PS SIGCHI monthly meeting

Join us on January 28 for the beginning of our series taking us through the design process!

Dave Flotree will open the series with an end-end perspective on the design process, as done using Contextual Inquiry.  Come early (6:30-7) to grab a bite to eat and visit with your colleagues.

Here are the basics:

6:30-7pm Social and light refreshments

7-7:15pm Announcements and updates

7:15-8:15pm Presentation

8:15-8:30pm Q&A

Location
University of Washington (main campus) Electrical Engineering room 37.  There is a nominal fee for parking on campus in the evening.

Summary
“Contextual Design – The end-to-end methodology for user-centered design”

In the world of product and system development, organizations are constantly faced with the challenge of successfully moving from a vague, high-level idea to a detailed, user-tested design.  The early stage in a project’s life can be a most uncertain and difficult time for the team:  There’s no detailed customer data that’s useful for design-the usual abstract analysis and opinions won’t do; arguments ensue over “what the customer wants;” the business stakeholders change their minds; important requirements are discovered late in user testing or, worse, after release.  The list goes on.

What the organization needs is a backbone process that brings the different project disciplines and stakeholders together from the beginning and uses customer data to focus them on achieving design success.  Contextual Design (CD) was created to provide such a backbone.  The Contextual Design methodology, developed by Karen Holtzblatt and Hugh Beyer, is a customer-centered design process using field data as the foundation for understanding users’ needs, tasks, intents, and processes in order to design products and systems that meet both users’ and business’ needs.

During the meeting we’ll overview the CD process, including contextual inquiry, the foundational user-centered technique for gathering user data.  Along the way, we’ll cover key principles and examples of different models and tools and techniques used throughout.  We’ll also cover some practicalities about how many customers you really need to interview, and the amount of time you need for the project.

Bio
Dave Flotree is an active work practice designer at InContext Design (www.incontextdesign.com ), regularly using Contextual Design on client projects from startups to Fortune 500 companies, across a variety of industries.  Dave has over 25 years of customer-facing business experience in user research, requirements analysis, functional design, and marketing of technical products.  Prior to joining InContext, Dave was an independent consultant in user research and business analysis.  Prior to that, he was employed by Fluke Corporation for 15 years in technical product planning, product management, and sales program management.  Dave holds an Electrical Engineering degree from the University of Washington.

Yelp iPhone app users needed Saturday

We’re looking for a few good iPhone Yelpers!

Hello, I’m involved with a research project at the University of Washington, and we are looking for ways to improve the Yelp for iPhone application.

Why do we need you?

Good question. We are following a user-centered design process; what that means is that we take user (that’s you) requirements and use those to drive the design, or redesign, of a product. We are holding a “Wants and Needs Analysis” (a kind of group brainstorming activity) at the UW to see what you want out of the application and how we can make it better.

What’s in it for me?
We will provide a delicious pizza lunch and non-alcoholic beverages to keep you focused and also we are giving away swag from our department (Human-centered Design Engineering). You will also receive great personal satisfaction knowing that you are helping some dedicated graduate students earn their degrees and hopefully improving the mobile Yelp community with a better product to review businesses with.

Where and when can I help?
We are holding the activity on Saturday, January 30th, 2010 at 1:00 PM in the Laboratory for Usability Testing and Evaluation (LUTE) on the fourth floor of Sieg Hall on the UW Seattle campus.

How do I get involved?
Well, we are looking for people who fit the following profile:
Yelp for iPhone users who use the service from 1-30 times per month
Available from 1:00 PM to 2:00 PM on January 30th, 2010

That’s pretty much it! If you fit the profile and want to be a part of this study, please contact (as soon as possible):

Eric Nordlund
206-353-6206
nrdlngr@uw.edu

Thanks for having a look at this and I look forward to hearing from you!

Eric

Design Internship with Noise For The Needy (NFTN)

nftn-logo-2009Like music? Interested in sharpening your design skills through practical experience? Check out this internship:

Read more:
http://www.noisefortheneedy.org/2009/news/index.php#Internships

NFTN Design Internship:
(Please submit a link to your portfolio with resume if applying for the Design Internship)

* Assist the Noise for Needy Artistic Director in festival design and management tasks
* Assist in design and creation of print media
* Assist in proofreading/copy editing of web and print media
* Develop relationships with local nonprofits, vendors, and other local designers
* Assist the Artistic Director in managing show poster project

This opportunity includes:

* Flexible schedule
* Capitol Hill location
* Exposure to local businesses and musicians
* Design Experience
* Multiple opportunities to use creativity in problem solving
* Design exposure in many local publications and on the web.

Conference on Design Principles and Practices, 13-15 February 2010 – Call for Papers

http://www.design-conference.com/

On behalf of the Conference Organizing Committee, I would like to inform you of the:

FOURTH INTERNATIONAL CONFERENCE ON DESIGN PRINCIPLES AND PRACTICES
University of Illinois at Chicago
Chicago, USA
13-15 February 2010
www.Design-Conference.com

The Design Conference explores the meaning, purpose and future of ‘design’, including design processes and the use of objects produced. The conference is an inclusive forum that welcomes a breadth of perspectives on design from practitioners, teachers and researchers from many professions and academic disciplines. This inclusive approach provides opportunities for conversations that interrogate ossified assumptions and suggest new possibilities informed by a multiplicity of theoretical, pedagogical and practical concerns.

The conference was inaugurated in 2007 at Imperial College London, South Kensington Campus, London, UK. It was held at the University of Miami, USA in 2008, and at the Technical University Berlin, Germany in 2009. We are pleased to hold this year’s conference at the University of Illinois at Chicago, USA.
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Visiting Design Studio Lecture, 11/24

mirandaManual Miranda, Designer for 2×4

Visiting Design Studio Lecture

2×4 is a collaborative group of creative directors, writers, and designers founded in 1994 by partners Michael Rock, Susan Sellers, and Georgianna Stout. With cutting-edge projects in virtually all graphic media-print, web, motion graphics, and environmental design, 2×4′s trademark approach heavily emphasizes critical thinking and research. Known for intellectual content and explorations of rhetorical meaning, many of 2×4′s projects question the nature of design and are as much about the thinking process behind each work as the finished product. This ideology, based on an almost algorithmic approach, is the foundation for 2×4′s pioneering model for design, one that makes process the product.

The work of 2×4 was been featured in exhibitions at the San Francisco Museum of Modern Art and he Museum of Modern Art in New York. In 2006 2×4 was awarded the National Design Award for Communications. Additionally, 2×4 has been featured in numerous publications including Time Magazine, Eye and Idea Magazine.

Date:
Tuesday, November 24, 2009
Time:
3:00pm – 4:30pm
Location:
Room 236 UW School of Art

http://www.2×4.org/
http://www.apple.com/pro/profiles/2×4/

Design for Inclusion: Using Familiar Methods for Unfamiliar Contexts, Thurs. 11/5, 5:00pm- Sieg 134

ddi logoPlease join the Department of Human Centered Design & Engineering (HCDE) this Thursday for our Fall 2009 Current Issues in Human Centered Design & Engineering Seminar Series. The presentation format is a 30-minute talk followed by a Q&A session. Members of the UW community and the public are welcome.

The week’s featured speakers are:

Who: Beth Kolko, HCDE Associate Professor, HCDE; Cynthia Putnam, HCDE PhD candidate and Emma Rose, HCDE PhD candidate

Topic: Design for Inclusion: Using Familiar Methods for Unfamiliar Contexts

When: Thursday, November 5, 5:00 – 5:50 pm

Where: Sieg Hall, room 134

Abstract: There has been an increased focus in the HCI community over the last decade on designing products and services for diverse audiences, which include people living in resource-constrained environments and developing regions. Designing for people whose daily lives share minimal similarity to those of the design team complicates the design process; as such, designing for diverse audiences is difficult. Many practitioners who are concerned with designing for diverse audiences acknowledge the need to involve end users as part of the design process. In this paper we compare and contrast three design approaches that are currently used, participatory design, user-centered design, and value sensitive design. All three of these approaches have tools to offer when designing for diverse communities; however, when to use what approach is not clear from the literature. We hope our paper will act as a starting point for a discussion in helping others who are designing for diverse audiences chose among these design approaches and their associated toolkits.

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HUB + SPOKE Andrew Davidson: Hub + Spoke / Westlake Park / Saturday October 24th / 5PM – 9PM

HUB + SPOKE

Andrew Davidson: Hub + Spoke / Westlake Park / Saturday October 24th / 5PM – 9PM

Andrew Davidson, Affiliate Assistant Professor in Interaction Design at UW,  presents Hub + Spoke, an interactive environment inspired by the architecture of Seattle’s public transportation system. With a mysterious glowing bicycle at its center, this installation engages and reacts to passersby in Westlake Park, one of the region’s main transport hubs.

Using various lighting components and sensors, the system activates a spoke-like sculpture of electroluminescent wires in response to activity on and around the bicycle. With a microprocessor controlling dynamic programmable LEDs, hidden proximity detectors, motion sensors, and a magic electronic wand, Hub + Spoke should enliven the night.

http://westlakepark.wordpress.com/

http://www.facebook.com/event.php?eid=133370535835

ArtsSparks is made possible by a unique partnership between the Seattle Parks Department, Seattle Office of Arts and Cultural Affairs, and 4Culture’s Site Specific Program.

Contact: carriebodle@gmail.com

Business Week review of new book on importance of design and the evolution of HCD

Photo from Business Week Magazine

Photo from Business Week Magazine

Change By Design

In his new book, the CEO of design shop IDEO Tim Brown shows how even hospitals can transform the way they work by tapping frontline staff to engineer change

View article on the BusinessWeek website.

Browse the “Change By Design”  eBook on the HarperCollins website.

UI Trends: A new blog

http://uitrends.com/

http://uitrends.com/

UI Trends (uitrends.com) is intended to be

  • a dynamic light-weight repository for interesting user interface designs and trends for website and web applications
  • a place to comment on and discuss user interface designs and trends
  • a source of inspiration for designers and developers

There are several great user interface patterns websites, such as Welie.com and UI Patterns.  UI Trends differentiates itself as stated above: by focusing on discussion and being dynamic and light-weight.  UI Trends will not categorize designs/trends in a formal manner, but rather present designs in a critical context and leverage discussion and opinion to deliver value.

UI Trends hopes to recruit contributors who are interested in posting designs on a regular basis.  If you are interested in being a formal contributor, please contact us here.  You may also contribute designs through our submission link here (does not require registration).

Four design and usability tips

Four Tips From the Department of Human Centered Design & Engineering

Here are four user-centered design principles offered by the faculty in the evening Master of Science in Human Centered Design & Engineering program at the University of Washington. When developing or defining a new tool, website, or technology remember the following:

* You are not your user. Make sure that you understand your user base or your target audience. Make decisions and choices based on the wants and needs of your target audience because these are the people who decide if your website, tool, or technology is useful.

* Evaluate early and evaluate often. Even after you have defined your problem and addressed your course of action, re-evaluate at every step to ensure you are on track.

* Define your website hierarchy. Nearly every web page function is to indicate or suggest the overall structure of the website and the location of the page within that structure. Without this structure, your users will be lost.

* Keep resources transparent. “Information transparency breeds improved behavior.” –Admiral Chad Allen