Archive for the 'Community' Category

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Final Projects for Visual Communication Students

Join the Department of Human Centered Design & Engineering (HCDE) as our undergraduate students present their final design projects from Visual Communication (HCDE 411), instructed by Jacob Fleisher!

Students have been learning and applying the building blocks of visual design in order to communicate messages and information with intent. Following the requirements that their final projects’ designs be useful, usable and desirable, eight groups of students will show a specific scenario in a product design of their own. The groups will present a specific use case, or scenario, that best demonstrates real user value, visible and visual differentiation, and superiority over the competition.

There will be four presentations per session. Each session will have invited outside professionals providing review and critique. Come join us!

When: Thursday, March 8, 11:30 AM–1:20 PM; Wednesday, March 14, 4:30–6:20 PM
Where: Thomson Hall, Room 101, UW Seattle campus

The presentations are open to the public.

Contestational Design: Sociotechnical innovation by social movements and advocacy organizations (3/9)

HCDE logoPlease join the Department of Human Centered Design & Engineering (HCDE) in Winter Quarter for a 10-week seminar on current topics in the HCDE field by industry experts. Each 40-minute talk will be followed by a Q&A session. Members of the UW community and the public are welcome. More information about the series is available online at hcde.uw.edu/521.

Title: Contestational Design: Sociotechnical innovation by social movements and advocacy organizations
Date: March 9, 2012
Speaker: Tad Hirsch

When: Fridays, 12:30-1:20 PM
Where: Loew Hall, Room 206, UW Seattle campus

Recent events like the Arab Spring and the Occupy movement have again placed relationships between technology and collective action at the forefront of contemporary discourse. Although timely, the recognition that activists are early and innovative users of communications technology is not new. Social movements and advocacy organizations have long been recognized as hotbeds of innovation. The social movement scholar Alberto Melucci famously called them “laboratories” where participants experiment with social organization, representation, and democratic processes.

Less well-understood are the means through with this innovation comes about. The popular press tends to assume a sort of technological determinism in which “heroic” technologies give rise to new forms of collective action (for example, “The Twitter Revolution”). Conversely, social movement scholarship often describes a process of “appropriation” in which activists creatively repurpose technologies developed by the commercial sector for explicitly social ends.

In this talk, I present a third perspective in which social movements and advocacy organizations participate in sociotechnical innovation involving the simultaneous design of tactics, technologies, and organizational form. Drawing on over a decade’s experience working with social movements and advocacy organizations, I will describe activists as engaging in contestational design, which I describe as a unique form of design practice that responds to the particular context in which activism occurs, and is informed by an explicit recognition of the values and ideological commitments that underpin most advocacy work.

Through several case studies, I will describe the principles and activities that shape contestational design practice, and will discuss relationships between contestational design and commercial design. Finally, I will suggest ways that a contestational design perspective challenges and informs mainstream design practice.
Continue reading ‘Contestational Design: Sociotechnical innovation by social movements and advocacy organizations (3/9)’

Lecture with Kate Starbird on Crowd Computation

Kate StarbirdJoin the Department of Human Centered Design & Engineering (HCDE) on Monday, March 5, for a guest lecture by Kate Starbird.

Title: “Crowd Computation: How the Crowd Works to Organize Information during Mass Disruption Events”
Speaker: Kate Starbird, PhD Candidate, University of Colorado, Boulder
Date: Monday, March 5, 2012
Time: 10:30-11:30 AM
Location: Allen Auditorium, Allen Library, UW Seattle campus Continue reading ‘Lecture with Kate Starbird on Crowd Computation’

521 Seminar: Agile UX Research and Design (3/2)

HCDE logoPlease join the Department of Human Centered Design & Engineering (HCDE) in Winter Quarter for a 10-week seminar on current topics in the HCDE field by industry experts. Each 40-minute talk will be followed by a Q&A session. Members of the UW community and the public are welcome. More information about the series is available online at hcde.uw.edu/521.

Title: Agile UX Research and Design
Date: March 2, 2012
Speaker: Robert Graf

When: Fridays, 12:30-1:20 PM
Where: Loew Hall, Room 206, UW Seattle campus

Agile methodologies are proving effective for developing software and services by small teams of experienced developers producing non-critical solutions, where requirements change often. Agile teams have been criticized as being feature and developer-centric, rather than design and user-centric. Unfortunately, traditional UX research and design methods were created to support the classic plan-driven development process and are out of sync with the agile methods.

This talk explores how existing UX techniques are evolving to meet the needs of agile teams.

Additionally, we will share insights about the special challenges of building complex compliance tools in an agile and user-centric way, combining long-term planning with short-term sprints. Compliance is a regulated area where non-compliance can have serious and expensive repercussions for business groups. Elegantly designed user experiences are essential for delivering effective and efficient compliance activities. Continue reading ’521 Seminar: Agile UX Research and Design (3/2)’

Lecture with Daniela Rosner on Modern Craft

Daniela RosnerJoin the Department of Human Centered Design & Engineering (HCDE) on Friday, March 2, for a guest lecture by Daniela Rosner.

Title: “Modern Craft: Locating the Material in a Digital Age”
Speaker: Daniela Rosner, PhD Candidate, University of California, Berkeley
Date: Friday, March 2, 2012
Time: 10:30-11:30 AM
Location: Electrical Engineering Building (EEB), Room 403, UW Seattle campus Continue reading ‘Lecture with Daniela Rosner on Modern Craft’

Lecture by Sean Munson on Preferences and Nudges in Sociotechnical Systems

Sean MunsonJoin the Department of Human Centered Design & Engineering (HCDE) on Tuesday, February 28, for a guest lecture by Sean Munson.

Title: “Preferences & Nudges in Sociotechnical Systems”
Speaker: Sean Munson, PhD Candidate, University of Michigan
Date: Tuesday, February 28, 2012
Time: 10:30-11:30 AM
Location: Electrical Engineering Building (EEB), Room 403, UW Seattle campus Continue reading ‘Lecture by Sean Munson on Preferences and Nudges in Sociotechnical Systems’

Lecture with Lora Oehlberg on Supporting Collaborative Design Processes

Lora OehlbergJoin the Department of Human Centered Design & Engineering (HCDE) on Friday, February 24, for a guest lecture by Lora Oehlberg.

Title: “Towards Better Design Teams: Designers’ Information Sharing Behavior and Tool Use”
Speaker: Lora Oehlberg, PhD Candidate, University of California, Berkeley
Date: Friday, February 24, 2012
Time: 10:30-11:30 AM
Location: Electrical Engineering Building, Room 403, UW Seattle campus

Abstract
Developing innovative products and services benefits from collaboration within multidisciplinary design teams. Design teams gather and generate large quantities of information, including user research, information about competing products and applicable technologies, and new design ideas; however, teams often struggle to synthesize this diverse design information. Collaboration can break down if they cannot form a shared understanding of the design problem. My work examines current design practices to construct theoretical models of the design process and to develop new tools to help design teams create, communicate, and collaborate.

In this talk, I will explore how individual information tools are used to support collaborative design processes, and suggest forms for future tools. I will present a series of qualitative research studies, including interviews of individual designers and observations of face-to-face team meetings, that characterize how design teams operate in practice. These studies informed a series of conceptual frameworks that describe information sharing throughout individual and collaborative design tasks. I will also describe the development of Dazzle, an information sharing tool for face-to-face design teams that allows teammates to share, log, and annotate their shared design resources. Finally, I will explore the implications for future design tools, and discuss how we can improve creative practice by strengthening collaborative discussion and and shared understanding.

About the speaker
Lora Oehlberg is a PhD Candidate in Mechanical Engineering at the University of California, Berkeley. Her research focuses on design theory and methodology, and frequently extends into human-computer interaction and engineering design education. She has worked in product design and development at Apple Inc., Squid Labs, and Autodesk. She has been recognized for her teaching at UC Berkeley with an Outstanding Graduate Student Instructor Award (2009) and a Teaching Effectiveness Award (2010). She is a member of the Berkeley Institute of Design and a former editor-in-chief of Ambidextrous Magazine. She has an MS from UC Berkeley and a BS from Stanford University in Mechanical Engineering.

521 Seminar: Is This What You Meant? Improving Civic Discussion on the Web with Reflect and ConsiderIt (2/24)

HCDE logoPlease join the Department of Human Centered Design & Engineering (HCDE) in Winter Quarter for a 10-week seminar on current topics in the HCDE field by industry experts. Each 40-minute talk will be followed by a Q&A session. Members of the UW community and the public are welcome. More information about the series is available online at hcde.uw.edu/521.

Title: Is This What You Meant? Improving Civic Discussion on the Web with Reflect and ConsiderIt
Date: February 24, 2012
Speaker: Travis Kriplean

When: Fridays, 12:30-1:20 PM
Where: Loew Hall, Room 206, UW Seattle campus

Trust in our democracy has been eroding, undercutting our ability to confront difficult collective problems. Meanwhile, our public discourse has become more fragmented and polarized. I argue that these issues are inextricable and that a necessary precondition for transcending them is to create communication technologies that empower publics to better find common ground upon which they can organize and take action. To inquire further, I have created two new interactive technologies, ConsiderIt and Reflect, that help facilitate large public discussions on the web by encouraging people to consider tradeoffs and listen to each other. Analysis of multiple field deployments illustrate that participants in the deployments used these technologies in normatively desirable ways, suggesting that the design direction may have wide traction amongst the public. Whether these and similar technologies can be combined to create more effective organizational structures that build trust and counter fragmentation over the long term remains to be seen. Continue reading ’521 Seminar: Is This What You Meant? Improving Civic Discussion on the Web with Reflect and ConsiderIt (2/24)’

Plenary Address by Cindy Atman in Portland, Oregon

Human Centered Design & Engineering (HCDE) Professor Cynthia J. Atman; Photo by Mary LevinDepartment of Human Centered Design & Engineering (HCDE) Professor Cynthia J. Atman is giving a plenary address at the 15th Annual Conference on Research on Undergraduate Mathematics Education (RUME) in Portland, Oregon, on February 24, 2012, at 5:15 PM. Continue reading ‘Plenary Address by Cindy Atman in Portland, Oregon’

Groovik’s Cube

A UW College of Engineering graduate has been working on the Groovik’s Cube displayed at Burning Man and the Pacific Science Center. They are currently in the process of adding Kinect controls to the Groovik’s Cube and generally making the piece more usable as a public installation. The group—GroovLabs—is wanting to meet more individuals interested in creating public, interactive art, to help out in furthering this project.

http://www.groovik.com/

http://youtu.be/5IdX6UlClGg

Contact: sunderman@gmail.com