Patient-centered design of interactions and experiences during chemotherapy. Josh Nelson conducted field observations and design research at the Fred Hutchinson Cancer Research Center / Seattle Cancer Care Alliance to learn how chemotherapy patients and care providers experience cancer treatment in chemotherapy treatment centers. His thesis examines design opportunities and promising design directions for devices, environments, and the organization of care that could improve the treatment experience of patients.
M.Des Thesis Josh Nelson 2013
Pollux is a modular hardware kit of binoculars and telescope devices for hobby stagazers that uses an augmented viewfinder to provide a collaborative viewing experice.
B.Des Capstone Project Erin Murphy (IxD) and Luke Springer (ID) 2013
Community Slate is a cross-platform social network service that connects urban planner with feedback from community stakeholders and citizen affected by new building project. The project was selected for presentation at the Microsoft Design Expo 2013 (link to Design Expo 2013 post on IxD blog)
Quarter long project, DESIGN 483 – Advance Projects in Interaction Design (Prof. Axel Roesler): Erin Murphy (IxD), Kimberly Lewis (IxD), Dana Lee (VCD), Bradley Trinnaman (VCD), Johnathan Cook (IxD), and Asmi Joshi (HCDE) 2013
Free Communities is an information toolkit intended to improve public awareness of human trafficking in the United States, in the hope of fostering communities where freedom is protected for every member of society.
B.Des Capstone Project Charissa Lind 2013
Opt is a chore management application that facilitates shared responsibilities within a household. Opt provides roommates with a way out of responsibilities when desired, while providing incentive for the household to take on extra responsibilities.
B.Des Capstone Project Ryan Sun 2013
Patina is an tablet app that provides a new way to connect the physical photographs that matter most to us with the stories we wish to preserve.
B.Des Capstone Project Claire Wolf 2013
Where is the Sun is a mobile application that helps sun-deprived people find the closest sunny location within driving distance. This getaway destination finder merges weather and location information to show where to find sunshine right now.
B.Des Capstone Project Bridget Weis (IxD) and Jenny Alarco (VCD) 2013
Oh Shit is a sex education mobile site that focuses on providing age-relevant and contextually appropriate information to teens in the moment they need it most.
B.Des Capstone Project Kim Lewis 2013
University of Washington IxD 483 students Neil Rhoades (IxD), Adam Rule (HCDE), Katie Suskin (IxD), and Hanne Trafnik (ID) received the Best Presentation Award for their project APT at the Microsoft Design Expo 2012 last week in Redmond. The Microsoft Design Expo is an annual showcase of cutting edge Interaction Design work from invited international top tier Interaction Design programs.
APT was this year’s selected project from the University of Washington Interaction Design program responding to the design challenge ‘Information is in my World’.
APT is a new mobile application paradigm that facilitates the contextual and proximity-based distribution of mobile content. APT was developed during Winter Quarter 2012 in the IxD senior studio ‘Advanced Projects in Interaction Design’ (ART483). Instructor: Prof. Axel Roesler / Microsoft Liason: Nathan Auer.
Watch a HD version of the APT presentation here.
The seven design programs that participated in the MS Design Expo 2012 were the Royal College of Art (London, UK), Umea Universitet Institute of Design (Umea, Sweden) Carnegie Mellon University, School of Design (Pittsburgh, PA), Delft University of Technology, School of Design (Delft, the Netherlands), Escola Superior de Desenho Industrial (Rio De Janeiro, Brazil), Tsinghua University (Beijing, China), and University of Washington, School of Art, Division of Design (Seattle, WA). Students from each school presented their projects as part of the Microsoft Research Faculty Summit on July 18, 2012.
Prototyping Interaction: Exploring the Physical Aspects on Interaction Design. Dan Ostrowski’s Thesis examines the design process and prototyping techniques used during the design of new interaction design concepts for the future commercial flight deck, projected 30-50 years into the future. In collaboration with the Flight Deck Concept Center, Boeing Commercial Airplanes Division as part of a three year research contract 2010-13.
M.Des Thesis Dan Ostrowski 2012