Tag Archives: gamification

The “Rattomorphism” of Gamification

Gamers are basically rats. At least, that seems to be the central design principle informing gamification. Let me explain. Although gamification is apparently about “the infusion of game design techniques, game mechanics, and/or game style into anything,”  an implicit goal … Continue reading

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Gamification is Broken, “Democracy” Keywords GIG Follow-Up

We kicked off our second year of gaming Keywords this past Thursday, October  13th. Thanks to everyone who joined us! Our discussion included reflections on McGonigal’s optimistic introduction of Reality is Broken: Why Games Make Us Better and How They … Continue reading

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“DEMOCRACY” | Keywords for Video Game Studies GIG Session, Oct. 13, 3:30 PM, CMU 226

The Keywords for Video Game Studies graduate interest group’s (GIG) first event of the Autumn Quarter is on Thursday, October 13, 3:30-5:30 PM, in Communication 226.  Building on the conversations started last year, this first public reading group/workshop of the … Continue reading

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GAMER Colloquium Follow-up | Gamification

Last Saturday’s GAMER Colloquium was a fitting close to the Keywords for Videogame Studies Graduate Interest Group as a diverse group of participants conducted a thought-provoking conversation about how gaming becomes meaningful. Today’s post is on the first session, which addressed GAMIFICATION. Continue reading

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GAMIFICATION+GAMER Colloquium Full Program

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