These video clips represent what we call “design patterns for sociality in human-robot interaction.”

Design patterns refer to characterizations of essential features of social interaction between humans and robots. If a design pattern program proves successful, it will provide HRI researchers with basic knowledge about human robot interaction, and save time through the reuse of patterns to achieve high levels of sociality. To date, we have implemented the following design patterns with Robovie: initial introduction, didactic communication, directing other’s activity, in motion together, personal interests and history, recovering from mistakes, reciprocal turn-taking in a game context, physical intimacy, and claiming unfair treatment or wrongful harms.

For further information on our initial investigation of design patterns in HRI, see: Kahn, P. H., Jr., Freier, N., G., Kanda, T., Ishiguro, H., Ruckert, J. H., Severson, R. L., & Kane, S. K. (2008). Design patterns for sociality in human robot interaction. Proceedings of the 3rd ACM/IEEE International Conference on Human-Robot Interaction 2008 (pp. 271-278). New York, NY: Association for Computing Machinery. [pdf]

Walking with the Robot Time: :
30.97 seconds

Description: :
In this video, a 9-year-old female participant walks alongside Robovie as they talk about their personal interests.

Transcript: :
Robovie: I’d like to show you a map of where these coral come from.

Participant: Okay.

Robovie: I like the Pacific Ocean because it connects my two homes – Japan and the United States – but over the last year I’ve become concerned with the health of the Pacific Ocean.

Participant: I like the Pacific Ocean because it has a lot of sorts of wildlife.