
Emu: Learning with Cell Phones
(Emu PDF)
(UW / Microsoft Design Expo 2008)
Leslie Ferguson
Anthony Shelley
Simon Bond
Geoff Thilo
Best Product Concept Award at the Microsoft Faculty Summit 2008 in Redmond
Interaction Design
ART484: Projects in Interaction Design, Spring Quarter 2008
Microsoft Design Expo 2007: Learning and Education
Sponsored by Microsoft Research
Cell phone based application that helps teenagers to conserve cell phone minutes. A credit point system awards phone upgrades; a website provides information on responsible cell phone use. Learning resource management of phone minutes provides teenagers with valuable insight for future financial planning.

MediLog – Medical Dialog Mapping
(Medilog PDF)
(UW / Microsoft Design Expo 2007 PDF)
Luke Woods
Aaron Piazza
Louise Foster
IDEA Bronze Award Winner 2008
Industrial Designers Society of American / Business Week
Interaction Design
ART484: Projects in Interaction Design, Spring Quarter 2007
Microsoft Design Expo 2008: Health and Wellness
Sponsored by Microsoft Research
A hardware/interaction concept for recording and annotating the dialog between doctor and patient.
Pollenteering: Facilitating Volunteering Activities
(Pollenteering PDF)
(UW / Microsoft Design Expo 2007 PDF)
Kristofer Martin
Matt Carthum
Jaclyn Knapp
Brian Smith
Zachary Krane
Selected for presentation at Microsoft Faculty Summit 2007 in Redmond
Interaction Design
ART484: Projects in Interaction Design, Spring Quarter 2007
Microsoft Design Expo 2007: Health and Wellness
Sponsored by Microsoft Research
Mobile device-based messenging application to share information about volunteering events within communities; facilitates social networks that form around volunteering events. Information spreads via proximity based open blue tooth connection in public spaces. Information kiosks form anchor points at community centers.

Conceptual models
The whiteboard has proven to be an effective tool to facilitate group brainstorming sessions necessary to collaboratively develop conceptual models that capture experiences, functional sequences, and multiple, individual story lines.