Kendama Life
The growing trend back toward active play as an alternative to video/audio is a welcome one. Kendama is one such skill toy that brings people together from all across the word through a common language. The language of play.
The game is old, but there is much opportunity for addressing accepted pain-points. These include issues in home organization, personal carriers, and common faults in playability. So, I decided to design a full product family, as well as a conceptual play-inspired kendama, to address these key insights in the daily life of the avid kendama player or “kenbassador.”
Designer
Daniel Patten![](https://depts.washington.edu/design14/wordpress/wp-content/uploads/2014/05/dPatten_TAK_concept700x420.jpg)
![](https://depts.washington.edu/design14/wordpress/wp-content/uploads/2014/05/dPatten_TAK_displays700x960.jpg)
![](https://depts.washington.edu/design14/wordpress/wp-content/uploads/2014/05/dPatten_TAK_carrier700x420.jpg)
![](https://depts.washington.edu/design14/wordpress/wp-content/uploads/2014/05/dPatten_TAK_modKens700x420.jpg)