In this video, Andreas Brockhaus, Director of Learning Technologies at UW Bothell and the UWB Learning Technology team introduce some of the services provided to support faculty and students.
Video observation is not a new concept on a college campus; though typically, it’s used for athletes, rather than professors. But this could be changing, according to a study done at Harvard University that suggests that this same tactic could benefit educators. In an article by Erin McIntyre, in Harvard’s two-year study, video observation was found to improve a teacher’s evaluation in several ways. Additionally, video-recorded performances were found to be more productive rather than on an in-person review. Feedback was more specific and educators got the chance to watch themselves interact with students. While Harvard’s studies focused only on the educators of K-12, there are several colleges and universities that already offer video observations to their faculty in order to improve their teaching.
At the University of Michigan, the Center for Research on Learning and Teaching (CRLT) encourages faculty members to obtain feedback in several ways. These include student questionnaires, self-reflection and peer observation, as well as video observation and confidential reviews with its staff to faculty throughout the university.
At Harvard, through their Derek Bok Center for Teaching and Learning, any educator can request a video recording that they can then review it with a trained consultant.
At the University of Colorado at Boulder, they consider video observations so important that students are required to do two in order to complete the Graduate Teacher Program. Students use the videos as a basis for a self-assessment and an improvement plan.
As research continues to strongly support the value observations, a video camera in the classroom may be just as common as a camera on the football field.
For more information, please visit the article here
The University of California, Irvine has created a League of Legends scholarship beginning in Fall of 2016. For some background, League of Legends is a MOBA (multiplayer online battle arena) online game. It is arguably one of the most popular games in the world and is huge on college campuses. By the start of 2016, six different private schools have developed scholarships based on the game and there are hundreds of student-run clubs dedicated to it. This topic is quite controversial due to the definition of “sports”, since people don’t understand how a game can be considered a “sport.”
League of Legends is run by their developers Riot Games, who made the thirteenth spot on the best places to work in 2015 according to Glassdoor.
Riot Games will be helping this by providing funds for a new PC café on campus for all students to use. This café will be built similar to Korean PC cafes and will offer “premium League of Legends experience.” Riot is hoping that more schools will come on board and start their own scholarship program.
This scholarship will be offered to 10 students for up to four years at UC Irvine. Specifically, the university wants to embrace the gaming community. By doing so they hope that students will be able to compete in the Campus Series that Riot Games offers.
For more information, visit the article here.