{"id":7217,"date":"2024-11-20T15:35:23","date_gmt":"2024-11-20T23:35:23","guid":{"rendered":"https:\/\/depts.washington.edu\/advis104\/?p=7217"},"modified":"2024-11-20T15:35:23","modified_gmt":"2024-11-20T23:35:23","slug":"sucker-punch-productions-seeks-junior-technical-designer","status":"publish","type":"post","link":"https:\/\/depts.washington.edu\/advis104\/2024\/11\/20\/sucker-punch-productions-seeks-junior-technical-designer\/","title":{"rendered":"Sucker Punch Productions seeks Junior Technical Designer"},"content":{"rendered":"<p>We\u2019re looking for a Junior Technical Designer to assist in the production of layout and design content for <em>Ghost of Yotei<\/em>.<\/p>\n<p>You will play a pivotal role on the Content Tech team, transforming prototype assets and final production work into playable, functional products for our Game.<\/p>\n<p>We\u2019re looking for someone with Maya experience, an eye for detail, and a creative mind to work as an intermediary between art and design.<\/p>\n<p>Responsibilities<\/p>\n<ul>\n<li class=\"x\">Work with the Design and Environment team, reviewing and enforcing the product\u2019s spatial requirements as it relates to art assets.<\/li>\n<li class=\"x\">Manage gameplay assets to ensure pathing and player-necessary rigging for the product.<\/li>\n<li class=\"x\">Working with the Narrative and Mission team to prototype new gameplay assets for production.<\/li>\n<li class=\"x\">Create and track your own schedule for layout rigging needs and their dependencies.<\/li>\n<\/ul>\n<p>Qualifications<\/p>\n<ul>\n<li class=\"x\">1 + years of experience with Maya modeling and texturing.\u00a0 Candidate should be working at mid to high proficiency.<\/li>\n<li class=\"x\">Art, Architecture or Computer Science background, with a Senior grade level (minimum) or a bachelor\u2019s degree in the related field.<\/li>\n<li class=\"x\">Excellent communication skills and an ability to work across disciplines.<\/li>\n<li class=\"x\">Passionate about making great games.<\/li>\n<li class=\"x\">Must be eligible to work in the US.<\/li>\n<li class=\"x\">Must be able to work on-site in our Bellevue, WA studio.<\/li>\n<\/ul>\n<p>Bonus Factors<\/p>\n<ul>\n<li class=\"x\">Ability to model and texture game environments and assets.<\/li>\n<li class=\"x\">Experience working with art asset pipelines.<\/li>\n<li class=\"x\">A primary interest in level layout and design.<\/li>\n<li class=\"x\">Previous work with scripting in Python for Maya automation.<\/li>\n<li class=\"x\">Previous experience with production management or scheduling.<\/li>\n<li class=\"x\">Previous QA experience.<\/li>\n<\/ul>\n<p>Candidates selected for the next step in the processes will be sent a brief assessment.<\/p>\n<p>This is an onsite contract position, with no relocation assistance, the pay range is listed below.<br \/>\n$28.45-42.63\/hr.<\/p>\n<p>Please review benefit information here:\u00a0<a href=\"https:\/\/urldefense.com\/v3\/__https:\/www.dzconnex.com\/summary-of-benefits__;!!JmoZiZGBv3RvKRSx!67Y8NwSszA6oq03Ji0-rZRn8uGA92mIxUskAPkOvaalFkRLZBRIGCXHuHYTJN3wTHXlQ71sEjH4BcXQJ5pnW2oI$\">https:\/\/www.dzconnex.com\/summary-of-benefits<\/a><\/p>\n<p>This website is subject to the following terms:\u00a0<a href=\"https:\/\/catsone.com\/policies-and-terms\/\">https:\/\/catsone.com\/policies-and-terms\/<\/a><\/p>\n<p><strong><a href=\"https:\/\/jobs.suckerpunch.com\/careers\/33358-General\/jobs\/16552731-DESIGN-Junior-Technical-Designer\">APPLY HERE<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We\u2019re looking for a Junior Technical Designer to assist in the production of layout and design content for Ghost of Yotei. You will play a pivotal role on the Content Tech team, transforming prototype assets and final production work into playable, functional products for our Game. We\u2019re looking for someone with Maya experience, an eye [&hellip;]<\/p>\n","protected":false},"author":12,"featured_media":7218,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[513,49,441,175,1088,241,1883],"_links":{"self":[{"href":"https:\/\/depts.washington.edu\/advis104\/wp-json\/wp\/v2\/posts\/7217"}],"collection":[{"href":"https:\/\/depts.washington.edu\/advis104\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/depts.washington.edu\/advis104\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/depts.washington.edu\/advis104\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/depts.washington.edu\/advis104\/wp-json\/wp\/v2\/comments?post=7217"}],"version-history":[{"count":1,"href":"https:\/\/depts.washington.edu\/advis104\/wp-json\/wp\/v2\/posts\/7217\/revisions"}],"predecessor-version":[{"id":7219,"href":"https:\/\/depts.washington.edu\/advis104\/wp-json\/wp\/v2\/posts\/7217\/revisions\/7219"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/depts.washington.edu\/advis104\/wp-json\/wp\/v2\/media\/7218"}],"wp:attachment":[{"href":"https:\/\/depts.washington.edu\/advis104\/wp-json\/wp\/v2\/media?parent=7217"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/depts.washington.edu\/advis104\/wp-json\/wp\/v2\/categories?post=7217"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/depts.washington.edu\/advis104\/wp-json\/wp\/v2\/tags?post=7217"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}