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Chapter Tutorials for Essentials of Interactive Computer Graphics: Concepts and
Implementation |
Chapter Tutorials: Implementations are in C++/D3D/MFC and
C++/OpenGL/MFC
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Chapter 2 |
Working with GUI APIs (on Event Driven Programming)
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Chapter 3 |
Simple Graphics Programs
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Chapter 4 |
Working with Graphics API (D3D and OpenGL)
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Chapter 5 |
MVC Software Architecture
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Chapter 6 |
Applying to Real-World
Applications |
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Chapter 7 |
Attributes and Behaviors of
Primitives
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Chapter 8 |
Transformation Operators
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Chapter 9 |
Combining Transformation Operators
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Chapter 10 |
Coordinate Systems
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Chapter 11 |
Hierarchical Modeling
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Chapter 12 |
Making the Applications
Interesting
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Chapter 13 |
A Simple 3D Application
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Chapter 14 |
The Camera
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Chapter 15 |
Working with the Camera
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Chapter 16 |
Graphics Programming in 3D
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Appendix A |
Material and Illumination
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Chapter Tutorials: Implementations are in C#/XNA Framework
/WinForm:
… Work in progress, currently only libraries 1 to 11 …
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Chapter 2 |
Working with GUI APIs (on Event Driven Programming)
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C# / XNA Framework / WinForm:
NOTE on XNA working with 64-bit OS: If you are
working with a 64-bit OS, take a look at this blog: http://blogs.msdn.com/shawnhar/archive/2008/02/25/xna-framework-on-64-bit-windows.aspx.
(Thanks to Shane Krolikowski for
finding this reference). |
Chapter Tutorials: Implementations are in C#/XNA
Framework/UWB_GUI:
… Work in progress, estimated initial delivery date:
Fall 2008…
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… soon … |
Working with GUI APIs: Tutorials in XNA Framework with custom XNA
framework based UWB_GUI library. These tutorials will run on PC, XBOX 360,
and may be even on the Zune. UWB_GUI: By Peter Yiap Tutorials: By Howard Yuan Detail step-by-stop guide on how to use this GUI library is under
development. For now, here
is a very simple example of a program that is based on the UWB_GUI
library. NOTICE: you will
need a wired-XBOX 360
controller connected to your PC to control the mouse. You may need to download the controller
driver from here. |
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C# / XNA Framework / UWB_GUI:
(can be
configured/compiled to run on XBOX 360)
NOTE on XNA version: the
provided source code is build based on XNA 2.0, here is how you can update to the
latest XNA release. NOTE on XNA working with 64-bit OS: If you are
working with a 64-bit OS, take a look at this blog: http://blogs.msdn.com/shawnhar/archive/2008/02/25/xna-framework-on-64-bit-windows.aspx.
(Thanks to Shane Krolikowski for
finding this reference). |
Chapter Tutorials: Implementations are in Java/ OpenGL/Swing:
… Near Future…
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Chapter 2 |
Working with GUI APIs (on Event Driven Programming)
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… currently
no estimated delivery date
for the tutorials … |
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