Developing Game-Themed Applications with XNA

    Day-1: Introduction and build a simple game.

Link to workshop main page
Three-day workshop at SGWS, Mexico
Feb 12-14, 2010

  1. Section-1: 9:00 - 10:00 Overview and Introduction.
    1. Introduction: slides on background and overview.  
    2. Simple Example: construct and analyze the source code of a bare bone XNA project.
    3. Drawing with XNA: draw a simple image with XNA*.
    4. Interactive control: interactively control the location of the image*.
    5. Running on the XBOX 360 and Zune : run the interactive control project on the XBOX 360 console and Zune mp3 player.

  2. Section-2: 10:00 - 11:00 Work with the XNACS1Lib library.
    1. Working with the Library: draw and control a circle with the library.
    2. Working with media: include file texture and audio effects.
    3. Exercise: paint and record your own texture and audio to include in the bouncing game.
    4. Exercise: Remove circle from AutoDrawSet when colliding with the window boundary.
    5. XNACS1Lib Library: tutorial on the library. This library is especially designed to support faculty with no graphics and/or games background to experiment with games/graphics based assignments.

  3. Section-3: 11:15 - 13:00. Build a BlockBreaker game from scratch.
    1. BolckBreaker: Design and implementation strategy.
    2. Simple circle again: Coordinate system and simple circle.
    3. The Ball Class: extend to shoot a bouncing ball.
    4. The Block and Paddle Classes: include a paddle to bounce the ball around.
    5. The BlockSet Class: Viola! We have a simple block breaker game!
    6. BlockBreaker with textures: include a some file textures to make the game slightly more interesting.
    7. BlockBreaker with audio effects: include audio effects to make the game (I hope) whole lot more interesting.

  4. Feedback form: how can we improve for tomorrow?

Acknowledgement: *Thanks to Mitch Walker for the excellent idea of using sprite to introduce basic drawing with XNA.

This document and the related materials are developed with support from Microsoft Research Computer Gaming Initiative under the Computer Gaming Curriculum in Computer Science RFP, Award Number 15871, and 16531.