Author Archives: changed

Keywords GIG Holds Roundtable at PNASA Conference, Apr. 20, 9-10:30 AM

A few of the Keywords for Video Game Studies working group will be part of a roundtable on video game scholarship, pedagogy, play, and design at the annual conference of the Pacific Northwest American Studies Association (PNASA), which is being … Continue reading

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“CLOSE/DISTANT” | Keywords for Video Game Studies GIG Session, Apr. 4, 1:30 PM, CMU 202

The Keywords for Video Game Studies graduate interest group’s (GIG) first event of the Spring Quarter is on Thursday, April 4, 1:30-3:30 PM, in Communication 202.  This is our fifth public reading and discussion group of the academic year and … Continue reading

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Bodies (and Sex) That Matter: Keywords Follow-Up

by Edmond Chang, Merritt Kopas, and Jennifer  LeMesurier Many thanks to everyone that attended and contributed to the second Keywords session of Winter Quarter on “bodies/sex” and games. The framing questions for the session reveal the varied, overlapping, and sometimes … Continue reading

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Sharing Fantasies: Keywords Follow-Up

by Edmond Y. Chang and Sarah Kate Moore Many thanks to everyone that attended last week’s Keywords session on “fantasy” and games.  Special thanks to the Medieval Studies Graduate Interest Group (MSGIG) for co-presenting and co-sponsoring! The afternoon’s discussion opened … Continue reading

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“FANTASY” | Keywords for Video Game Studies GIG Session, Jan. 24, 1:30 PM, CMU 202

The Keywords for Video Game Studies graduate interest group’s (GIG) first event of the Winter Quarter is on Thursday, January 24, 1:30-3:30 PM, in Communication 202.  This is our third public reading and discussion group of the year, co-presented with … Continue reading

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