HUM 203: The World in Motion,
Animation in Theory and Practice
Syllabus | Schedule
| eReserve
| Resources | Student
Projects | DXARTS
| CHID | Simpson
Center | UW Home
| Labs
| Powerpoints
Assignment 1
Assignment 2
Final project
The World of Two tells a story of two protagonists in the worlds of reality and imagination. Their encounter with each other foreshadows the collision of both worlds as they destroying the wall that keeps the balance of two worlds. At the end, both worlds emerged together in a blank void, and the two protagonists would have to coexist with a shared body.
This animation is created with Adobe Photoshop and a digital camera. Each scene requires countless processed image layers and accurate numeric measurement. Stop-motion and illusion motion animation techniques were used to differentiate the unique senses of reality and imagination worlds.
The reason for creating this animation is to point out a long forgotten fact. In a modern society such as ours, often people define a fine line between the worlds of reality and imagination. Such definition shapes the basic understanding in the fields of art and science, and teaches how to differentiate the both sides. But people seem to forget that both reality and imagination worlds were originally one world, one body and one mind. Since the first caveman drawings to the modern digital animation, reality brings forth people’s imagination, and imagination reshapes the reality. Both worlds coexist together, live together and eventually die together only if mankind were no longer exists. It is an inseparable bond and close relationship. People will need to realize that there are no such things as absolute right or wrong.
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