Developing Game-Themed Applications with XNA

    Day-2: Design and implement your own game.

Link to workshop main page
Three-day workshop at SGWS, Mexico
Feb 12-14, 2010


  1. Section-1: 09:00 - 10:00 Catchup, Review, and Improve.
    1. Review of XNACS1Lib
    2. Improved BlockBreaker game (here is the final source): In-game logic vs. Interactive Graphics
      • Exercise 1: un-breakable blocks.
      • Exercise 2: fix the "balls getting stuck" problem.
      • Exercise 3: support multiple balls and
      • Exercise 4: include winning condition to the game.

  2. Section-2: 10:00 - 13:00 Design your own simple game.
    1. Approach to designing/implementing your own game.
    2. Guide to designing your own game.
    3. Guide to implementing your game.
     

This document and the related materials are developed with support from Microsoft Research Computer Gaming Initiative under the Computer Gaming Curriculum in Computer Science RFP, Award Number 15871, and 16531.