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Reviews of People Pretzel:


  • Diana P Ayala

    I like how the Pretzel people created a game where it brings the community together by playing this game. It reminded me of the a game that I saw when I went to Alaska for spring break, but this game was only for two players. Being involve in several organizations on campus, I would defenetily purchase this game because it's a great way to break the ice between new members and officers; a way for new members to step outside their box of shyness.
    I would have like to see what other games you can play with the Pretzel game.

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  • John Christopher Mayfield

    The basic idea of people pretzel is a good one: to bring strangers or aquaintances together and get them to interact by inviting them to play a cooperative game. I was a bit unclear about how the participants would be attracted, though. Pictures would be projected on a screen, and sounds would play, but exactly what these pictures and sounds would be seemed a bit vague. If I were to suggest something though, perhaps a video explanation of the available games would work well.

    The first game invisioned, a variation on twister, is intriguing, but I'd really like to see what other games would be possible using the same setup. Could you, for instance, create games that would be played with the pads, but displayed on the screen? Cooperative puzzle games, maybe, or even old emulated NES games with different dots mapped to the controls? Super Mario Brothers with one person on movement and the other on fireball and jump sounds pretty fun to me. That'd probably violate copyrights, but you get the idea.

    Giving users the ability to create their own games is certainly apealing, but I'm not sure how feasable it really is. It sounded like the aim was to be very user-friendly, but (from my limited programing experience) this sounds very programmer-unfriendly, and likely limiting in what new games could be created. Better, perhaps to create a large variety of games to be playable from the start. The diversity of possible games seemed like a real selling point to me.

    As far as presentation, I would advise more confidence, and enthusiasm, certainly. A number of gimmics were suggested, but I don't know how that would be viewed at the conference. While handing out pretzels would probably get you noticed, I'm not sure it would give your presentation a very professional feel. My first advice to Ken and Orit would simply be to be sure of what you are presenting and why.

    Given, all I've seen of it is a single presentation, but it seemed like you're at a point where you have a lot of great ideas that you're not sure how to implement. You started with a twister board, but are ready to move beyond that, and are not terribly enamored with your leftovers. So you're unenthusiastic about what you have, and unsure of where you're going. Perhaps I'm assuming too much here, but what I'd advise is to make some concrete decisions about where you are going and how. How will people be attracted, exactly? What other games will be playable? How will the creation process work? You don't have to actually do these things now, but just know how you are going to, so that you can explain it to others at the conference.

    Well, that's a novice's take on things. Take it for what it's worth.

    Oh, I had a great time 'testing' the people pretzel, by the way, and look forward to following its progress.

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  • Ethan Hilleary Whitesell

    The product is great and I think you can really get people interested in it. However, I didn't understand how the game worked after your presentation. I think you should be very interactive in your presentation. People are gonna want to see how it works, and human movenment and interaction is a great way to show that.

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  • John Hilgeman

    I agree with Mark that Ken’s presentation would benefit from some kind of performance or gimmick that might catch the audience’s attention in a good way. The performance could be subtle so as not to distract from the product information, so long as it leaves some kind of identifying mark in the memories of the audience. The “performance” could take the form of matching outfits, strangely matched clothes, hands on sticks, or a repeated image or slogan. Humor is also a great way to get people’s attention.
    Regarding the presentation of the board, it would be great to show a slideshow within a single slide. The single slide could list different possibilities for the board and show various images of similar type games being played (dance game, whack a mole, simon says, twister, the piano that you walk on, etc…). The great thing is that you can advertise all of these games in one board that can be placed anywhere!

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  • Ellen Yi-Luen Do

    People Pretzel is a fun game board. The project also has potentials to accommodate users to develop and invent their own new rules to play different games. To present a project in 2 minutes time slot or a poster is not an easy task. Design of actions, skit with props, or a story script will help audience understand what the project is about. If Ken and Orit can act out/extending their body movement by stretching their arms out and about to some big colorful dots on a big piece of paper or on the screen the effect will be tremendous. I personally will even go as far as coordinating presentors to wear bright colored shirts such as blue and red that corresponds to the led lights for the gamebaord. The poster size is unfortunately not very large. Jim's suggestions about showing 'flesh' is good. I also like the idea of handing out the pretzels to people to get their attention to hear the stories. It will also be helpful if the paper reprints are available on the table for anyone who may want to know more. If possible, printing out a bunch of color photos of people playing the game in a display portfolio folder or accordian style postcards will be also useful to show the excitement of such game.

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  • Ferdinand Laurino

    People Pretzel¡¦

    The presentation was rushed which I understand because of time restriction but the information presented at the allocated time did not draw me in instead it was dry. It would have been better if the presentation was based on as an advertisement of the product rather than a show and tell of how the product works. My suggestion is to cut out the whole area of how the product works but rather put all the energy on why this product is unique and how it benefits our society as a whole. People Pretzel benefits have a more lasting affect for people to remember. At the booth after the presentation is the perfect place to talk about the product components.

    The poster needed to be worked on such us the typography of the types. There should be a better a layout to draw the person eye to the area that is important and to have a organize look to the whole piece. Try looking at event posters to get some reference such as the size of the fonts, how the paragraphs are arrange and etc.

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  • Rosanne Weiling Chien

    I'm sorry that my response did not get to the discussion board until now. I've been having difficulty logging on, since it kept on telling me that I was not authorized to access this.

    People Pretzel is a very interesting concept. I can easily see such a game in malls, schools, or even arcades. I think that it will be more fun if the board was larger, thereby allowing more people to play and interact with one another. Also, a bigger board would allow more room in general. Granted, it is important not to be too big as we will lose the "pretzel" aspect of the game. At the same time, I think it would also be more interesting if the designs on the game board were more colorful, thereby attracting more people, thereby having a greater social interaction. Different colors and shapes could make the game appear more fun and challenging. It is also possible to rearrange the board so that nothing is linearly aligned, thus making a greater challenge for this game. Perhaps the board could be a computer screen, and change with each play, allowing the players the choice if they want various colors, shapes, and positions. To make the game even more interactive with people who are not physically on the game board, there could be handheld devices which could allow onlookers "control" the game, or also participate in other ways. This could help provide even more social interaction, and could be opted out if players did not want use it. Little options like these could make the game of varying challenges and enjoyment, depending on what the group is focused on.

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  • Eithon Michael Cadag

    People Pretzel is an interesting idea of engaging people to partake in an interactive computational environment. A couple issues came to mind, though, while the project was presented.
    There's a social and computational aspect to the project, the social being the human-interaction factor, both with the system and other people concurrently using the system. I think that this aspect of the project is truly main idea - i.e. trying to understand the social implications of the project. Computationally, it would be interesting to see the deployment and creation of a game development language, but I'd like to see more focus on the social aspects of the project. Perhaps some user studies in the future to see how people use the existing game might be interesting - how do different users interact with the system? What are their attitudes towards it.
    I also have to mirror the comments of other reviewers - that is, since a game of Twister is played in close physical proximity with other players, people may be very apprehensive in interacting with the system.
    I'd really be interested in seeing how the social aspect of the project pans out. That part of the project I think can reveal a lot of information about people in different social environments, and a survey of the system implemented in various locations (an office, a university, a coffee shop, etc.) might yield telling results.

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  • Mike Weller

    the people pretzel rocks!

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  • Eun Soo Lee

    I like People Pretzel project Ken presented. the idea came from twister board game which is several persons can play and get familiar with each other. I have never seen the twist game but I became know what it is now. the benifit of this project is to build close relationship of small community. image that several small communities have competition in a festival. it will be a happy hour for people who are playing and for other people who are watching it. this cooperative DDR (Dance Dance Revolution), electronic dance game, would be deleveloped as a large scale game toy. I would like to see the next step of this game.

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  • Scott Brandon McDonald

    The People Pretzel seems like a interesting project. I would have liked to see a demonstration... maybe that would have generated some new ideas to incorporate. When I was listening to the talk, I most easily imagined the game in an arcade. Perhaps to fund future projects, you could sell the idea to a game manufacturer and get it in arcades across the country.

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  • Julie Dawn Pravitz

    The People Pretzel is a great twist involving technology to an old classic game. The aspect I liked the most was that it is able to draw people towards it through it's use of interesting colored lights and sounds- it acts as an intreging peice of art.

    I personally would have a difficult time getting that physically close to a stranger to play a game similar to twister. I'm curious to see what other games can be programed into the device and how one goes about doing it. Maybe a game similar to "Simeon Says" where there player has to repeat a combination of keys to a similar beat with the combinations getting more and more advanced would be a better game choice for strangers. Then a spectator could watch and play along in his or her head.

    The presentation seemed extremely disconnected from the product. The product is upbeat, fun, adventurous, colorful, and maybe a little bit crazy. The presentation needed all of these elements to excite the listener and gain attention. I understand that only two slides in PowerPoint were allowed but I am wondering if an animated figure or element would be allowed to be added to a page. Like a funny, moving little man dancing or falling on his behind. Just an idea. It would definately draw people around the booth.

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