Author Archives: Terry

Mass Effect 3 and the Inertia of Lore

A few days ago there was some reporting on gamer discontent over the ending matter of Bioware’s bestselling Mass Effect 3. Gamers channeled their frustrations on forums and through social media, and one fan actually filed an FTC complaint, claiming … Continue reading

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Unethical Game Design & Compulsion Manipulation

Junglist over at 5 inch Floppy has put together an interesting overview of the changing debate over gaming and addiction entitled “Unethical Game Design” (see below). There are some short interviews with Aarseth and Bogost, as well as a psychologist … Continue reading

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The Timeliness of Time, “Time” Keywords GIG Follow-Up

Although this follow-up for the second session of the Keywords for Video Games Studies is not very timely, the topic of TIME in games was (and is)! We framed the discussion with an image showing a set of topics that … Continue reading

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The “Rattomorphism” of Gamification

Gamers are basically rats. At least, that seems to be the central design principle informing gamification. Let me explain. Although gamification is apparently about “the infusion of game design techniques, game mechanics, and/or game style into anything,”  an implicit goal … Continue reading

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Tax Breaks for Video Game Companies?

The New York Times has a very good article about the tax breaks video game companies receive in the US, partly due to the unsettled status of the industry and its products. David Kocieniewski of the NYT presents some very … Continue reading

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