Category Archives: Research Data

Case studies, market data, surveys, graphs, charts and other miscellany pertaining to games & gamers.

Brigham Young University Study on Video Games and Girls

A new study out of Brigham Young University’s School of Family Life suggests that parents who co-play video games with their daughters improves the girls’ lives: The Brigham Young study, authored by Sarah M. Coyne, Ph.D., distributed questionnaires to 287 … Continue reading

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University of Rochester Study Shows Certain Video Games Improve Decision Making

According to a University of Rochester study, certain video games like Call of Duty 2 and Unreal Tournament can help people make decisions faster (probabilistic inference) without compromising accuracy: Bavelier, Green and Pouget have conducted a study where the test … Continue reading

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Research Spotlight: Virtual Worlds, Avatars, and Trust

Introduction: Who Can You Trust? Virtual worlds present new frontiers in discovery and in research. One of the most populous virtual worlds is Second Life (SL), created by Linden, LLC. The Virtual Information Behavior Environment (VIBE) team at the University … Continue reading

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University of Rochester Study Reveals “Action Video Games Sharpen Vision 20 Percent”

Interesting stuff about video games, vision, and cognitive information processing.  According to researchers: Video games that contain high levels of action, such as Unreal Tournament, can actually improve your vision. Researchers at the University of Rochester have shown that people … Continue reading

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“The Mixed News on Technology’s Effects on the Brain”

Clipped from: http://www.technologyreview.com/blog/mimssbits/25739/?nlid=3491 The Mixed News on Technology’s Effects on the Brain Friday, September 10, 2010 “Technology” is not monolithic, and neither are its positive and negative consequences for children. Parents are convinced that violent video games increase aggression in … Continue reading

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