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When: Thursday, June 12th @ 6:30pm Where: Allen Library, Research Commons The expansion of the videogame industry over the last thirty years documents a seemingly unquenchable...
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Course Description: This course explores the politics of historical and present conceptions of play and gameplay with a particular focus on understanding problems and potentials...
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Course description: The dazzling expansion and diversification of the videogame industry over the last thirty years documents a seemingly unquenchable cultural desire for game experiences,...
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Mark Chen's new course on game studies is going live soon at UW Bothell. Here are some details from the syllabus: This course is designed...
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Welcome to the new website for CGP! The old blog system still exists here, but most of the material has been migrated here....
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In this focus group, we will examine how video games balance narrative, theme, and gameplay beginning with example indie games and game study research...
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This focus group will investigate the cultural impact of the tabletop roleplaying game Dungeons and Dragons in U.S. popular culture. We will also critically...
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Second run of my example-driven media poetics course on aesthetic reasoning is happening this Autumn!  Machines to Think With: Novel, Hypertext, Game still...
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A few of the Keywords for Video Game Studies working group will be part of a roundtable on video game scholarship, pedagogy,...
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A few days ago there was some reporting on gamer discontent over the ending matter of Bioware's bestselling Mass Effect 3. Gamers...
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