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Chapter Tutorials for

Essentials of Interactive Computer Graphics: Concepts and Implementation

 

 


 

 

 

 


 

Chapter Tutorials: Implementations are in C++/D3D/MFC and C++/OpenGL/MFC

 

Chapter 2

Working with GUI APIs (on Event Driven Programming)

 

All Tutorials

 

 

 

 


 

Chapter Tutorials: Implementations are in C#/XNA Framework /WinForm:

 

Work in progress, currently only libraries 1 to 13

 

Chapter 2

Working with GUI APIs (on Event Driven Programming)

 

All Tutorials (from Lib1 to Lib 13).

By Robert Stone, and Neil Erdman

 

  • How to upgrade: If you wonder, here is how you can update to the latest XNA release.

 

NOTE if you have strange crashes, e.g. regarding BadImageFormat, and/or regarding cannot load Microsoft.Xna.Framework, chances are you are you are running on a 32-bit OS. Take look at this blog: http://blogs.msdn.com/shawnhar/archive/2008/02/25/xna-framework-on-64-bit-windows.aspx. (Thanks to Shane Krolikowski for finding this reference).

 

 

 

 

 


 

Chapter Tutorials: Implementations are in Java/ OpenGL/Swing:

Near Future

 

Chapter 2

Working with GUI APIs (on Event Driven Programming)

  • Zip file containing tutorials 1 to 5 (by Ruth Anderson).
  • Step-by-Step guide to building the tutorials by Michael Panitz (adopted the web format from William Frankhouser).

 

 

currently no estimated delivery date for the tutorials

 

 


 

Description: Description: Description: Description: NSFThis material is based upon work supported by the National Science Foundation under Grant No. 0442420. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the Nation Science Foundation.

Description: Description: Description: Description: MSThe refinement of this course material is supported by a grant from Microsoft Research under the Computer Gaming Curriculum in Computer Science RFP, Award Number 15871.


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Last updated: Jun 2008 KS