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CS1 (Chameleon Color Change (XNA) ; Flashcard Quiz (Console) ) |
Key Topics That Students Will Learn In This Assignment: |
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Pre-requisite Knowledge
That Students Must Know, Prior To Starting This Assignment: (What students must know in order to able to complete this assignment) |
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Summary |
This assignment seeks to make sure that students are familiar with,
comfortable using, and thoroughly understand several common
operators, especially the modulus operator, and integer
division. The console version of the assignment, the students are
provided with a good portion of a 'Quiz', or 'Flashcard' program.
This teaching tool will allow the user to select an operator, to
select a lower & upper bound for the two random numbers that it
generates, and then randomly generates A <op> B, and asks the user
what the answer is. If the user gets the answer correct, then
the user is congratulated, otherwise, the user is told the correct
answer. The user is repeatedly asked to calculate the answers
to the randomly generated questions ; the user chooses how many
times to (s)he wants to be asked. In the XNA version, the students are given a starter project, and
are required to fill in code that will properly set up the
background of the screen, and also change the color of the circle
that
the player controls (based on where the circle is).
The object
of the game is to move your circle onto the vertical stripe whose
color is designated as the 'target color'. If your circle is
in that color, then you gain points. At the end of the game,
the player with the most points wins (currently, this is just a one
player game, though :) ) |
Instructor F.A.Q. | |
Pre-Test | Post-Test |
Lecture Hours Prior To Assignment Due Date: | 5 |
ACM Classification (Topics Covered): (What the students will learn, and demonstrate, by doing this assignment)
From: Computing Curricula 2001 Computer Science — Final Report —
The Joint Task Force on Computing Curricula
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PF1. Fundamental programming constructs
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Technical Requirements:
(What the students will learn, and demonstrate, by doing this assignment)
From: Computing Curricula 2001 Computer Science — Final Report —
The Joint Task Force on Computing Curricula
It is hoped that providing this information may help instructors with the accreditation process, as calling this information out will help clarify how this assignment (and from here, the overall course) meets the learning outcomes for the overall program/department, and institution. |
PF1.1 - Analyze and explain the behavior of simple programs involving the fundamental programming constructs covered by this unit. (On the one hand, the students are given the existing code, but aren't given a detailed explanation for how it works, so they might very well decide to analyze the behavior of this (fairly) simple program. On the other hand, not only are they not required to do this, but in order to make this assignment accessible to students early in the term, the portion of the code that the students are responsible for is both isolated, and well documented, so they shouldn't ever have to do this) PF1.2 - Modify and expand short programs that
use standard conditional and iterative control structures and
functions. |