RESPONSIVE ENVIRONMENTS

Thursday, October 10 - Saturday, November 2, 2002

This exhibition explores intelligent manifestations of where the physical environment and computation may intersect. Interaction technology, information networks and digital media are enabling factors to extend the scope of the design space available to architects, as well as other design disciplines and visual artists. These are materials, which can be applied, changed and misused in an infinite number of previously unintended ways. The deviant use of technology will yield the most interesting future living scenarios. The lectures and workshops will explore what constitutes the production of responsive environments as well as to demonstrate practical ways to combine interactive technology and the physical environment.

Fisher Gallery [Kerry Hall]

Cornish College of the Arts

710 East Roy Street

Seattle, WA 98102

Gallery Hours:

Thursday, Friday, Saturday, 10 - 6pm

By appointment: 206-726-5142

$6 suggested donation

Participants:

DMG – Design Machine Group

School of Architecture - University of Washington, Seattle, WA

Ken Camarata [Project leader]

Leigh Rosser, Chen-Je Huang, Mark D Gross, Ellen Yi-Luen Do

SMART Studio

Interactive Institute, Stockholm, Sweden

Tobi Schneidler [Project leader]

Magnus Jonsson, Adam Somlai-Fischer, Livia Sunesson

Iole Alessandrini

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LECTURE

Thursday, October 10, 12 - 1 PM

Creating concepts for a hybrid world

Lecture: Tobi Schneidler

The lecture will discuss the impact of new media and interaction technologies on the way we can create and conceive our physical environments of the future. Tobi Schneidler will introduce recently completed work in the field of smart and responsive environments. The SMART Studio at the Interactive Institute in Stockholm is an interdisciplinary research institute, operating between design, art, science and technology

Projects include an interactive media environment for a retired steel plant in Sweden, as well as an experimental, technologically augmented fashion store. The projects are testing both new application and event scenarios, as well as being a platform to assess work cultures for an inter-disciplinary future.

CONO [Cornish North Campus]

1501 10th Avenue East

Seattle, WA 98102

VIDEO LAB/Room 301 - Third Floor

$6 suggested donation

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WORKSHOP

Friday, October 11, 10 - 4 PM

RemoteHome - deviant use of technology in a creators mind

Tobi Schneidler + Adam Somlai-Fischer

This intensive workshop is aimed at designers and artists alike. The underlying intention is to start a discourse on interdisciplinary thinking and language. The workshop will build on a lecture event of the previous day and the accompanying installation of ‘RemoteHome’ at the Fisher Gallery.

Methodology: A first introduction of the participants will unveil the different personal skills that are on offer in the workshop, looking beyond the professional definitions and vanities of designers or artists. A collaborative brainstorm will kick off the event, groups of a limited size will compete to produce the concepts to be implemented over the day.

This will help scenario creation and team building during the day, and help to crack the single-genius syndrome, that a lot of creative professionals unknowingly suffer from.

The objective of the day will be to produce a demonstrator and a well communicated concept presentation. The participants will receive a selected amount of software tools and materials to work with, narrowing the design space and focusing on the content definition.

Theme: The responsive or smart environments of today are usually conceived from an engineer’s perspective and experience. A lot of the possible imagination is dissolved in techno-centered thinking, leaving designers and artists out of the conceptual playing field.

The brief will be issued in reference to the ‘Remote Home’ installation, creating concepts and examples for interactive media enabled living environments, while employing easy to use media and hardware tools. We will test expectation towards future cultures of living and the role of design. The idea is to challenge the engineering culture with a creative and deviant use of technology. Making do and getting by is usually not associated to the production of complex interactive entities, but a lot of the interaction design issues at stake can be well reproduced with a low cost substitute.

A prerequisite for this is to discuss technology applications with an open mind, to be able to reapply its qualities in a new way. For example: Macromedia Director was mainly conceived for screen based, interactive projects. It is however a great tool to be used for physical interactive installations as well, like the BrainBall.

Result: A presentation of the group projects will wrap up the workshop.

The participants should conclude the day with a set of sketches and a simple documentation, to inspire their regular course work.

CONO [Cornish North Campus]

1501 10th Avenue East

Seattle, WA 98102

VIDEO LAB/Room 301 - Third Floor

$6 suggested donation

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LECTURE

DATE: October 23

TITLE: TBA

Lecture: Iole Alessandrini

DESCRIPTION: TBA

CONO [Cornish North Campus]

1501 10th Avenue East

Seattle, WA 98102

VIDEO LAB/Room 301 - Third Floor

$6 suggested donation

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LECTURE

Wednesday, October 16, 12 - 1 PM

The Design Machine Group: Computation + Design

Lecture: Ellen Yi-Luen Do

Formed in 2000 at the University of Washington, the Design Machine Group works as a collaborative research studio aimed at fostering and developing ideas that will shape the future of design and information technology. Their mission is to define the way information technologies are used in the design of built environments. This lecture will be an introduction to the Design Machine Group with a brief discussion on computation and design.

CONO [Cornish North Campus]

1501 10th Avenue East

Seattle, WA 98102

VIDEO LAB/Room 301 - Third Floor

$6 suggested donation

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WORKSHOP

Friday, October 18, 9 - 4 PM

Digital Media: Building a Multimedia Presentation

Ellen Yi-Luen Do + Ken Camarata

A topic will be determined and the students will work together to build a web-based multimedia presentation.

CONO [Cornish North Campus]

1501 10th Avenue East

Seattle, WA 98102

VIDEO LAB/Room 301 - Third Floor

$6 suggested donation

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LECTURE/S

Wednesday, October 30, 12 - 1 PM

What is Physical Computing?

Lecture: Ken Camarata

Ubiquitous computing is the next tidal wave of information technology.

Through the agency of advances in sensors, networked micro-processors, and new materials, ordinary objects are beginning to exhibit interesting computational behavior.  The first examples verge on silly: talking cars of the 1980s, Firbys and Aibo dogs, light-emitting diodes embedded in sport shoes.  Some examples are pragmatic - automatic toll collection on highways-others, like face recognition in public places, are frightening.

Artists and architects must learn to shape this technology that pervades our lives.  Last year, Ken Camarata at the University of

Washington's design machine group taught an interdisciplinary design

workshop, embracing art, science, and technology-Physical Computing-that explored the design and construction of computationally embedded artifacts and places.  This lecture will present some results of this interdisciplinary experience in exploring the physical embodiment of computation.

CONO [Cornish North Building]

1501 10th Avenue East

Seattle, WA 98102

Sculpture LAB – First Floor

$6 suggested donation

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WORKSHOP

Friday, November 1, 9 - 4 PM

Interface: Building a Connection

Workshop: Ken Camarata

Using the content developed for the "Digital Media" workshop, students will design and build a physical interface that reinforces the topic.

CONO [Cornish North Building]

1501 10th Avenue East

Seattle, WA 98102

Sculpture LAB – First Floor

$6 suggested donation

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STUDENT EXHIBITION [in association with DMG]

TITLE: TBA

Friday, November 1 – Friday, November 15th

PARTICIPANTS: TBA

DESCRIPTION: TBA

_PROJECT SPACE

CONO [Cornish North Building]

1501 10th Avenue East

Seattle, WA 98102

Room 302– Third Floor

BIOGRAPHIES

DMG [Design Machine Group]

The Design Machine Group is a design computing research lab in the department of architecture at the University of Washington. It was founded in 2000 by Mark D Gross, Ellen Yi-Luen Do, and Brian R Johnson as a collaborative research studio aimed at fostering and developing ideas that will shape the future of design and information technology.

http://dmg.caup.washington.edu

DMG – Design Machine Group
208 Gould, Architecture, Box 355720
University of Washington, Seattle, WA 98195-5720, U.S.A.

 

The Smart studio – Interactive Institute

The Smart studio creates new fusions of art, technology and science. The research is carried out from an artistic perspective focusing at innovative applications of technology. The work takes the form of interdisciplinary projects with results that both present and generate new reflections and questions.

http://smart.tii.se

http://www.interactiveinstitute.se/

Interactive Institute
Smart studio
Box 24081
SE-104 50 STOCKHOLM
SWEDEN

TOBI SCHNEIDLER

Tobi Schneidler has been lecturing at various places, including the Royal College of Art (London/UK), the Architectural Association (London/UK), Royal Institute of Technology (Stockholm/Sweden), the British Council and at the Coming! Media art event in Tokyo.

Teaching experience includes courses in the Architecture MA program at the RCA (London), as well as the media technology and architecture departments at the Royal Institute of Technology (Stockholm). All courses were focused on a strong body of research informing the design process, as well as team building through dedicated workshop sessions.

Tobi has been managing a number of projects at the SMART Studio / Interactive Institute since, relating architecture, interaction technologies and media to inform new notions of spatial design.

He has also held concept generating workshops with professionals from the design, media, business and arts world. Upcoming events include a presentations at ISEA 2002 in Nagoya / Japan, an exhibition together with SERVO architects in Graz / Austria and a lecture event at Princeton School of Architecture.


tobi tracker:
www.tobi.net

 

ADAM SOMLAI-FISCHER

http://lowcat.designstudio.hu/lowc1.htm

IOLE ALESSANDRINI

"On one side architecture is the boundary; on the other side art and the inspiration that conceives my art is the opposite. Some of my works were produced with the intent to move art away from traditional boundaries, like museums and galleries. Our perceptions and understandings of art are conditioned by the places where art is located. Varying those locations alters and augments our consciousness of meanings. The body moves in space, in a flowing state of sensorial alterations. Within a field open to possibilities, awareness of being emerges, and opened by possibilities, meanings develop."

Iole Alessandrini is a native of Italy. She holds a diploma in fine art from the First State School of Fine Arts in Rome. She has Masters degrees in Architecture from the University La Sapienza in Rome as well as the University of Washington in Seattle. She is a 1996 Italian NIAUSI Fellow (Northwest Institute for Architecture and Urban Studies in Italy) for her thesis ‘Art in the Park’ at the University of Washington.

Her recent exhibitions include: "Truth Is Not A Sentence" at Center On Contemporary Art in Seattle; "Carmen" a World Premier multimedia performance with the Pacific Northwest Ballet; "Cloud, gentle and drifting" at the Bellevue At Museum. Iole has recently received the following grants: 2002: Pollock-Krasner Foundation; 2002: Rockefeller Film and Video Fellowship. Nominee; 2001: Artist Trust Fellowship; 2000: Betty Bowen Memorial Award.

 

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Museum for Past Accomplishments: The Fictitious Life of Fidel Castro

DAVID HERBERT

Monday, October 10 – Saturday, November 2

Reception: Saturday, October 19th, 2001, 1 – 6 pm

Woessner Alumni Gallery

Harvard House I

723 Harvard Avenue East

Gallery Hours: Thursday, Friday, Saturday 10 - 6 pm

Free and open to the public

‘The Museum for Past Accomplishments’ will present a fictitious cardboard diorama of Fidel Castro’s personal living space. Visitors will discover playful insights into this mysterious and controversial man through a collection of Castro’s prized portraits, landscapes, dioramas, trophies, and furniture.

BIOGRAPHY

"I am an artist because I like to entertain. I take apart stories, mediums, and ideas to better learn how they work. I am interested in how suspension of disbelief works for the viewer.  With my artwork I see how much can I break the façade without it falling apart. You see my hands pulling at the strings sometimes, but the action is still maintained.  I want to know how far I can stretch or work around it without breaking or disregarding it. I think that all of this will help me to tell stories in a different way that will hopefully remain entertaining." D. Herbert

David Herbert works mainly in video, performance, and sculpture. David was nominated for the Rockefeller Media Arts Fellowship in 2002 and was an artist in residence at 911 Media Arts Center in the summer of 2001. David is currently working on a feature length animated video, a multimedia performance, and several large scale installations.