News

Katie Kuksenok’s Article on Social Media in Ukraine Shared on Medium

Posted by Daniel Perry on December 12, 2014
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Katie Kuksenok, SCC lab member and CSE PhD student, recently shared an article titled Hope, Lies & The Internet: Social Media in Ukraine’s Maidan Movement on the online journalism platform Medium. Kuksenok was a visiting scholar at the Central European University Center for Media, Data, and Society this past year, conducting research in Kyiv on online activism campaigns, and multilingualism in social media, connected to the Maidan movement.

Image from the article Hope, Lies & The Internet: Social Media in Ukraine’s Maidan Movement by K. Kuksenok on Medium

Image from Hope, Lies & The Internet: Social Media in Ukraine’s Maidan Movement by K. Kuksenok on Medium

When asked about the effects of social media on political movements, Kuksenok notes that “a political movement is a physical phenomenon, not just an online one. Real-world action and discussion is the critical outcome, not the virtual interaction that helps organize or inform. Measuring online activity, the numbers of Likes and Shares, is a truly tiny fragment of the picture. A video shared on social networks, created by journalists, re-appropriated by individuals engaged in truth-finding campaigns has an impact not because of how much it is Liked and Shared, but because it gained critical mass and became a catalyst for discussion beyond the technology.”

The article is an introduction to the role of social media in the Maidan movement. The intersection of multilingualism and online engagement will be the subject of her contribution at the upcoming international SOYUZ meeting on post-socialist studies.

The entire article Hope, Lies & The Internet: Social Media in Ukraine’s Maidan Movement by K. Kuksenok can be read on Medium: https://medium.com/what-about/hope-lies-the-internet-9a983cd68f66

 

Taylor Scott’s HCDE Inspired Comic ‘Not Quite Human’ in UW Today

Posted by Daniel Perry on December 02, 2014
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What can a life-sized robot named Pal teach us about human centered design methods? Apparently quite a bit when interacting with its creator in the comic strip Not Quite Human, authored by lab member and HCDE PhD student Taylor Scott. The comic was borne out of HCDE professor Charlotte’s Lee’s directed research group Comics Made by You: HCDE for Everyone, which seeks to make the topic of HCDE accessible to a broader audience through the use of comics. Scott’s work was recently featured in a UW Today article about the class. Great work Taylor! We can’t wait to read more of Pal’s future adventures.

The UW Today article: http://www.washington.edu/news/2014/12/01/what-is-hcde-new-comics-class-aims-to-answer-the-question/

Not-Quite-Human

Not Quite Human by Taylor Scott

 

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Lab Director Cecilia Aragon Receives Award for Data Management Project

Posted by Daniel Perry on November 11, 2014
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SCC Lab Director and HCDE Professor Cecilia Aragon and collaborators at Lawrence Berkeley National Lab recently received a $300K award from the US Department of Energy to research and develop tools for improving scientific workflows and the use of massive supercomputers. The project, Usable Data Abstractions for Next-Generation Scientific Workflows, will utilize user-centered design processes and an ethnographic approach to study the hardware and software tools used to harness large scale scientific data. The project will initially focus on the climate sciences and combustion physics.

A further description of the project can be found on the Lawrence Berkeley National Lab website.

SCCL Members Attend Data Science Environment Summit

Posted by Daniel Perry on November 01, 2014
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The Data Science Environment (DSE) Summit took place in Monterey, California October 5 – 8, attended by SCCL Director Cecilia Aragon, and lab members Brittany Fiore-Silfvast (postdoctoral fellow), and PhD students Michael Brooks and Katie Kuksenok. The inaugural summit brought together over a hundred participants involved in the Moore and Sloan Foundation’s Data Science Environment grant across the three partner institutions: the UW, UC Berkeley, and NYU.  Aragon is the PI for Ethnography and Evaluation Working Group for the grant. Sessions at the summit attended by lab members included topics on curriculum development and education for data science and data science ethnography.

Daniel Perry Leads Game Design Workshop for STARS Engineering Program

Posted by Daniel Perry on October 08, 2014
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STARSGameDesignWorkshop1HCDE PhD student and SCCL member Daniel Perry led an afternoon workshop titled “Game Design for Science Learning” for students as part of the first STARS engineering program in mid-September. The STARS program provides a specialized first-year engineering-focused curriculum for highly motivated Pell-Grant-eligible students from high-needs high schools. The workshop introduced students to the science learning game MAX5, and provided techniques for designing, building, and evaluating their own science-themed video games. Human centered game design techniques were discussed and applied in smaller groups, and rapid prototyping methods were used by students for their own designs.

 

SCCL Welcomes Postdoc Fellow Brittany Fiore-Silfvast

Posted by Daniel Perry on September 22, 2014
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We extend a warm welcome to Brittany Fiore-Silfvast, who joins the SCCL as a postdoctoral fellow. Brittany joins the lab as a fellow with the Moore/Sloan Foundation Data Science Environment grant, working as a data science ethnographer. She holds a Ph.D. in Communication from the University of Washington and an M.A. in Anthropology from Columbia University. Her research focuses on the social and organizational dimensions of data-intensive transformations in arenas such as scientific research, healthcare, global development, design and construction, and warfare. We’re excited to have Brittany on board!

Lab Members Publish Concurrency and Computation Journal Article on Game Design

Posted by Daniel Perry on September 12, 2014
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SCCL members and HCDE PhD students Daniel Perry and John Robinson, and SCCL Director Cecilia Aragon, are co-authors on a recently published article in the September issue of the Concurrency and Computation: Practice and Experience journal. The article, Game Design for Bioinformatics and Cyberinfrastructure Learning: A Parallel Computing Case Study, reports on data collected during a year-long human-centered game design process, in which design ideas generated by high school students were bridged with bioinformatics and parallel computing learning concepts. They provided a human-centered game design methodology, as well as a case study, in which this methodology is applied to the design of parallel computing-focused mini-games.  Co-authors of the paper also include Stephanie Cruz, University of Washington Center for Workforce Development; Jeanne Ting Chowning, University of Washington’s Institute for Science and Math Education; and Mette Peters, Sage Bionetworks.

SCCL Celebrates with End of Year Party

Posted by Daniel Perry on June 20, 2014
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SCC lab members, families, and friends enjoyed food, drink, and good company at a potluck at Lab Director Dr. Cecilia Aragon’s house this past week.  Grilled meats, salmon, and veggie dishes made for a delicious way to celebrate another successful year, and we noshed with views of Lake Washington in the background.  Many thanks to everyone who made this event possible!

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Daniel Perry Receives UW Presidential Dissertation Fellowship

Posted by Daniel Perry on June 06, 2014
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HCDE PhD student and SCC lab member Daniel Perry has been awarded a UW Graduate School Presidential Dissertation Fellowship for the 2014-15 academic year. The Graduate School Presidential Dissertation award was established with support of the University President and assists PhD candidates in the final stages of completing their dissertations. He is the first HCDE student to receive the award.

Perry’s dissertation examines how game-based learning experiences vary based on the specific perceptual, affective, and computational capacities of each learner. His research builds upon a co-design process and studies he conducted with high school students as he developed the game MAX5, a computer game where players use bioinformatics tools to stop a lethal influenza outbreak in the game. He hopes that his research will be of use to other game designers and educators who want to broaden participation to reach diverse types of learners. Perry is advised by SCC Lab Director Dr. Cecilia Aragon.

 

Lab Members’ Paper on Visual Analytics Tool Accepted to CDVE 2014

Posted by Daniel Perry on June 05, 2014
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A paper on “Collaborative Visual Analysis of Sentiment in Twitter Events” by SCCL members Michael Brooks, John Robinson, Megan Torkildson, Ray Hong, and Cecilia Aragon has been accepted to CDVE 2014, the 11th International Conference on Cooperative Design, Visualization, and Engineering. This paper presents research on Agave, a web-based visual analytics tool for collaborative exploration of large tweet data sets. Click here for more information about Agave. The conference will be held September 14-17, 2014, in Seattle, WA.