Jun 21, 2009 0
Jun 21, 2009 0
Jun 3, 2009 1
Link to pdf of poster
post.it.nodes
Post.it.nodes is an interactive system that aims to bring flow to work by bringing the relevant relationships between people, tasks and documents to the surface, thus enabling the users to center their interactions around people and goals, rather than devices and software applications. post.it.nodes was envisioned with significant inspiration from Mihaly Csikszentmihalyi’s proposed psychological concept of flow.
“the relative rarity of flow experiences is due, by definition, to the fact that in everyday life the opportunities for action are seldom evenly matched with our abilities to act.”
Jenny Kam (Industrial Design)
Kris Martin (Interaction Design)
Kayan Atesci (iSchool)
Drew Bregel (HCI/Design)
Milam Lynn (Math)
flow presentation
flow documentation
Carbon
Carbon is a concept mapping tool that aids creatives during the initial ideation stage of a project. Carbon combines the simplicity of analog mediums with the flexibility of digital mediums. Carbon was designed with emphasis placed on taking a minimal approach and to carefuly maintain the simplicity of the application. Along with the product we made a website focused on teaching practitioners how each feature works. This takes the form of a Flash tutorial video in which the functions of Carbon are shown with mouse and key commands highlighted.
Drew Hamlin (Visual Communication Design)
Joey Flynn (Visual Communication Design)
Simon Bond (Visual Communication Design)
Jun 3, 2009 0
Microsoft has provided a forum around the theme “The Future of Work” to showcase exceptional design process and ideas. As part of a quarter long course, students were asked to design a user experience prototype, from which a selected project will be featured in a presentation at the 2009 Microsoft Faculty Summit July 12-14, 2008 in Redmond, Washington. The Design Expo creates a forum for encouraging “out of the box” thinking, by exploring students’ visions for the future of computing.
The 2009 design challenge explores new ways of working. Today, fewer and fewer people have jobs that involve going to an office, working fulltime, for five or more years in the same company, with a team that also works in their hallway; yet many of our productivity tools and processes were designed when this was not yet the norm. How can our tools and services support new ways of working? This includes: many different economic and cultural contexts, mobile and migrant workers, and part-time, micro-financed work. This design challenge can help with many aspects of “getting stuff done” from finding collaborators, to achieving results, building reputation, and helping others.
Participating design programs this year are: Art Center, Product Design, Pasadena, CA; Carnegie Mellon, School of Design, Pittsburgh, PA; Central Academy of Fine Art, Beijing, China; Dundee, Innovative Product Design & Interactive Media Design, UK; Universidad Iberoameriana, Mexico City, Mexico; New York University, Interactive Telecommunications Program; and University of Washington, Division of Design.
More information can be found on the course blog