Jun 21, 2009 2
post.it.nodes
Post.it.nodes is an interactive system that aims to bring flow to work by bringing the relevant relationships between people, tasks and documents to the surface, thus enabling the users to center their interactions around people and goals, rather than devices and software applications. post.it.nodes was envisioned with significant inspiration from Mihaly Csikszentmihalyi’s proposed psychological concept of flow.
“the relative rarity of flow experiences is due, by definition, to the fact that in everyday life the opportunities for action are seldom evenly matched with our abilities to act.”
Jenny Kam (Industrial Design)
Kris Martin (Interaction Design)
Kayhan Atesci (iSchool)
Drew Bregel (HCI/Design)
Jennifer Milam (Applied Mathematics)
post.it.notes video presentation (06/2009)
post.it.notes documentation
Carbon
Carbon is a concept mapping tool that aids creatives during the initial ideation stage of a project. Carbon combines the simplicity of analog mediums with the flexibility of digital mediums. Carbon was designed with emphasis placed on taking a minimal approach and to carefuly maintain the simplicity of the application. Along with the product we made a website focused on teaching practitioners how each feature works. This takes the form of a Flash tutorial video in which the functions of Carbon are shown with mouse and key commands highlighted.
Drew Hamlin (Visual Communication Design)
Joey Flynn (Visual Communication Design)
Simon Bond (Visual Communication Design)
carbon presentation
carbon documentation
CoLab
In current meeting situations a user or a series of users may utilize a range of programs and systems to compile data, communicate with others, and conduct the physical meeting itself. By converging the various organizational and communication characteristics of a meeting into an accessible and organized format that functions in the 3 main phases of a meeting, the design allows for both a functional and symbolic representation of what a meeting is. Additionally, the system allows users to pool generated material (voice and text) in meetings to allow for a more open and free dialog to occur.
Jason Germany (Industrial Design)
Amanda Fonville (iSchool)
Sarah de Atley (Linguistics)
Saul Aguilar (iSchool)
Xiang Ling (Visual Communication Design)
CoLab presentation
CoLab documentation
TEMPO
People in their daily lives, especially those who are working in dynamic and ever-changing work settings, do not plan their days by habit. In order to make daily performances better, it is suggested that planning in advance increases efficiency by 30-50%. However, the devices / facilities offered for planning / scheduling today are relatively complex and take more precious time from a busy work day. TEMPO is a device / system that allows users to input schedules, goals, and last-minute planning in a simple and quick manner, thereby increasing efficiency of workers and making everyday work appear less boring in the monotonous slew of activities. TEMPO Increases efficiency by providing a system that encourages frequent scheduling and planning habits. TEMPO is a multi-platform widget that maps scheduled events to an easily accessible and interactive timeline. Scheduling routine activities with TEMPO is simple and intuitive activity for input and manipulation of tasks.
Michael Canfield (iSchool)
Thani Suchoknand (iSchool)
Kyoka Hinami (Industrial Design)
Ting Chun Chang (Industrial Design)
TEMPO presentation
TEMPO documentation
MOTIV
As the world economy globalizes and mobile networks expand to offer greater information services, some workers will face new challenges of physical distance. Whether the nature of a person’s work is collaborative, communicative, or transportative, the design of a new technology/device’s will affect a person’s ability to succeed. Already today, access to some technology is integral to some delivery and traveling organizer jobs. Jobs involving some mobility are on the rise, and so there is a need to for successful mobile design. MOTIVE is a smart phone based mobile application that assists teleworkers in manging scheduled on-site deliveries and contract work on the go.
Mathius Walsh (Industrial Design)
Kaylene Kau (Industrial Design)
Justin Wilbourne (iSchool)
Rick Chen (iSchool)
MOTIV presentation
MOTIV documentation
c-mail
C-mail is a transformation of the mail system that allows this form of communication to move into the future while retaining the qualities we have grown to love. It brings together the aspects of tangible communication, human interaction and technology by providing a facility to allow community interactions to happen. Letters are a form of communication that are more emotional and personal than a text message, or e-mail therefore the method should exemplify these qualities. C-mail places mail directly within the community. Hubs are located at centralized locations to facilitate the sending and receiving of mail. Our design integrates current forms of technology such as text notification and smart key access to revitalize the system. The c-mail spaces themselves are neutral areas to increase user comfort with the system, develop community flow through the space and enhance the overall design.
Becca Weiss (Industrial Design)
Kristen Bale (Industrial Design
Naomi Tsukuda Doering (Industrial Design)
Mark Javante (iSchool)
c-mail presentation
c-mail documentation
enGauge
enGauge is a handheld feedback system for lectures or job training sessions that provides participants in the audience with an active realtime feedback loop between between instructor and class. enGage supports the adaptation of effective tempo and helps managing question and answer session during training or lectures. enGauge makes the classroom experience more valuable and effective. enGauge makes costly professional development more effective, to the benefit of the employee as well as the organization.
Dana Badeen (Industrial Design)
Linda Le (iSchool)
Alex Poon (iSchool)
Blake Thomson (Computer Science)
Jerome Healey (Industrial Design)
