Keywords for Video Game Studies Colloquium
Saturday, May 19, 2012
8 AM to 4 PM
Communication 202
University of Washington, Seattle

The Keywords for Video Game Studies colloquium invites game scholars, artists, designers, developers, and enthusiasts to participate in roundtable discussions, presentations of individual and collaborative work, scholarship, and play.  This year’s colloquium, broadly themed by the keywords “research/design,” is the capstone event to a year-long series of workshop sessions on democracy, time, altplay/fandom, gold farming, and hack/mod.  The colloquium, now in its second year, hopes to foster the growing engagement with what it means to study or make or play digital games.

The Keywords for Video Game Studies working group, in collaboration with the Critical Gaming Project at the University of Washington and the Humanities, Arts, Science, and Technology Advanced Collaboratory (HASTAC), is supported by the Simpson Center for the Humanities.  For more information about the Keywords group, go to: https://depts.washington.edu/critgame/wordpress/keywords/

The colloquium is free and open to University of Washington students, faculty, staff, and community.

*Please be advised that the University District Street Fair is May 19 & 20. Travel to and around the University Way area (from Campus Parkway to 50th) will be more challenging. Expect delays, but there will be plenty of food options for lunch!*

8-9 AM Registration & Welcome

  • Participants and attendees are welcome to come early, get a name tag, and help yourself to a light refreshments and pre-colloquium conversation.

9-9:45 AM Keynote

  • “Structured Signifiers and Infinite Games: Serious Play @ Microsoft,” Donald Brinkman, Microsoft Research Program Manager, Games for Learning, Digital Humanities

10-11:15 AM Session I

  • “A Video Game Alternative for In-Home Thermo-Energy Savings” by Sarah Churng, Stefani Bartz, Stephen Rice, & Nick Stoermer

  • “Increasing Novice Learners’ Engagement in an Online Programming Game” by Michael J. Lee & Andrew J. Ko

  • “Investigating Knowledge Transfer through Gaming: A Study of Implicit-to-Explicit Knowledge Extraction Promoted through Collaboration in Portal 2” by Michelle Zimmerman & Jeremy Stalberger

11:30 AM-12:30 PM Session II

  • “Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft” by Mark Chen

  • “Let’s Plays and Internet Content About Games” by Solon Scott, Michael Pfeiffer, & Vince Blas

12:30-1:30 PM Lunch/Break

  • Modest fare will be provided but participants and attendees are encouraged to discover lunch at any number of eateries off campus (or to bring a brown bag).

1:30-2:30 PM Session III

  • “Imaginary John Cage, No. 1 (for 12 Videogames)” performed by John Russell & David Baker

  • “Hey, Listen! An Examination of the Importance of Audio in Gaming” by Bennett Schatz

2:45-4:00 PM Session IV: Lightning Talks

  • “Games for Health: Past, Present, and Future?” by Alan Au

  • “Finding it Hard to Breathe in the Cloud” by Alenda Chang

  • “Examining Game Feel in Journey and Shadow of the Colossus” by Blaine Doherty

  • “Practicing Paidia” by Eliot Hemingway

  • “Complexities in Evaluating the Effectiveness of Games for Learning” by Theresa Horstman

  • “Gaming Gender: Systems, Literacies, and Play” by Merritt Kopas

  • “The Problem of Lore in Contemporary Game Design” by Terry Schenold

4:00 PM Closing

  • “Project Epiphyte,” Donald Brinkman

 

Author
Edmond Chang
Edmond Y. Chang is a newly arrived Assistant Professor of English at Drew University. His areas of interest include technoculture, gender and sexuality, cultural studies, video games, popular culture, and contemporary American literature. He earned his Ph.D. from University of Washington and his dissertation is entitled “Technoqueer: Re/con/figuring Posthuman Narratives.” He has extensive teaching experience at the university level and won the K. Patricia Cross Future Leaders Award in 2011 and the UW Excellence in Teaching Award in 2009. He has taught classes on re-reading high school novels, science fiction, Harry Potter, technology and identity, even live-action role-playing games. He has published an article “Gaming as Writing, Or, World of Warcraft as World of Wordcraft” in the Fall 2008 Computers & Composition Online Special Issue on “Reading Games” and an article on queering cyberpunk and an article on Alan Turing are in progress. He has a cat named Groosalugg.

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