Chapter Tutorials for: Essentials
of Interactive Computer Graphics: Concepts and Implementation
Tutorial
Listing: A
table that summarize all the tutorials.
Library
Versions: Documentation of UWBGL
changes.
Chapter 3: Tutorials on Event Driven Programming. Here is a link to the zip file of all the tutorials from this chapter
(in MFC).
·
Step-by-Step guide
for the tutorials (C++/MFC) by William
Frankhouser.
Other related guides:
·
General
guide to working with Visual
Studio Resource Editor by Jason Pursell, you may also wish to
check out Jason’s home page at http://home.myuw.net/jpursell,
there are a few more useful tutorials over there.
·
Exact same tutorials in C#/WinForm: Step-by-Step guide for the tutorials
(C#/WinForm, here
is the soruce) by Ethan Verrall.
·
Exact same tutorials in Java/Swing: Here is a link to
Tutorials 1-5 in Java (Java/Swing,
based on the NetBeans IDE) by Ruth
Anderson. Here is a step-by-step guide for the Java/Swing
tutorials written by Michael Panitz
(adopted the web format from
William Frankhouser).
Chapter 4: Simple Graphics Program in
C++/D3D/MFC and C++/OGL/MFC. Here
is a link to the zip file of all the tutorials from
this chapter.
·
Tutorials
in XNA: Tutorials from Chapter 4 in
C#/XNA/WinForm by Robert Stone.
Chapter 5: Abstraction of Graphics API with
D3D and OpenGL. Here is a link
to the zip file of all the tutorials from this
chapter.
·
Tutorials
in XNA: Tutorials from Chapter 5 in
C#/XNA/WinForm by Robert Stone.
Chapter 6: Implementation of the MVC
architecture in C++/D3D/MFC and C++/OGL/MFC. Here is a link to the zip file of all the
tutorials from this chapter.
·
Tutorials
in XNA: Tutorial 6.1 (Lib1)
in C#/XNA/WinForm by Robert Stone.
·
Tutorials
in XNA: Tutorial 6.3 (Lib2)
in C#/XNA/WinForm by Robert Stone.
·
Tutorials
in XNA: Tutorial 6.6 (Lib3)
in C#/XNA/WinForm by Robert Stone.
Chapter 8: Tutorials on Attributes and
Behaviors of Primitives in C++/D3D/MFC and C++/OGL/MFC. Here is a link to the
zip file of all the tutorials from this chapter.
·
Tutorials
in XNA: Tutorial 8.1 (Lib4)
in C#/XNA/WinForm by Robert Stone.
·
Tutorials
in XNA: Tutorial 8.2 (Lib5)
in C#/XNA/WinForm by Robert Stone.
·
Tutorials
in XNA: Tutorial 8.3 (Lib6)
in C#/XNA/WinForm by Robert Stone.
·
Tutorials
in XNA: Tutorial 8.4 (Lib7)
in C#/XNA/WinForm by Robert Stone.
Chapter 9: Tutorials on Simple Transform
Operators in C++/D3D/MFC and C++/OGL/MFC. Here is a link to the zip file of all the
tutorials from this chapter.
·
Tutorials
in XNA: Tutorial 9.1 (Lib8)
in C#/XNA/WinForm by Robert Stone.
Chapter 10: Tutorials on Combining Transformation
Operators in C++/D3D/MFC and C++/OGL/MFC. Here is a link to the zip file of all the
tutorials from this chapter.
·
Tutorials
in XNA: Tutorial 10.6 (Lib9)
in C#/XNA/WinForm by Robert Stone.
Chapter 11: Tutorials on Coordinate Systems in
C++/D3D/MFC and C++/OGL/MFC. Here
is a link to the zip file of all the tutorials
from this chapter.
·
Tutorials
in XNA: Tutorial 11.9
(Lib10) in C#/XNA/WinForm by Robert
Stone.
Chapter 12: Tutorials on Hierarchical Modeling
in C++/D3D/MFC and C++/OGL/MFC. Here
is a link to the zip file of all the tutorials
from this chapter.
·
Tutorials
in XNA: Tutorial 12.3
(Lib11) in C#/XNA/WinForm by Robert
Stone.
Chapter 13: Tutorials on making the
applications interesting in C++/D3D/MFC and C++/OGL/MFC. Here is a link to the
zip file of all the tutorials from this chapter.
Chapter 14: Tutorials on simple 3D applications
in C++/D3D/MFC and C++/OGL/MFC. Here is a link to the zip file of all the
tutorials from this chapter.
Chapter 15: Tutorials on the camera and 3D
viewing in C++/D3D/MFC and C++/OGL/MFC. Here is a link to the zip file of all the
tutorials from this chapter.
Chapter 16: Tutorials on working with the camera
in C++/D3D/MFC and C++/OGL/MFC. Here is a link to the zip file of all the
tutorials from this chapter.
Chapter 17: Tutorials on developing interesting
graphics applications in 3D in C++/D3D/MFC and C++/OGL/MFC. Here is a link to the
zip file of all the tutorials from this chapter.
Appendix A: Tutorials on illumination and mesh
in C++/D3D/MFC and C++/OGL/MFC. Here
is a link to the zip file of all the tutorials from
this appendix.
This material is based upon work supported by
the National Science Foundation under Grant No. 0442420. Any opinions,
findings, and conclusions or recommendations expressed in this material are
those of the author(s) and do not necessarily reflect the views of the Nation
Science Foundation.
The refinement of this course material is
supported by a grant from Microsoft Research under the Computer Gaming
Curriculum in Computer Science RFP, Award Number 15871.
Kelvin
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