club registration code
iii. CCC will:
1. install the XBOX in their 142/143 lab
2. provide 3x monitors to connect to these XBOXes
i. Name changes:
1. from “games-centric” to “concept-centric”, e.g., PongGame is a bad name for assignment, LinkedListGame, or QueueGame is a better name, this way, if we should modify the “game details” we don’t need to change assignment name.
2. Name the assignment with some numeric prefix, to suggest continuity. We will start with 3 digits, (100, 200, 300, etc.). We can “insert” in-between assignments if needed.
ii. In general, art: include clip arts, which means must update corresponding tutorials
iii. NEED: response to Ruth’s comment on R5’s Othello game. We have not examined this in detailed yet.
iv. RandomNumber assignment: the monte carlo assignment. This assignment has received low grade twice. We should replace the XNA version of this. Ideas include some kind of “random dropping” type assignment.
i. Review our implementation plan (adopting which assignments in which quarter).
ii. Final clean up and documentations: while many of the materials are there, we still need to “clean things up” for the class, include:
1. debugging tricks:
2. What else?
iii. Assessment: we need to get Becky Reed involve to help assess
1. “Faculty Centric Questions”:
a. Should prepare a questionnaire for Mike Panitz to fill out during the quarter, every time after an XNA assignment, we should collect both qualitative and quantitative information regarding the adopting the assignment.
2. “Student Centric Questions”:
a. For students to fill out, including students reflection, pre- post- tests, etc. Can we reuse 450/451 results?
b. Do we need a pre-course/post-course survey of students’
i. Technical knownedge?
ii. interests and enthusiasm for the discipline?
iii. Learning “satisfaction”?
c. What kind of policy should we adopt? Should pre-post tests be counted towards grade?
d. How much can we reuse 450 results?
i. Summary: learning the fundamental of programming (much like 341 description), all examples and assignments will be based on game-like interactive graphical applications
ii. Outcome: serves as an introductory to all students, _NO_ background is expected, students have taken CSS26x or equivalent are _not_ allowed to register?
iii. This offering: assignments will be applications running on the XBOX 360 gaming console.
By next meeting we must:
Next meeting: Monday 9/15 3pm, Becky Reed will attend the first part of this meeting, and we will:
i. Kelvin: ensure all arts are well integrated in all assignments, ensure all tutorials are updated with art
ii. Mike: ensure all supporting documentation are done (e.g., debugging tricks, etc.)