Tag Archives: bodies

Bodies (and Sex) That Matter: Keywords Follow-Up

by Edmond Chang, Merritt Kopas, and Jennifer  LeMesurier Many thanks to everyone that attended and contributed to the second Keywords session of Winter Quarter on “bodies/sex” and games. The framing questions for the session reveal the varied, overlapping, and sometimes … Continue reading

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“BODIES/SEX” | Keywords for Video Game Studies GIG Session, Feb. 21, 1:30 PM, CMU 202

The Keywords for Video Game Studies graduate interest group’s (GIG) second event of the Winter Quarter is on Thursday, February 21, 1:30-3:30 PM, in Communication 202.  This is our fourth public reading and discussion group of the academic year and … Continue reading

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Much Ado About No Controller, Or, Further Meditations on Immersion/Interactivity

A few months ago, there was buzz about the arrival of Microsoft’s Kinect for the Xbox and the revolution in gaming the controller-free technology would herald. (Now after its debut to some mixed reviews, the Kinect is still lauded as … Continue reading

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“There Is No Controller,” Or, Meditations on Immersion/Interactivity

A little over a month ago, Kotaku provided a brief glimpse into the “controller-free” technologies that debuted at the Electronic Entertainment Expo, particularly Xbox’s Kinect.  The Kinect is an a motion-sensing, voice-sensing add on for the Xbox (an interesting portmanteau … Continue reading

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