UWB Learning Technologies


Posts Tagged ‘social’

A Learning Theory for 21st-Century Students

Tuesday, April 21st, 2009

A Learning Theory for 21st-Century Students
Marie Sontag

The affordances of today’s digital technologies have significantly changed the way students learn. Arguing that current learning theories have failed to address this new reality, Marie Sontag proposes a new theory, social-connectedness and cognitive-connectedness schemata (SCCS) theory, that integrates key elements of other theories with gaming elements in a structure designed to facilitate engagement of students’ social- and cognitive-connectedness schemata. The results of a pilot study using an instructional design model based on SCCS theory showed that students learning in an environment shaped according to these principles developed higher levels of expertise and greater learning transfer.

Link: http://innovateonline.info/index.php?view=article&id=524&action=article
Note: a free subscription may be required to view this resource.

Gradshare Q&A Site

Thursday, February 26th, 2009

GradShare is a social networking website, developed by Proquest, for graduate students to help one another with the challenges of succeeding in their academic environment – ask questions, get answers, get expert advice, share experiences, and access school resources.

Link: http://www.gradshare.com/

Facebook 2.0

Thursday, February 5th, 2009

Facebook 2.0
Tracy Mitrano

Tracy Mitrano is the Director of Information Technology Policy and Computer Policy and Law Programs at Cornell University. Her article about the current state of Facebook and how higher education will be involved with it in the future has been published in the EDUCAUSE Review (volume 43, number 2).

Link: http://www.educause.edu/library/erm08210

7 Things You Should Know About Alternate Reality Games

Thursday, January 15th, 2009

Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messages, movies, television programs, or printed materials. ARGs are not computer or video games, but electronic devices are frequently used to access clues. Players can meet and talk with characters in the narrative and use resources like postal mail, e-mail, the web, or the public library to find hints, clues, and various pieces of the puzzle. ARGs open doors into the future of students’ professional lives, where they will be expected to solve complex problems by taking necessary raw materials from multiple resources, thinking critically and analytically, and putting their individual skills, interests, and abilities at the disposal of a group dedicated to a common goal.

Link: http://www.educause.edu/node/163614

Darwin Recreated in Second Life

Thursday, November 20th, 2008

In honor of Charles Darwin, the University of Cincinnati has undertaken a project to recreate the Galapagos Island in the virtual world of Second Life. For those who are unfamiliar, the Galapagos Islands is where Darwin conducted some of his research that led to the famous On the Origin of Species by Means of Natural Selection. When this project is finished, which is currently set at January 2009, all avatars in the virtual world will be able to retrace Darwin’s steps “from his 1832 journey to South America aboard the Beagle to his tours of the islands.” For more information about the University of Cincinnati’s Darwin Sesquicentennial Celebration program Evolution: Evidence and Impact, please see http://www.uc.edu/darwin/.

Link: http://www.educause.edu/library/erm08516

7 Things You Should Know About Twitter

Friday, August 8th, 2008

Twitter is an online application that is part blog, part social networking site, and part cell phone/IM tool. It is designed to let users describe what they are doing or thinking at a given moment in 140 characters or less. As a tool for students and faculty to compare thoughts on a topic, Twitter could be used academically to foster interaction and support metacognition.

Link: http://www.educause.edu/node/161801

You can also check out John Unger’s blog post, titled “Twitter Tools, Tweaks and Theories,” for more information on complimentary applications, websites, and usage of Twitter.

Link: http://www.typepadhacks.org/2008/03/twitter-tools-t.html

7 Things You Should Know About Second Life

Sunday, July 20th, 2008

Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—or, in some cases, individual departments or faculty—are active in Second Life, not only for academic purposes but also for campus visits, recruiting activities for prospective students, and fundraising. Second Life lets educators easily build and modify learning spaces to test how different strategies for a physical space affect learning, and a similar approach can be taken toward educational activities in those spaces.

Link: http://www.educause.edu/node/163004

7 Things You Should Know About Facebook

Wednesday, July 9th, 2008

7 Things You Should Know About Facebook

Information literacy—the ability to negotiate the opportunities and risks of the Internet age—is increasingly important. Facebook, a leading social networking site, highlights the information literacy challenges college students face. The site allows individuals to create profiles that include almost anything they want to post and dynamically links their information to others with similar information. While Facebook allows for easy, spontaneous networking, students may not recognize the potential consequences of submitting personal information to a public forum.

Link: http://www.educause.edu/node/156820

7 Things You Should Know About Facebook II

Since ELI’s first brief on Facebook, the social networking site originally developed for college and university students has become available to anyone. It now offers new ways of organizing social networks as well as extensive new features and access to other Web applications. Users can now manage online identities and engage other users much more easily. They also enjoy privacy policies that give them unprecedented control over how their personal information is handled on the site.

Link: http://www.educause.edu/node/156828

Blackboard Sync for Facebook

Wednesday, July 9th, 2008

Let’s face it. You would live on Facebook if you could. Imagine a world where you could manage your entire life from Facebook – it’s not that far off! Right now, though, one thing missing is your academic life. You have to access a different system to get your course information and you don’t always know when something new has been posted or assigned, so it’s difficult for you to stay on top of your studies. We get it. That’s why Blackboard is offering Blackboard Sync™, an application that delivers course information and updates from Blackboard to you inside Facebook.

You can find out if you have a new assignment, grade, new forum posts, etc., without having to leave Facebook. Blackboard Sync also cross-references your courses’ Rosters with Facebook to make it easier to connect with your classmates through Facebook.

So go ahead and install Blackboard Sync and start getting course updates and connecting with classmates through Facebook right away.

Link: http://www.blackboardsync.com/
Link: http://www.facebook.com/apps/application.php?id=27522527824

Channel 8 and Microsoft DreamSpark: Free Software

Tuesday, July 8th, 2008

Channel 8 is THE place to be for STUDENTS who want to code, connect and create technology. Stay plugged into tech news and share in the experience with students around the world just like you who want to see their creations come to life. This is also a back door directly into Microsoft just like Channel 9 but from a student point of view. This means access to the inside scoop about our products and life working inside Microsoft and information on cool things coming out. This is your community – a place for you to share your tips and tricks and even your problems. Go check out what others are doing and talk about what you think is cool.

Link: http://channel8.msdn.com/

Microsoft DreamSpark enables students to download Microsoft developer and design tools at no charge.

Now, for the first time, Microsoft is giving its valuable software developer and design tools directly to students worldwide at no charge! This site enables students like you to download professional-level Microsoft developer and design tools to unlock your creative potential and set you on the path to academic and career success, by supporting and advancing your learning and skills through technical design, technology, math, science and engineering activities.

In order to get this software from Microsoft at no charge, you will be asked to establish or verify your student status once every 12 months. This process is built into this DreamSpark site itself. Verification of valid student status will enable students from around the globe to download Microsoft developer and design tools at no charge. Note: You must be at least 18 years old or have otherwise reached the age of majority in the place (province, state or country) where you live, or if not, your parent or legal guardian must accept the Microsoft DreamSpark software license terms on your behalf, in order for you to download and use the software.

Link: http://downloads.channel8.msdn.com/