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Reviews of Three R's of Drawing and Design Computing:

  • Ferdinand Laurino

    The Three Rs of design and drawing is a very impressive solution to streamline concept design decisions between large groups of people. Being able to record rough sketch and verbal reference to each design evolution with no direct effort of a third person painstakingly documenting will ultimately save time and less headache in the future. Also, by using instant messaging as part of direct critique over the net will close the gap between distance and time for needed quick redesign response. The Rs of design and drawing can be seen in a scenario helping a contracture getting a quick answer for technical question in a construction site by integrating this program to a pda via wifi connected to an architecture studio across town. By asking a question with visual reference eliminates misinterpretation of a question. In the other hand the potential of this program molding into 3d mode doesnt have the potential compared to the 2d application. The three Rs design and drawing is a great idea and will benefit designers alike.

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  • John Hilgeman

    I am definitely very impressed and curious about the 3D model sketch program. I feel it is simple enough for anyone to understand and the results it yields would be immensely beneficial to any 3D design process. The program can be used to quickly generate and view a number of spatial alternatives which either speeds up the design process (compare to building various models by hand) or improves the quality of the design by allowing the architect to view a greater variety of possibilities in a given amount of time. I would like to know how multiple levels and wall heights are achieved. I feel this program is close to being at a marketable stage and I feel that it would be very popular amongst designers.

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  • Gregory Nathaniel Heasley

    I really liked this presentation. In particular, the programs like redliner, and design amanuensis are of particular interest to me. I think programs like that, if implemented throughout the design and construction process, could make design changes, integrating consultants, coordination of trades, and construction an easier, more streamlined process. To take it one step further, the idea of cutting out paper plans all together is intriguing. If you could just automatically update all drawings after changes, or talk over RFI's with the general contractor and sub contractors through programs like this it would really change the face of design and construction.

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  • Ethan Hilleary Whitesell

    I was so intrigued by your presentation. I love the ease and capabilities of the digital world, but I also love the free range and artistic qualities of free-hand drawing and sketching. To be able to tie these two aspects of design together seemlessly would be a huge breakthrough in the field. I personally like the look of presentaitons when drawing and digital media are mixed, and anything to replace a scanner and photshop would be great. I would very interested to find out more about your research.

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  • Scott Brandon McDonald

    First of all, I was quite impressed with the variety of design tools being developed at the DMG. I see great potential in many of them. The problem of incorporating freehand drawing into a digital age is not as easy as it sounds. Perhaps they were never meant to be integrated. Nevertheless, the tools demonstrated did a fair job of it; however, there was clearly still some further development necessary to see these ideas fully realized on the market.

    The collaborative tools seem like they would consume too much computer resources, but could be something implemented in new versions of CAD software. The recognition software is a great concept and should be further developed, but I have seen simiar features in a program called Chief Architect.

    I think the next step is to incorporate the concepts into more sophisticated CAD software and test them on real projects. Maybe configure the Design Evaluator on existing structures to perfect the idea.

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  • Julie Dawn Pravitz

    I was truely impressed by all the practical programs that provided solutions to many common downfalls of working within a team of many members. The various possible conditions with people working at the same location or not, ect., really covered a lot different bases. I think I was most impressed with being able to load a drawing simulaneously with another person and be able to communicate visually as each person sees the marks drawn by the other person as they discuss what they want. I have been in the situation were you are trying to describe a location or a solution with an engineer on the phone and it takes five minutes for the two of you to be on the same page. How nice would it be to say- "see that wall?" As you draw a circle around it.

    Another great helper is the Design Amanuesis. David was exactly correct when he said that most people after a meeting go "So what did he say about that ductwork?" Now you know. It's not good to point fingers at one another within a design team but it sure would clear up a lot of issues that arise from unorganized communication.

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  • Eun Soo Lee

    We could see a bunch of projects which are done or doing at DMG (Design Machine Group). 3Rs, Recording, Reasoning, Resolving, are important factors in design process.

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  • Rosanne Weiling Chien

    I thought your designs were innovative and simple enough that a common user would have no trouble figuring out how to use it and implementing it into their work. They all solve many of our common problems, such as remembering what each individual said and did during a meeting, either in person or via telecommunication. At the same time, it seems as though it might take a long time to set up and hook each person up to the network or system prior to use. But once everyone is hooked up, it seems to work well. It even solves the issue of having to try to find a specific part of the meeting when the meeting is really long, and would be rather cumbersome to fast-forward and rewind like a normal VHS. In addition, I understand why people would want to tidy up their freehand work when they draw circles or lines or boxes. Everyone, in his or her own way, tries to be as neat as possible, especially when presentation counts and is the selling point. I noticed that you were using a Mac for presenting all this work, where all the freehand drawing was done on a tablet. I understand that a Mac is more suitable for art, graphics, music, etc. At the same time, I was wondering how it would be different if a PC, or specifically a tablet PC would change the way this would work. For the most part, I dont think that there will be many changes, and thus I think it would also be good for these programs to be PC compatible. Maybe because Im not much of an artsy person (Im the Biology major who is taking this class out of pure interest, and this is the one of the only Architecture classes that does not have any restrictions, and does not go into topics such as appreciation of Architecture or its history), and am more of a PC rather than a Mac person. I have done some forms of graphic designs for school and other classes, but they are always done Macs. But Im more comfortable with a PC, and I sure there are other people like me who would like to use such programs, but since they are more comfortable with PCs, would rather use the programs with them instead. Im also not a computer person, and would like to minimize my confusion with computers, especially since I feel as though Im always confused!

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  • Ann Marie Sager

    First off, the vrsketchpad blew my mind. This IS the holy grail of sketching on computer! One question: once you get the basics drawn in, can you use that 'sketch' within a detailed program like CADD or formZ?

    Taking the vrsketchpad into document design layout is wise, however, it seems like there is so much tweaking that has to it really worth it?

    Showing us the Reasoning process helped us see the natural progression into the vrsketchpad. The presentation was beautifully laid out.

    I can imagine situations where the amanuensis would be very helpful. I wonder about the ease of collaboration, though. I'd like to see a skit of it in action because it seems potentially cumbersome and difficult.

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  • Diana P Ayala

    The presentation about the three R's in Drawing and Design was cool. I thought its very useful for people who love to skecth and those who always states that they can't draw. Because of the compute been able to recognize what object you are drawing, as well as given advise in designing a building, and one can see it in three D. It's a tool that anyone who is intersted in desinging can use.
    Can you take pictures of certain rooms or record when you are walking around a room?

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  • John Christopher Mayfield

    So many programs to talk about. But that's a good thing.

    Design Amenuensis, Design Recorder and Net Draw seemed like great collaboration and record-keeping tools. I've often found myself forgetting important parts of design conversations, wondering "what was I thinking when I drew that?" or wishing I could ask friends in other states for advice. These three programs would be a great help in such situations.
    Since they all have simliar, or at least compatable functions, I wonder if they couldn't all be combined into a single program. And add the functionality of Electronic Coctail Napkin while you're at it!

    Space Pen's usefulness was somewhat less clear to me. I like the idea of taking notes, and sketching in a 3D environment, and see the design and collaborative value there. I think, mainly, I just wasn't sure whether those notes would remain in some form when transfered back to your 3D modelling program.

    Stretch-a-Sketch didn't really appeal to me. I forget who voiced the concern, but it did seem to me that you'd be trading one set of problems for another.

    Napkin-Archie was probably the most intriguing program, in my view. Having a little program to evaluate your design and show you similar precedents would be a great design tool. Without being too intrusive, it would suggest to you possible directions or solutions for your design. There is the possibility that working with such a strong influence from previous work would make your own work less original, but it's up to you to decide how you use those precedents.

    Incremental Formalization seemed like a great idea. Taking a basic sketch, cleaning it up and clarifying it would be very useful. I wonder if a tool like this couldn't be used to analyze multiple drawings and formalize them together. Like say you had a plan and a section, perhaps the program could identify similar forms, and dimensions and match them when creating the formalized versions. Perhaps it could identify dimension marks to produce quick and easy measured drawings.

    Close second to Napkin Archie was VR Sketchpad. There were some things that I couldn't see a way to do with it. I didn't see ways to add multiple floor heights, for example. But It is a work in progress, and what functions were available were quite impressive. The ability to quickly and easily experience a 3d space based on a simple sketch is a great design tool. Ellen mentioned students using VR sketchpad. Is the program available somewhere?

    All in all, I was overwhelmed by the variety of different design programs in development to deal with problems that, in many cases, I hadn't even realized existed.

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  • Eithon Michael Cadag

    Really enjoyed this one - nice showcase of interesting applications of technology to design.
    I'd be really interested in finding out how digital sketching during the early stages of design affect the user and their tasks - e.g. by what quantitative value do different digital sketch applications expedite the design process, particularly time. Freehand sketching can be done with any pad and pencil, but technology and the knowledge of how to use that technology is a prerequisite for digital sketching, and might come with a costly learning curve.
    One piece of software people in the field of digital sketch might want to look at is Teddy. Teddy is essentially a 3D sketch program made to model objects (as opposed to spaces). You sketch a 2D image in Teddy, then it becomes rendered in 3D. You can add extrusions to the model, rotate, create different models, etc. Really nice for object prototyping, and its being used right now for 3-dimensional search programs.
    For more information, trying Googling "SmoothTeddy".

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