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Horizon Report

4 Trends That Will Recharge Higher Ed IT in 2016

Campus Technology performed a survey to point out technology trends that would impact leaders and professors for this new year. Below are the four topics they found.

recharge

Embracing Virtual Augmented Worlds: The general public will be more exposed to virtual reality and augmented reality. Google, Microsoft, Sony, HTC and Facebook will be releasing their own VR devices to transport users to programmed worlds. Besides entertainment, VR is also being used to help people in critical conditions. Burn patients at the University of Washington Harborview Burn Center go through VR trials to distract them from the pain. VR cams are being set in refugee camps to provoke empathy and aid. Frog Design, a design and strategy firm, wrote that VR would connect those “otherwise isolated people and groups…rather than getting lost in virtual fantasy, [they find themselves] more deeply connected to reality.”

Threat Intelligence Permeates Security: Experts have predicted that the basic problems of cybersecurity will still be present. Users will still have some of their sensitive data stolen. Organizations would be targeted by hacktivists who want to damage the reputation of their victims. As a result, these organizations will try to use predictive modeling to have a more active defense.

Caring for the customer: Organizations will be focusing on the level of importance given to the customer experience. Forrester Analyst Brian Hopkins predicted that spending in business technology will double this year. One of the areas of investment will be hyper personalization which compiles data about customers to create a fuller picture of who they are and better serve them.

Present Tense Replace Future Tense: Institutions have found it important for people to breathe and take a break from their work. This helps employees refresh their brain, reduce stress and anxiety, find a measure of balance and deepen their thinking. Some articles have advised people to stop and collect themselves before going to meetings or starting work.

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The Horizon Report

The Horizon Project, as the centerpiece of NMC’s Emerging Technologies Initiative, charts the landscape of emerging technologies for teaching, learning and creative expression and produces the NMC’s annual Horizon Report. Since the launch of the Horizon Project in March 2002, the NMC has held an ongoing series of conversations and dialogs with hundreds of technology professionals, campus technologists, faculty leaders from colleges and universities, and representatives of leading corporations. Each year, an Advisory Board considers the results of these dialogs and also looks at a wide range of articles, published and unpublished research, papers, and websites to generate a list of technologies, trends, challenges, and issues that knowledgeable people in technology industries, higher education, and museums are thinking about.

Horizon Report 2009

The annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of emerging technology likely to have a significant impact on teaching, learning, or creative expression in higher education within three adoption horizons: a year or less, two to three years, and four to five years.

The areas of emerging technology cited for 2009 are:

  1. Mobiles (i.e., mobile devices)
  2. Cloud computing
  3. Geo-everything (i.e., geo-tagging)
  4. The personal web
  5. Semantic-aware applications
  6. Smart objects

Link: http://www.educause.edu/node/163616

Horizon Report 2008

The annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of emerging technology likely to have a significant impact on teaching, learning, or creative expression in higher education within three adoption horizons: a year or less, two to three years, and four to five years.

The areas of emerging technology cited for 2008 are:

  1. Grassroots Video
  2. Collaboration Webs
  3. Mobile Broadband
  4. Data Mashups
  5. Collective Intelligence
  6. Social Operating Systems

Link: http://www.educause.edu/node/162471

Horizon Report 2007

The annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of emerging technology likely to have a significant impact on teaching, learning, or creative expression in higher education within three adoption horizons: a year or less, two to three years, and four to five years.

The areas of emerging technology cited for 2007 are:

  1. User-Created Content
  2. Social Networking
  3. Mobile Phones
  4. Virtual Worlds
  5. New Scholarship and Emerging Forms of Publication
  6. Massively Multiplayer Educational Gaming&lt

Link: http://www.educause.edu/node/154465