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DXARTS 202: FUNDAMENTALS OF DIGITAL AND EXPERIMENTAL ART
Homework Descriptions
Assignment 1: Light Site
Phase 1: Create a physical installation that incorporates
a light and no more than $15 of acquired materials (you must show
receipts!). Each individual will have an area of warehouse floor
space that is 8' x 4.5' in dimension to house their project. Any
combination of elements is acceptable as long as it is feasible
and NOT dangerous to yourself or others (please see syllabus policies
on use of electricity). Keep your ideas and constructions portable
and reasonable - you will have one class session to set it up, and
one class session to document. No other access to the space will
be available, so you'll need to strategize ahead of time. due
April 7
Transit Information:
Address: 102 1/2 NW 36th (closest cross street is 1st and 36th)
Metro Trip Planner Link: http://tripplanner.metrokc.gov/cgi-bin/itin_page.pl?resptype=U
ARRIVING EARLY @ Fremont:
Walk 0.2 mile W from NE CAMPUS PKWY & 15TH AVE NE to
- Depart: NE Campus Pkwy & 12th Ave NE-BAY 4 At 09:59 AM On Route MT 31 Central Magnolia
- Arrive: Fremont Ave N & N 34th St At 10:07 AM
- Walk 0.5 mile NW to 102 NW 36TH ST
LEAVING UW @ 10:30
Walk 0.1 mile NW from NE CAMPUS PKWY & 15TH AVE NE to
- Depart: University Way NE & NE 41st St At 10:46 AM On Route MT 74 Seattle Center
- Arrive: Fremont Ave N & N 34th St At 10:54 AM
- Walk 0.5 mile NW to 102 NW 36TH ST
Returning to UW Early
- Walk 0.5 mile SE from 102 NW 36TH ST to
- Depart: Fremont Ave N & N 34th St At 01:06 PM On Route MT 74 Sand Point
- Arrive NE Campus Pkwy & Brooklyn-BAY 1 At 01:16 PM
- Walk 0.1 mile E to NE CAMPUS PKWY & 15TH AVE NE
Returning to UW Later.
- Walk E from 102 NW 36TH ST to
- Depart: N 36th St & 1st Ave NW At 01:37 PM On Route MT 28 Downtown Seattle
- Arrive: Fremont Ave N & N 34th St At 01:39 PM
- Transfer to:
- Depart: Fremont Ave N & N 34th St At 01:52 PM On Route MT 31 University District
- Continues as MT 68
- Arrive: NE Campus Pkwy & University-BAY 2 At 02:04 PM
- Walk 0.1 mile E to NE CAMPUS PKWY & 15TH AVE NE
Phase 2: Using HTML and Flash as the platform,
incorporate and re-interpret the site-based work into a website
experience that adds a new layer of meaning to your original installation.
Consider the following possible influences: interaction, animation,
displacement, revelation, recontextualization, contrast, dialogue...
due April 19
Assignment 2: Proof is in the Process
Phase 1: Construct a series of three complex static
images using the Processing environment. Your images may or may
not be themetically related. Conceptually, you should explore the
relationship between code and creation, making sure your work is
well-constructed and uses intelligent choices to map out visual
space with generative algorithms. During both phases, you will be
evaluated on not only the artistic and conceptual aspects of your
project, but also the clarity of your code. Your final images should
be approximately 400 x 400 - they do not have to be square aspect
ratio.
Phase 2: Choosing one of the three images previously
created, activate your project to include some or all of the following
elements: animation, interaction, sound, networking, complex algorithms,
video control. You should continue to use the Processing environment
as your primary platform, but are encouraged to include library
extensions/plugins to expand the possibilities.
Class Presentation (see schedule for dates)
As an extension to both your work on your final project you will do a fifteen minute presentation during one class period in the last part of the quarter. Your presentation should profile specific artists and works that relate to your area of interest. You should use the Rhizome database and website (www.rhizome.org) as a major element of your research. During your presentation you should discuss what is interesting to you about these works: concepts, aesthetics, technical problems, etc. and how these factors will inform your work for your final project. Tell us about what strategies the artists used in exploring these areas, and how successful you think they were in the end. Make sure to organize your talk with a coherent theme and speak about your ideas clearly. Also, please present use with visual or other media content to compliment your presentation.
Final Project
Ok!
Now is your chance to propose and create a totally original project inspired by the tools and concepts we've explored since the start of 201. You should pick something you're both excited about and will find creatively challenging. Think about combining multiple elements, but make sure your techniques will be held together by a strong concept and plan. You may propose to do an experimental investigation to explore a particular idea, but your process should be well-outlined. Ed and I will be helping you and checking up on your progress along the way, but it's ultimately up to you to make progress on your project throughout the next few weeks to deliver a great piece by the end of the term...
Short list of starting points:
- Audio (GarageBand, MiniDisc, Processing)
- Video (iMovie, Processing)
- Web (GoLive, HTML, Flash, iChatAV, Processing)
- Installation
- + ?
- Interactivity
- Animation
- Performance
- Complex systems
- Telepresence
- +?
A very important aspect of the final is the proposal and plan for the project. Phase I: for class on Tues the 17th of May, you'll need to prepare a written document (approx. 1 page) to hand in detailing the following information:
- Description of idea
- Format of finished, successful project (make note of any resources or time/space considerations for the viewing of your project)
- Rationale for choosing the project
- General timeline/plan for work that must be completed (which tools will you use? what research must be done? in what order will you approach problems? what is your timeline for stages of completion?)
- You will give a brief project pitch in front of the class, and we will discuss these proposals s a group with the goal of refining your plans and ideas. For the rest of the term, you should plan to bring work in for your final that can be done in class - let's get those sneaky tech problems nailed down early.
- Good luck and have fun!
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