Developing Game-Themed Applications with XNA
Foundation of Digital Games: Pre-Conference Workshop
April 25, 2009
Abstract and Bio: Here is the
abstract of the workshop and brief bio
of Kelvin Sung.
Download: This zip-compressed file contains all of the documents
referenced by this index file (including this file).
Section-1: 1:00 - 1:55 Overview and Introduction.
slides on background and overview.
construct and analyze the source code of a bare
bone XNA project.
with XNA: draw a simple image with XNA*.
interactively control the location of the
Working with the Library: draw and control a circle with the library.
- Working with media: include file textures and audio effects.
- Section-2: 2:00 - 3:25. Build a BlockBreaker game.
Simple circle again:
Trying out the coordinate system and simple circle drawing.
Class: Extending the library to encapsulate hero appearance and
Block and Paddle Classes: Extending the library to encapsulate
supporting objects (appearance and behavior).
Class: Abstracting of hero and supporting objects interaction!
with textures: Cosmetic: include a some file textures to make the game
slightly more interesting.
audio effects: Cosmetic: include audio effects to make the game (I hope)
whole lot more interesting.
game: in-game logic and interactive graphics (to
be done at the very last)!
- Unbreakable blocks
- Fix the "ball getting stuck" problem
- Support for multiple balls
- Including some winning conditions for the game
- Section-3: 3:30 - 4:00. Sample XNA based teaching materials.
- Examples for teaching CS1. (Complete material
- Strategy: implement a "game" based on the concept, e.g.:
examples for decision
(does not work).
(only one bound).
(all bound, but not paddle).
(paddles with barriers).
(paddle, modes, and winning condition).
(optimize paddle check).
- Assignments for CS1/2 courses. (Complete materials
- Strategy: faculty-centric!!, support students: e.g., assignment on binary search tree:
- For faculty:
- For students:
- Your own game-themed applications:
- Your own game-themed examples:
- Your own game-themed assignments:
Acknowledgement: *Thanks to Mitch Walker for the
excellent idea of using sprite to introduce basic drawing with XNA.
- This work is based on the results from the "Games-Themed
Introductory Programming Project":
Here is a comprehensive
guide to working
with the XNACS1Lib Library: this guide includes the links to a series of
tutorials and implementation guides that show you how to develop game-themed
applications based on the XNACS1Lib library.
- Here is the
source code to the
Warning: this source code is work in progress, we apologize for
the general lack of comments and/or structure. We expect/hope, in
general, people will use the library, rather than work on
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This document and the related materials are developed with support from
Microsoft Research Computer Gaming Initiative under the Computer Gaming
Curriculum in Computer Science RFP, Award Numbers 15871, and 16531.