From: Kelvin Sung [KSung@uwb.edu]
Sent: Friday, January 30, 2009 3:04 PM
To: John Nordlinger
Cc: Lee Dirks; Kelvin H. Sung
Subject: RE: Jan 2009: Progress Report on: XNA CS1-Lab Workbook
Re:
XNA CS1-Lab Workbook: January 2009 Progress Report
The
following is the project progress report for January 2009. In summary, our
project has been progressing very well, we are proceeding to get faculty on
board to critically evaluate our materials and in parallel we are moving
into deployment and initial dissemination stage. Here are the details:
1.
Workbook progress (XGC1): We have
completely revamped the XNACS1Lib library to take advantage of the much simpler
audio support from XNA V3. This effort is completed and we have re-release the
library (Release 1.1). As part of this effort, we have also updated XGA
(Release 1.1). Both of these releases are on-line and publically available.
2.
Project progress: we are designing the study for using our
workbook in classes. We have put together a team consisting of: an expert in
student learning (Robin Rider, Education Faculty), an expert in assessment
(David Goldstein, Teaching and Learning Center), and an expert in survey design
(Cinnamon Hillyard, IAS faculty). We will record audio and video of students
using/learning based on working with XGC1 materials in Spring quarter in Mike
Panitz’s class. The team now has regular meetings in ironing out the details
for our experiment in Spring.
3.
Faculty reviewers (on hold till Feb 10): We will contact
Andy Phelps and Jessica Bayliss of RIT as our faculty reviewers (and
potentially Jim Whitehead of UCSC). We will wait until after Kelvin’s upcoming
workshop trip to Mexico (refer to the following), before making the initial
contact. Otherwise, we may run into the potential embarrassment of not able to
response to invitations.
4.
Publications and Disseminations:
a.
CACM: Good news! Kelvin’s submission has been
reviewed and accepted. We are now waiting from Mike Zyda to clean up his part
of the article.
b.
Mexico Workshop (Feb, 2009): Thanks to Kent
Foster’s introduction and Ruben Mugartegui Paulin’s diligence, Kelvin will be
going to Guadalajara and offering a workshop for faculty from around the region
from Feb 5-7. This three day workshop is designed to bring CS1/2 faculty on
board to use XNA in their CS1/2 programming courses. We hope some of them will
actually use XBOX 360 to teach CS1 after this workshop.
c.
SIGCSE Conference (March 2009): We will be
presenting a panel of teaching game-themed CS1/2 classes with Scott
Leutenegger, Mark Lewis, Scott Wallace, and Mike Panitz.
d.
MSR Workshop (April 2009): on April 11 we
will be offering a full-day workshop (shorter version of the Mexico workshop)
at MSR. Kelvin contacted local higher-Ed faculty members that teach CS1, and
got 15 interests with about 10 responses from students. The goal of this
workshop is to bring local faculty members on board to use XNA in teaching
their introductory programming courses. We are especially interested in
recruiting participants in our continual study (please refer to the discussion
in 5b).
e.
FDG Cruise Conference (April 2009):
i.
Paper:
Bad news, our paper submission is not successful. It is interesting that the
comments from two of the reviewers were positive with recommendation for
acceptance, while the last reviewer recommended a “weak reject” with almost no
comments. This is rather disappointing for we do not know how to improve the
paper based the last reviewer’s judgment. We will review and refine this
paper and submit it to CCSC-NW conference.
ii.
Pre-Conference
Workshop: Thanks to Kent Foster’s help, this is going great. The details of the
workshop is now posted on the conference web-site. We are beginning to receive
registration requests (5 requests after 2 days of posting).
f.
Beijing Workshop (July 2009): this is in the
early stage of planning. This workshop will be offered to faculty members from
Beijing University of Technology. This workshop will be quite similar to the
Mexico workshop (a 3-day workshop), with similar contents and goals. The exact
dates for this workshop is still being worked out.
g.
Others: we have not heard back from our submission
to ItiCSE.
5.
Future:
a.
Center for STEM Teaching Excellence proposal: We are developing
plans for a center for renewing the enthusiasm of current 6-12th
grade math teachers via cyber organization, and emerging technologies. This
work complements the “student-learning-centric” focus of G4LI by concentrating
on outreach to existing teachers. In addition, based on our experience from the
on-going international workshops (to China and Mexico), we have continual
interests in international outreach. We are developing proposals to MSR and
Verizon Foundation (and together with in-kind support from the University of
Washington, Bothell), we are seeking support to bootstrap the establishment of
this center. In parallel we are developing a proposal to the ITEST program at
NSF to support the continual operation of the center. With support from MSR
we will customize tools identified by teachers onto Microsoft gaming and
portable devices (e.g., XBOX gaming consoles, and the Zune) and assist teachers
in using these devices in their classroom teaching. In this way, when the
results from the G4LI become available, the teachers will be familiar with and
understand how to teach with gaming devices.
b.
Continual support for Game-Themed Introductory
Programming Project:
one of the important goals of the April 11th MSR workshop is to
recruit participants in our continual study of developing faculty in teaching
introductory programming using game-themed materials. Our target is to recruit
3-5 partners in developing a proposal to the NSF ATE program.