From dchinn@u.washington.edu Wed Mar 22 15:29:15 2006 Date: Wed, 22 Mar 2006 15:29:10 -0800 From: Donald Chinn To: disc-commons@u.washington.edu Subject: [Disc-commons] ideas for collaborative projects next year Commoners, At the Institute of Technology/CTC meeting last Friday, there was a discussion of the Disciplinary Commons (what it is, how it is going, what it has done for those involved). At the end there was an open discussion about what whether the Disciplinary Commons or something like it should be done next year. Everyone who was there who is involved in the DC (Jeff, Janet, John, Michael) said that the feature that made the DC so compelling and rewarding was the collaborative nature of it. So, the next natural question was what sort of project could we do next year that was collaborative and addressed some need or issue. I went to Portland last weekend, and I visited two places that are relevant here. I first went to OMSI (the Oregon Museum of Science and Industry). It is a great place with hands-on activities and general immersion in science. Everything from building bridges, a water tank to simulate waves the shoreline, the human embryo exhibit, rocketry, the earth science, chemistry, aerodynamics, etc., etc., etc. I specifically was looking for things associated with computer science. I found one: a Lego robot that could be controlled by putting a colored card under a sensor. The color of the card determined whether the robot would go forward, backward, or to one direction. There was another "hands-on" display where you had to add components (CPU, RAM, graphics card, memory, etc.) to a fake computer made out of wood. As you added each item, a computer screen would tell you what that component does. To add to the humiliation of our field, I went to the museum store to look for computer science-y things. Amidst the erector sets, telescopes, chemistry kits, biology kits, puzzle books, etc., I found circuit building kit (300 activities for ages 8 to 108!), but that's all. Then I went to Powell's Books, which is a mammoth book store that takes up an entire city block and has 4 floors. (I heard a few years ago that it is the fourth (or is it the first?) largest bookstore in the US or in the world.) They have a massive education section: about 4 to 5 shelves on higher education, many more shelves on general education, and a massive number of shelves devoted to activity books, "what your nth-grader should know", etc. Looking at the activity books, I found lots of stuff for physics, chemistry, biology, and general science, but nothing for computer science. The closest thing there were books on technology in general (trains, bridges, etc.). I am a bit appalled at the situation. On the one hand, we at the universities say that students are unprepared for computer science. For example, students are poor in math and writing. On the other hand, we are doing very little to promote computer science -- to explain what it is and what some of the key ideas of computer science are -- so that students are more motivated to become better at math, logic, and writing in the first place. So, K-12 can rightfully blame higher education for not providing CS students to pursue education (why should they, when they can earn in industry 3 to 4 times the salary of a K-12 teacher?) and not providing K-12 instructors the teaching materials needed to promote computer science. So, as a candidate project, perhaps we can assemble a group of instructors (like this year) who are interested in developing middle school and high school activities that can be used in the classroom. I envision us developing the activities and then actually going to the schools to do them. Hopefully, teachers can then pick up on the idea and do it themselves the next year. Here's a rough time line for what might happen: Fall Quarter: literature search, an understanding of institutional and student contexts. Initial contact with the schools. Winter Quarter: actual development of the materials/ activities. (Just in time for submission to SIGCSE ...) Continued contact with the schools; setting of dates for visits. Spring Quarter: going out to the schools and doing it. Reflection and assessment. The Fall Quarter activities are similar to those that we have done in the DC, and we can leverage the fact that most of us have used CS 1 as our object of analysis in the DC. Also, we would not be starting with a blank slate. Here are some resources we can start with: 1. Computer Science Unplugged (computer science activities for kids) http://unplugged.canterbury.ac.nz/ 2. CSTA (Computer Science Teacher's Association) They have a link to the ACM K-12 model curriculum. http://csta.acm.org/ (click on the ACM K-12 model curriculum link) 3. The work of Steve Wolfman and Dan Garcia on Kinesthetic Learning in CS. Here's a paper: http://www.cs.ubc.ca/~wolf/papers/sigcse-2004-kla-special-session.pdf There are activities for college students related to sorting or hashing that have a kinesthetic aspect, but it would be interesting to develop activities for K-12 students. There would need to be quite a bit of coordination and contact with schools. Perhaps our K-12 coordinator at the Institute could help here. I imagine that we would come up with 3 original activities and that we would go to some number of schools (a number that doesn't put too much of a strain on our schedules). I suspect that two people would do the activity at a school, where one is the "primary" person running the show and the other is more of an "observer". I believe developing K-12 activities will inform our own practice at the college level. ok. Enough babbling. Anyone think this might be feasible? (I personally think this is time-intensive, mostly in the Spring when we run around doing the activities.) Or, any other ideas for some collaborative project? -- Donald _______________________________________________ Disc-commons mailing list Disc-commons@u.washington.edu https://mailman1.u.washington.edu/mailman/listinfo/disc-commons