The Critical Gaming Project Journal is a quarterly electronic publication that showcases pieces ranging from academic essays to creative media that critically engage with games, what they do, and what they mean to those who play and create with them. Games as objects of study move across multiple platforms and channels of engagement and so continually challenge and resist traditional methods of academic inquiry and examination. We believe that a productive, critical engagement with games must also occur on multiple platforms.

Games continue to alter and shape how humans engage with the world around them and with each other in meaningful and important ways.¬†Examining not only a game’s effects but also its origins places it within its greater context to provide fresh perspectives and productive insights. By focusing on specific games, we seek to grow our knowledge based on their specificity, inquiring on all of their aspects, relationships, and connections with the broader ecosystem of cultures in which games and players move and act.



Ted Lee
University of Washington


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