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Nonstandardized Tasks
- Hypothetical
- Narrative
- Analog
- Direct Observation
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Analog
Tasks - Design Protocol
Analog tasks mimic social dilemmas that children are likely to encounter
in their everyday interactions. Because they simulate daily situations,
these tasks approach "real time" interactions where children
use language to resolve important social problems. The protocol that follows
summarizes essential components for designing and implementing analog
tasks for clinical use; the emphasis here is on tasks that sample peer
negotiation.
- Set up the participants for the analog task. Select two children who
are roughly the same age as the "child-of-concern." Determine
that the three children are not friends. While they may be acquainted
with each other, they should not share a friendship or be in the same
class at school.
- Select one or more activities that simulate a social situation and
will require the children to demonstrate a specific social communication
behavior. For example, analog tasks can be useful for creating social
situations that sample peer negotiation, telling the truth, explaining
behaviors. We have used analog tasks that simulate cooperative social
situations among peers, which require children to negotiate or resolve
a conflict.
In our video segment example on this
Web site, we required the three children to interact cooperatively in
selecting a single toy from a toy catalog and deciding on a single item
for a group snack. We have also used a cooperative social situation,
such as designing a T-shirt. Most importantly, consider what behaviors
you wish the children to demonstrate, and design your analog task to
simulate a social situation that samples these behaviors.
Make sure you construct the task in such a way as to sample sufficient
behaviors. In cooperative social situations that are designed to sample
negotiation, the children must be "forced" to negotiate. This
means they must have different opinions. For example, in designing a
T-shirt activity, the children can be told they must only use three
colors, but are provided with 4 differently colored magic markers. They
are also told that they must use at least two different shapes and two
different types of materials (and they are provided with four). Finally,
they are put under a time limit, placing additional pressure on them.
Such variables increase the likelihood of negotiating, and of course,
conflict.
- Audio (or video) record the children's interaction as they interact
in the "counterfeit" social situation.
- Score the analog task for important linguistic and communicative behaviors.
You will score the "child at risk" and the peers, looking
for a difference in performance.
Quantitative measures for language might include:
- Proportion of different words (i.e., # different words/total number
of words).
- Proportion of complex sentences (i.e., # of utterances with a
complex structure/total number of utterances).
Quantitative measures for communication might include (following Grice,
1975; Lakoff, 1973):
- Proportion of clear communicative attempts (i.e., # of clear communicative
attempts/total number of communicative attempts).
- Proportion of polite communicative attempts (i.e., # of polite
communicative attempts/total number of communicative attempts).
You might wish to see Brinton
et al, (1998) and Fujiki et al,
(1997) for specific ideas about scoring negotiation behaviors.
In addition to quantitative measures, you may also wish to qualitatively
"score" performance, by transcribing actions you observe, and
looking for patterns or themes in these actions.
Return to Analog Tasks
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