Abstract and Biography of Kelvin Sung
Abstract of the Workshop:This
workshop is designed specifically for students and software developers who are
interested in developing computer video-games but have no background in computer
graphics or games. The workshop will: The main goals of the workshop are to understand the programming model for,
approaches to, and actually design and implement a 2D game. The coverage of XNA
and XNA framework will be at a very high level and will be extremely brief.
Brief Biography of Kelvin Sung:
Kelvin Sung is an Associate
Professor with the Computing
and Software Systems at
University of Washington Bothell (UWB). He received his Ph.D. in Computer
Science at the University of Illinois at Urbana-Champaign in 1992. His
background is in computer graphics, hardware and machine architecture. He came
to UWB from Alias|Wavefront (now part of Autodesk) in Toronto, where he played a
key role in designing and implementing the first version of Maya Renderer. He
also co-designed a patented motion blur algorithm. Images generated based on
that algorithm can be found in movies including Independence Day and Wing
Commander. Before joining Alias|Wavefront, Kelvin was an Assistant Professor
with the School of Computing, National University of Singapore. Kelvin's
research interests are in studying the role of technology in supporting human
communication. Most recently, funded by National Science Foundation and
Microsoft Research, Kelvin’s works are related to teaching
and learning of computer graphics (
The
Top-Down approach to teaching computer graphics) and
foundational
concepts in programming based on computer games
(Game-Themed
Programming Introductory Programming Project).