UW Bothell | Learning Technologies

MOOCs Have the Potential to Change How Instructors Handle Classrooms

MOOCs Have the Potential to Change How Instructors Handle Classrooms

According to an article by the Chronicle of Higher Education, MOOCs have the potential to transform the way instructors’ handle their classroom by turning a traditional lecture based classroom into a ‘flipped classroom.’ Lectures oftentimes “masks a lot of disinterests” amongst students, causing only those interested in the subject to succeed. In a flipped classroom,Read more about MOOCs Have the Potential to Change How Instructors Handle Classrooms[…]

Livescribe Smartpens: Ultimate Writing Utensils?

Livescribe Smartpens: Ultimate Writing Utensils?

Students are prone to keeping up with the latest technology, especially when it comes to taking notes in their classes. Traditional notebooks pile up and can oftentimes become out of hand. Students are then dependent on digital organizing, using their laptops, tablets, and sometimes even their smart phones to jot down class notes. But whatRead more about Livescribe Smartpens: Ultimate Writing Utensils?[…]

Digital Learning Collaboration – The Simon Initiative

Digital Learning Collaboration – The Simon Initiative

An article by Inside Higher Ed has reported that Carnegie Mellon University will be opening the largest database on student learning to the public with the intention of identifying the best practices and standards for using technology in the classroom. A council of higher education leader, education technology experts, and industry representatives will support theRead more about Digital Learning Collaboration – The Simon Initiative[…]

Can Gaming Become Higher Education’s Future?

Can Gaming Become Higher Education’s Future?

We’ve heard of gaming being integrated in primary school, but what about higher education? According to studies conducted by Gallup, the levels of student engagement fades the longer they stay in school. Engagement levels drop from 76% in elementary school to 44% in high school. EdTech revealed in a recent article that levels of engagementRead more about Can Gaming Become Higher Education’s Future?[…]

Kerika: A Task Board Designed for Distributed Teams

Kerika: A Task Board Designed for Distributed Teams

Group projects, when looked at as a whole, are a great idea. They call for collaborative teamwork, idea contribution, and utilizing individuals skill sets and experiences. Most of the time students learn from their group experiences, while with others, something went wrong along the way. Oftentime the biggest factor in the flop of group workRead more about Kerika: A Task Board Designed for Distributed Teams[…]