UW Bothell Learning Technologies Blog Rotating Header Image

edtech

Custom Learning from an App

Article Source: Campus Technology at https://campustechnology.com/articles/2016/12/21/building-an-app-store-for-learning-tools.aspx?admgarea=News

 

Gone are the days where the teachers or professors stand in front of a large class and lecture for hours on end. Gone are pencils and pens and replaced with all new high tech tablets and small computers. While many look at how to improve the students’ learning by giving more and more new tech, the University of North Carolina (UNC) has a different approach. They want to focus at the core issue, how to teach.

Why make it a cookie cutter design to learning for faculty when students want and need custom learning? UNC developed a custom-made app store for their faculty members called “Learning Technology Commons”. The idea behind this is to help give and promote innovation via custom education. Matthew Rascoff, one of the creators of this idea states “the enterprise model of a single system adopted by a campus and imposed on educators is the wrong way to think about supporting it in scale.” AKA, what is in place now doesn’t work. He also states that technology moves at a fast past where everything that is current can become obsolete the next day. This is very true, look at any of the new smartphones or computers that came out last year and compare them to today. Two or more years ago, are considered old technology. His idea is to make education the same way. Have faculty use this app store to up vote ideas that have been tested and work in the classroom and bring in that custom education aspect, and to change and develop new ideas at the same time. An example of this could be one professor might need help explaining a difficult principle of chemistry and find someone who has a better way to explain it but also has pre-made learning tools that can help the students succeed.

To learn more about this please visit the main article on Campus Technology.

app

Image Source: https://openclipart.org/detail/227637/shadowed-modern-minimalist-mobile-icon

From 2D Designs to 3D Models

vr

Oklahoma State University’s (OSU) department of Design, Housing and Merchandising has created an innovative club to help its students visualize their designs in 3D. With recent advancements in virtual and augmented reality, OSU has created their first Mixed Reality Lab which incorporates Oculus, Razer, Samsung, and HTC VR technology inside of a 1,600 square-foot facility. “I was just introduced to 3D printing this semester” says Ashtyn Shugart, an interior design student.

VR headsets combined with 3D printers allows the students to transform their 2D designs into real physical objects making it easier to test the flaws or physics of their product.  One student even expresses their gratitude at how simple it is to find the center of gravity of their product or explain a prototype using models of their product. Dr. Chandrasekera, an assistant professor of the department of Design, Housing, and Merchandising foresees practical uses of this technology in the workplace. “Our students will have an advantage, because they will be familiar with not only what these tools are, but also with their place in the design workflow” says Dr. Chandrasekera.

Since 2015, the lab has high hopes for further expansion and have already started collaborating with other departments such as Human Development and Family Sciences, Graphic Design, Business, and Mathematics. This form of collaboration also prepares the students for real world working environments where they will have to collaborate with other departments in order to complete a task.

For more information on this topic click here.

Technology Can Help Expand Creativity

The next generation of college students, Generation Z, has had technology as part of their life since birth. It should come to no surprise that 93 percent of students in an Adobe Education survey said that technology in the classroom was essential for their career preparedness. Eighty-nine percent also believe that creativity will also be a big part of their success. Colleges are already preparing for the needs of Gen Z students with programs that combine creativity and technology. Technology in higher education can help expand creativity in higher education and one way is helping designers innovate through engineering.

Staff from Parsons School of Design has already started reaching out to show how technology can help with problem solving in art and design. Noelia Bautista made a music box that could communicate with a computer using the Arduino open-course computing platform, which in turn inspired her to study to be an interior designer. She said that by engaging in the iterative design process, as well as user testing, sketching, and prototyping, she was able to cultivate the skills needed to tackle a wide range of design challenges. Tech-filled spaces also encourage new ideas and collaboration. Clemson University works on a partnership with Adobe to open a digital studio in their library to create a teaching, training and collaborative environment. Adobe even gives access to students to the Adobe Digital Studio, which gives an open access earning space on the Creative Cloud to ensure that students get the best digital tools needed to succeed.

Technology creates an entirely new Artistic experience. Rochester Institute of Technology announced the launch of their MAGIC Spell Studios which is a new building dedicated to supporting game development, film and animation and other digital media. The ways that people engage with games and interactive content is rapidly changing and the industry is more multi-faceted than ever. The school of interactive games and media will challenge students to build into new horizons that expand into the ever changing industry.

zed

For more information on this topic click here.

iSee, An App Designed to Revolutionize Campus Counseling Centers

isee

Researchers at Michigan State University (MSU) are hoping to help on-campus counseling centers with their new smartphone app called iSee. Statistics show that a little less than half of the students on campus report feelings of depressing but only one third of those students actively seek treatment. For those who do seek counseling, scheduling an appointment could take upwards of three weeks to a month before the student is finally able to get in touch with the counselor. Zhang, the lead project manager, hopes to streamline this process while creating a stronger relationship between the students and the counselors.

The app takes advantage of a smartphone’s built-in GPS, motion tracking, and microphone as well as a wristband to record a student’s physical activity, social interaction, and sleeping behaviors. This data can be used by the counselors to quickly get to know their patients and adjust treatment as the data is continuously updated. Even if the student isn’t actively seeing a counselor, they will be able to access the apps self-care which will guide them through meditation, play soothing music, and even help them form better sleeping habits.

So far, iSee is still in the process of integrating all the different functionality from both the smartphones and wristbands to the app. The team is seeing steady progress with plans of testing the app on the MSU campus and eventually deploy the app to all campus counseling centers. iSee’s success will help counseling centers increasing demands for mental health services.

For more information on this topic click here.

Optimizing Students’ dependency on College Wi-Fi

newthing

In today’s day and age, WI-FI is as much of a necessity as dining halls, health centers or laundry services. A report from EDUCAUSE Center for Analysis and Research found that 61 percent of college students connect at least two devices to the college network. With this kind of logic, colleges will have to ensure that students are able to access the environment needed to succeed. Streaming sites like Netflix will take up a lot of the university’s bandwidth, costing a sizable amount. Houston Community College, with 75,000 students across 26 campuses, reported that 65 percent of their wireless traffic was video based.

Besides just the bandwidth draining from YouTube, Hulu or Netflix, there are also cloud applications that can take up a lot of the network. Cloud apps that automatically sync files like Box and Google Drive will use up a lot of the network to even slow it down. File syncing applications are designed to continually operate in the background to keep the system running. Like file syncing apps, OS updates also run in the background with new software releases can use a large amount of bandwidth. Dropbox has a policy of taking up to 75 percent of bandwidth available when it’s updating, unless turned off.

Every year more students will bring in more devices which can only mean there needs to be an increase in access points as well to accommodate this. University of California, Irvine got even more proactive by installing 1,315 Cisco Systems in its residence halls. With the Cisco technologies, UNCW network administrators were able to determine the number of users on any access point to adjust to achieve the best coverage possible. There are also limits that are placed on some Wi-Fi based performances like using Netflix. They could set policies that block the or prioritize certain apps over others to ensure that testing doesn’t crash while people try to stream the next episode.

For more information on this topic click here.