Category Archives: Keywords for Video Game Studies

Posts pertaining to the Keywords for Video Game Studies Graduate Student Interest Group.

Keywords GIG Holds Roundtable at PNASA Conference, Apr. 20, 9-10:30 AM

A few of the Keywords for Video Game Studies working group will be part of a roundtable on video game scholarship, pedagogy, play, and design at the annual conference of the Pacific Northwest American Studies Association (PNASA), which is being … Continue reading

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Ready for My Close Up: Keywords Follow-Up

by Theresa Horstman and Edmond Chang Thanks to those who joined us for our most recent Gaming Keywords session, CLOSE/DISTANT on April 4, 2013.  The games and readings represented multiple interpretations of our fifth keyword for this year, and as … Continue reading

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“CLOSE/DISTANT” | Keywords for Video Game Studies GIG Session, Apr. 4, 1:30 PM, CMU 202

The Keywords for Video Game Studies graduate interest group’s (GIG) first event of the Spring Quarter is on Thursday, April 4, 1:30-3:30 PM, in Communication 202.  This is our fifth public reading and discussion group of the academic year and … Continue reading

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Bodies (and Sex) That Matter: Keywords Follow-Up

by Edmond Chang, Merritt Kopas, and Jennifer  LeMesurier Many thanks to everyone that attended and contributed to the second Keywords session of Winter Quarter on “bodies/sex” and games. The framing questions for the session reveal the varied, overlapping, and sometimes … Continue reading

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“BODIES/SEX” | Keywords for Video Game Studies GIG Session, Feb. 21, 1:30 PM, CMU 202

The Keywords for Video Game Studies graduate interest group’s (GIG) second event of the Winter Quarter is on Thursday, February 21, 1:30-3:30 PM, in Communication 202.  This is our fourth public reading and discussion group of the academic year and … Continue reading

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