Day 1 - Section II: The XNACS1Lib Library
a. Defining and Controlling a circle
Goals:
Notice: To work with the XNACS1Lib Library, a bare minimum project must include:
2. Define and control a circle:
XNACS1Circle circle; // The circle |
protected
override void
InitializeWorld() { |
protected
override
void UpdateWorld() {
center.Center += GamePad.ThumbSticks.Left; |
Now finally we can compile and run the application and observe the output
messages.
Kelvin Sung Computing and Software Systems University of Washington, Bothell ksung@u.washington.edu |