Online higher education programs have seen a significant growth due to the rise of massive open online courses. An estimated 5.8 million students are enrolled in online courses, says the reports of the Online Learning Consortium (OLC). The Conferences at New Prairie Press reports “The quality of faculty and instruction are critical to the success of any program, and even more so in an online based program, therefore, having an effective evaluation method that functions to both evaluate and mentor those who teach in an online setting is vital to the success of the program.” With the growth of more higher education programs, there does need to be even more faculty evaluation of the effectiveness of the instruction of that course.
OLC has maintained a Quality Scorecard Suite to establish benchmarking tools and standards to help schools evaluate the quality of their online courses. In December 2016, they announced the creation of three more scorecards to evaluation course design, instructional practice and digital courseware. OLC will continue to expand the Quality Scorecard Suite to support the efforts of educators in the pursuit of quality in the learning environment.
Online Learning Insights, says that surveys have found that many believe online courses are lesser quality than face-to-face courses. Online educators can and should handle their quality issues in the courses holistically. With OLC’s original scored, which focuses on administration of online programs, universities are able to evaluate the strengths and weaknesses of their courses. Using evaluation tools regularly have helped online programs flourish in recent years, president of Baker College Online says. OLC has a greater amount of scorecards in their system that will help them identify the areas of improvement.
For more information on this topic please visit the main article here.
Article Source: EdTech Magazine – http://www.edtechmagazine.com/higher/article/2016/11/how-virtual-reality-could-change-way-students-experience-education
Image Source: http://www.vrs.org.uk/virtual-reality-military/
Virtual Reality (VR) continues to grow in popularity as finances start to hinder students’ abilities to travel and practice medicine in real world applications. The world has seen a rise of educational software that help elders retain memory, pilots fly planes, and hikers to virtually climb the most dangerous mountains. The real reason why Virtual reality is a booming industry is because of its classroom applications and the way it allows them to learn. Through hands on experience, students can avoid the risk of destroying expensive equipment or wasting time traveling hundreds of miles away to study their subject.
One such example of VR technology so far through the anthropology major has allowed students to travel as far as China to inspect the Great Wall of China. Students in other fields would also be able to explore the great reefs or watch evidence bleaching up close. These are some minor applications of VR that give students the ability to travel without spending large amounts of money or watching delicate procedures.
VR’s sole purpose isn’t meant to travel but also to teach. You might be able to explore other cultures from the comfort of your own classroom but institutions hope to teach students critical thinking through these devices. Metacognition, for example, would allow students to grasp a better understanding of their research and really reflect on the work they have just done. Needless to say, VR technology has only just begun to have an impact on the educational world and the options for furthering education are becoming limitless. Students may even experience what it’s like
For more information on this topic, click here.
Oklahoma State University’s (OSU) department of Design, Housing and Merchandising has created an innovative club to help its students visualize their designs in 3D. With recent advancements in virtual and augmented reality, OSU has created their first Mixed Reality Lab which incorporates Oculus, Razer, Samsung, and HTC VR technology inside of a 1,600 square-foot facility. “I was just introduced to 3D printing this semester” says Ashtyn Shugart, an interior design student.
VR headsets combined with 3D printers allows the students to transform their 2D designs into real physical objects making it easier to test the flaws or physics of their product. One student even expresses their gratitude at how simple it is to find the center of gravity of their product or explain a prototype using models of their product. Dr. Chandrasekera, an assistant professor of the department of Design, Housing, and Merchandising foresees practical uses of this technology in the workplace. “Our students will have an advantage, because they will be familiar with not only what these tools are, but also with their place in the design workflow” says Dr. Chandrasekera.
Since 2015, the lab has high hopes for further expansion and have already started collaborating with other departments such as Human Development and Family Sciences, Graphic Design, Business, and Mathematics. This form of collaboration also prepares the students for real world working environments where they will have to collaborate with other departments in order to complete a task.
For more information on this topic click here.