Virtual Reality has been making its rounds through medical school, engineering, and even underwater. And now, it’s headed towards the Arts department. At the Savannah College of Art and Design (SCAD) in Georgia, the students are making history by becoming one of the first institutions to use virtual reality for a musical. Recently, they showcasedRead more about Virtual Reality Musical[…]
The next generation of college students, Generation Z, has had technology as part of their life since birth. It should come to no surprise that 93 percent of students in an Adobe Education survey said that technology in the classroom was essential for their career preparedness. Eighty-nine percent also believe that creativity will also beRead more about Technology Can Help Expand Creativity[…]
In this video, Andreas Brockhaus, Director of Learning Technologies at UW Bothell and the UWB Learning Technology team introduce some of the services provided to support faculty and students.
Pokemon is taking over college campuses all over the country. If you haven’t heard of Pokemon Go, it’s a modern Pokemon game available for free via Android or IOS app. Users are trainers in a virtual reality attempting to catch all the Pokemon within the user’s reach. How can schools use Pokemon Go as anRead more about 3 Ways Pokemon Go Can Create Learning Opportunities[…]
According to a new study done by University Professional and Continuing Education Association (UPCEA), Pennsylvania State University and Pearson, millennial students tend to lean towards badging and certificate programs as opposed to the traditional bachelor’s degree. The study, titled “Demographic Shifts in Educational Demand and the Rise of Alternative Credentials” includes research conducted from 190Read more about The Majority of Institutions Offer Other Forms of Credentials[…]