THATCamp Epic Play is an unconference and year-end colloquium hosted by the Keywords for Video Game Studies graduate interest group.  THATCamp Epic Play invites digital humanists, game scholars, teachers, artists, librarians, students, designers, developers, and enthusiasts to participate in roundtable discussions; lightning presentations of individual and collaborative work; research, scholarship, and pedagogy on games of all sorts; and of course, play.  Building on previous years’ colloquia, this year’s THATCamp, broadly themed by the keyword “EPIC,” is the capstone event to a year-long series of workshop sessions on violence, history, fantasy, bodies/sex, and close/distant.  THATCamp Epic Play hopes to foster the growing engagement with what it means to study or make or play games.

THATCamp Epic Play will be hosted by the Simpson Center for the Humanities at University of Washington in Seattle on May 24 & 25, 2013.

For more information, if you’d like to help plan THATCamp Epic Play, or if you would like to lead a workshop, contact thatcampepicplay(at)gmail(doc)com.

Registration is now open from January 1, 2013 to January 31, 2013 or when all spots are full.  Before you register for THATCamp Epic Play 2013, please note:

  • The date and location of the event: University of Washington at Seattle on Friday, May 24 and Saturday, May 25.
  • We can accommodate no more than 70 people. We encourage you to register as soon as possible, but please do not register unless you know for sure that you are able to participate.
  • To attend, you need to complete and submit a brief registration application.  Once you’re accepted, you will receive a message confirming your registration.  If you decide that you can no longer attend, please let us know so we may give the seat to another participant.
  • We will email all participants in April, just prior to THATCamp Epic Play on May 24-25, 2013.
  • To keep up with THATCamp Epic Play news, you might want to follow @critgame and the #thatcamp hashtag on Twitter.

To register, please email thatcampepicplay@gmail.com, with subject line “REGISTRATION <Your Name>,” the following information and material:

  • Name:
  • E-mail:
  • Website:
  • Twitter handle:
  • Job title/Position:
  • Organization:
  • Bio (less than 300 words):

Please answer each in just a few sentences (no more than a paragraph):

  • Why do you want to attend THATCamp Epic Play?
  • Are there any specific games, game experiences, or aspects of gaming that you want to discuss?
  • Have you attended a THATCamp before and how can we make THATCamp both accessible and worth your time?

Please also indicate your privacy preference:

  • ___ I agree that the information provided may be published to the open web on the THATCamp Epic Play website.
  • ___ I would like my information to remain private.
Author
Edmond Chang
Edmond Y. Chang is a newly arrived Assistant Professor of English at Drew University. His areas of interest include technoculture, gender and sexuality, cultural studies, video games, popular culture, and contemporary American literature. He earned his Ph.D. from University of Washington and his dissertation is entitled “Technoqueer: Re/con/figuring Posthuman Narratives.” He has extensive teaching experience at the university level and won the K. Patricia Cross Future Leaders Award in 2011 and the UW Excellence in Teaching Award in 2009. He has taught classes on re-reading high school novels, science fiction, Harry Potter, technology and identity, even live-action role-playing games. He has published an article “Gaming as Writing, Or, World of Warcraft as World of Wordcraft” in the Fall 2008 Computers & Composition Online Special Issue on “Reading Games” and an article on queering cyberpunk and an article on Alan Turing are in progress. He has a cat named Groosalugg.
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