On Feb 20th, Mike and
Kelvin met in Kelvin’s office at about 5pm. The following are records from our
discussion.
- We are on-track with
establishing the “assignment-template”
- We will continue to
use the “Burst-a-bubble” (AS4) and “Monte Carlo Integration” (AS2) as
examples
- So far we have
developed (refer to CVS check-in’s):
i.
Assignment description
template
ii.
Grading Rubrics
- We have implemented
AS4 in XNA that runs on XBOX 360. The basic graphics library is
implemented.
- We discussed what
need must included to complete the “assignment-template” for AS2 and
AS4:
- Key concepts:
at the beginning of each
assignment description template there should be a section for specifying the
key concepts. To facilitate adaptation, we should include very precise and brief phrases here e.g., for AS4:
inheritance and code-reuse? Clear listing of these will help the
following
- Pre/Post
Tests: These should be short 20 minute
quiz. We should set 1-2 versions of quiz for AS2 and AS4. Once we have 2a
(from about listed), the pre/post tests should be more straightforward to
set.
- Assessment
Forms: for external faculty and
external games expert.
- FAQ: a list
of common mistakes and frequently asked questions
- Step-by-step
Guide: for the XNA assignment
(instruction manual for faculty and for student to
follow)
- Action items:
- Mike:
i.
2a, 2b,
2d
ii.
Implementation of AS2 in
C#
- Kelvin:
i.
2b, 2c,
2e
ii.
contact industry gaming people to
participate in evaluating the games.
iii.
implement AS2 in
XNA.
- Next Meeting:
April 23rd (Monday) at
12 noon.
- By this meeting, we
should have a draft of all of the items under 2. This would mean we will
have two draft versions of template assignments.
- We should evaluate
our assignment package.
- Target date for
sending this package to Ruth for evaluation is late May.