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The second Keywords session of the winter quarter will be on BODIES/SEX, Thursday, February 21, 2013, 1:30-3:30 PM, in CMU 202!UPCOMING: Register for the Keywords organized THATCamp Epic Play 2013 "unconference" on May 24 & 25, 2013!
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Tag Archives: gamification
Gamification is Broken, “Democracy” Keywords GIG Follow-Up
We kicked off our second year of gaming Keywords this past Thursday, October 13th. Thanks to everyone who joined us! Our discussion included reflections on McGonigal’s optimistic introduction of Reality is Broken: Why Games Make Us Better and How They … Continue reading
Posted in Feature, Keywords for Video Game Studies
Tagged democracy, Edward Castronova, follow-up, gamification, Jane McGonigal
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“DEMOCRACY” | Keywords for Video Game Studies GIG Session, Oct. 13, 3:30 PM, CMU 226
The Keywords for Video Game Studies graduate interest group’s (GIG) first event of the Autumn Quarter is on Thursday, October 13, 3:30-5:30 PM, in Communication 226. Building on the conversations started last year, this first public reading group/workshop of the … Continue reading
GAMER Colloquium Follow-up | Gamification
Last Saturday’s GAMER Colloquium was a fitting close to the Keywords for Videogame Studies Graduate Interest Group as a diverse group of participants conducted a thought-provoking conversation about how gaming becomes meaningful. Today’s post is on the first session, which addressed GAMIFICATION. Continue reading
Posted in CGP News & Local Events, COLLOQUIUM, Feature, Keywords for Video Game Studies
Tagged fun, gamer theory, gamification, griefing, mangle of play
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The “Rattomorphism” of Gamification
Gamers are basically rats. At least, that seems to be the central design principle informing gamification. Let me explain. Although gamification is apparently about “the infusion of game design techniques, game mechanics, and/or game style into anything,” an implicit goal … Continue reading →