WiFi is quickly becoming an expected standard for higher ed campuses. The University of California Irvine is one of 10 University of California schools, however Irvine was the only UC campus that didn’t have end-to-end wireless. UCI has 30,000 students, 9,000 of whom live on campus. These students need wireless connection for all their academic needs.
(Photo Credit: Campus Technology)
When UCI was finally ready to roll out WiFi for student housing, the university partnered with CDW-G and Cisco for the project. Cisco provided the equipment while CDW-G organized the whole installation. Over a period of several months the UCI installed the needed wiring to support wireless access for four different undergrad communities, geographically located in four different areas of the campus, with an estimate installation of 1,300 access points. The goal was to locate the access points so that each student would have the best connectivity.
The IT team at UCI provides students with advice on how to remove viruses and malware from students’ devices and how to install the proper antivirus software and security tools. Funding the UCI project came from the campus Student Housing department. The campus is 50 years old this year.
“Listen to your students. They’ll tell you what services they need, the latest trends, and whatever other services they desire,” said Kevin Ansel, director of student affairs IT. By making wireless connection available throughout the school and campus housing students are able to stay connected with their academic work anywhere on campus.
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As the rates for graduate education increase and students are demanding for cheaper alternatives, some universities and colleges are experimenting with “stackable degrees.” The idea behind it is allowing students to start with a MOOC (Massive Open Online Course), followed by a few more MOOCs to get an online certificate, followed by more courses to get a traditional master’s degree.
The University of Illinois announced this type of degree recently. Starting in the Fall, students can enroll in an online master’s program in data science (which is closely collaborated with Coursera). The cost of the full master’s program is astronomically less than the price of an on-campus master’s program, costing only $19,200.
Because of the demand for students to get in STEM degrees and a university’s very little space, they will try to create these programs in order to accommodate more students, while saving them money.
The University of Illinois is not the only university that is experimenting. Massachusetts Institute of Technology also announced a similar program called “micro-master’s degree.”
This style of degree will help students also test out whether or not they want to go with just getting a certificate or go for the full master’s degree. This will align much better with their career goals.
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Khan Academy is one of the biggest education based websites that strive to help students in specific subjects. Khan Academy is an online learning provider that supplies useful videos for each subject for free. Specifically, the website is known for its STEM courses that can help a student get a better understanding of a specific topic within those classes.
Salman Khan is the founder of Khan Academy, and started out the website by creating iconic recorded videos in his walk-in closet for a nonprofit organization with more than twenty million registered students. The videos are only a small part of his mission to remake education.
In an interview with the Chronicle of Higher Education, Sal Khan was introduced as a man that first had a career as a financial analyst at a hedge fund. He made his first videos to help his cousins with their math homework. After creating more videos, he was noticed by Bill Gates, who became a backer. After creating hundreds of videos, people believed that they weren’t professional enough, however Sal has other ideas. He believes the informal attribute allows the audience to really understand what he’s doing. The main idea of his creation is to make sure that every student truly understands the material, not just memorize the formulas.
Currently Sal Khan has created a program for students from Kindergarten through eighth grade called, Khan Lab School. He even sends one of his own kids there. He has higher hopes then just this small school however. He said if he was every given the opportunity to create a college, he would want to focus on high-need areas in the world. Specifically he doesn’t want to just traditionally have a lecture based courses, but instead sending students out to research locally, specifically possibly a university or a company.
Khan believes in introducing a different form of learning and building a student’s portfolio to make them more appealing to companies. However, he doesn’t believe this idea will be readily accepted in the community due to the old traditions of learning.
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Schools frequently attempt to use video games as part of the academic process, but one new Penn State course is actively encouraging its education studies students to play and analyze existing popular video games in order to help build effective coursework. “Gaming 2 Learn” invites future K-12 teachers to play games such as Minecraft and Call of Duty. Students will also play these same games with children and write about what stood out as an educational elements to the experience. The course is designed with the knowledge that young children love playing popular video games as much as they despise playing pre-approved “educational” games.
Instructor Ali Carr-Chellman says the program is meant to help teachers build literacy about the games students play: “As teachers, many of us do not know what our children are playing. So how can we whether or not those games are teaching our children anything? By observing and participating in the game, our students can see firsthand what the educational values of these games are.”
Registration to the online Gaming 2 Learn course is open now to graduate-level students. It is not tied to a specific content area, so teachers and future teachers of all subjects can find useful material.
For more information, click here: http://news.psu.edu/story/396733/2016/03/14/academics/new-course-brings-video-games-classroom