The Immersive Cinematic 3D Creativity Toolkit is a collection of equipment and software enabling exciting new possibilities in artistic expression and media engineering. The proposal is designed to maximize flexible use of the component parts for smaller creative research projects, as well as the compelling ability to combine multiple aspects into sophisticated cinematic and immersive environments. The Toolkit focuses on the capture and creation of innovative 3D media content by leveraging the existing facilities and resources available through DXARTS and CARTAH. This will allow students to literally take their projects to a new dimension. Furthermore, through the staging of Portable Immersive Theater events, the student body will be able to experience the newest worldwide innovations in 3D media content as well as projects created here on campus. The package has been researched and constructed by a team of PhD candidates at the Center for Digital Arts and Experimental Media in consultation with DXARTS faculty.
The Center for Digital Arts and Experimental Media is a new degree granting program unique to the University of Washington. DXARTS is designed to establish the University of Washington as one of the world’s leading institutions for the creation and study of new and experimental genres of digital art and culture. Part of our mandate is to expand access to the technologies and techniques of digital arts to as many students as possible. This includes all STF purchased equipment, as well as a great deal of equipment purchased through other means.
DXARTS prides itself on opening access to advanced technological tools and techniques to all students of the University of Washington, and we work to create a vibrant and active community of artists and researchers who work together from across many disciplines. To further these goals we have worked to build partnerships that bring unique resources to the University of Washington and that make those resources available to all students.
Through the previous support of the STF, Apple computer, and DXARTS UIF funds, the Center for Digital Arts and Experimental Media has created numerous opportunities for students to create works of art that could not previously have been realized. This proposal would create even greater opportunities for creative expression and research in the technology arts, and provide the means for students to envision and realize cinematic 3D immersive art environments.
Since it's inception, the number of student inquires to DXARTS about the availability of cinematic equipment and learning opportunities has continued to skyrocket. To address the needs and desires of the student body, DXARTS has responded by creating more courses that offer experience in video production, including a new course to be offered Spring term and a summer intensive session where the entire class creates a full video production together. What this STF proposal offers to students is the ability to take the skills that they've learned beyond the classroom and realize projects of their own generation that expand the scope of cinematic production, and enable them to make lasting contributions to the history of digital arts.
The proposal has three major categories - the Digital Stereographic Cinema kit (DSCk), the Touch Environment Sensing Tools (TEST), and the Portable Immersive Theater (the PIT).
The Digital Stereographic Cinema kit (DSCk) is a set of tools that open the realm of 3D depth cinematography to students. To properly capture 3D stereo cinema, it is essential to have an dual-imaging system composed of identical twinned cameras that sync together, where the information is recorded simultaneously from two perspectives. It is this duality of capture that matches the way our eyes see 3D depth, allowing student cinematographers and directors to truly work in another dimension of visual expression and composition. Our proposal has two such dual-camera systems. One is designed for recording live action real-time footage using HDV cameras, and a separate one for stop-motion animation using high-end professional quality digital SLR still cameras. Each system is specifically designed to capture two very different types of real world content. These two camera rigs are built to function primarily as units for stereo image capture, but individual cameras can also be removed for use in other creative research projects. For instance, a student could use one HDV camera to shoot a High Definition movie in 2D, or one Pro SLR camera to capture print-quality high resolution images for a gallery show. HDV is a new High Definition video format that is currently reshaping the professional video and independent film production industry. HDV features light-weight, field-friendly cameras that record High Definition video footage direct-to-disc. Unlike many other more expensive HD technologies, which require a dedicated post-production chain, HDV footage can be edited and monitored in real time on standard computer editing software such as Final Cut Pro running on a Macintosh G5. By utilizing HDV technology, DXARTS can provide High Definition video production to UW students by building onto resources and facilities already in place. Continuing in the digital production pipeline, one of the outstanding needs for adding quality 3D computer graphics elements to creative projects are inexpensive, easy to use, durable and portable digital still cameras. With these, students can easily take photographs that can then be used as textures and translated into screen based visual artworks. Currently DXARTS does not have any digital still cameras for student use, and this is seriously limiting the realization of such works. We're requesting four Sony CyberShot DSC-P200 digital still cameras, based on their quality, very reasonable cost, portability and durability. In conjunction with the still cameras, the software package Photomodeller allows students to use these cameras to not only capture 2D images, but to actually recreate and reconstruct 3D models based on existing physical structures right from photographs.
The Touch Environment Sensing Tools (TEST) is a small suite of components that concentrate on gesture-based and force-feedback interfaces where the dimensionality of sound and visual space is echoed and enhanced by the immediacy of the sense of touch. These haptic control and response devices function as a direct yet poetic link to the previously introduced realms of audio-visual exploration. Through the use of these tools, students can mold the virtual sculptures they are creating by touch, use gestures of the hand to activate and orchestrate complex generative realtime artworks, and create works that allow the audience to physically feel a cinematic experience. This set of haptic software and hardware completes the goal of immersion by incorporating the use of the kinesthetic and touch senses of the human body. To further integrate and expand that live content with digital image synthesis, the Claytools software package and Omni haptic device will allow for greater control and more intuitive creation of 3D computer graphics models.
Finally, the Portable Immersive Theater (the PIT) serves as the primary display mechanism for the content created with the other tools. In a major commitment to 3D content and display technology, 85 commercial cinemas across the nation have recently installed projection systems of the same type we are proposing. This is the same technology used for the recent release of the Disney Digital film Chicken Little in 3D. These systems utilize one projector instead of two, which makes the setup much easier to calibrate and maintain than the older two-projector schemes. Though 3D has been attempted before in cinema, it faded away almost entirely due to poor quality projection systems and incompatibilities. Our design uses the newest, best technology to overcome these problems and offer a spectacular format for content creation that is the wave of the future. Furthermore, by adopting the industry standard we know these systems will be supported for years, and we can offer students the unique opportunity to be at the forefront of cinematic technology.
A key goal of this proposal is that the majority of the equipment can be used towards expanding the ability of students to create digital theatre content. The Toolkit is designed to address the needs and desires of the student body to create film and be involved in the process of producing such works. We are addressing the expanding realm of cinematic creation with an eye to the future trends in technology by combining HDV and 3D stereoscopic formats. We have built this proposal to support a fully digital production pipeline — where live, stop-motion, and synthetic images can be fluidly combined and manipulated with software tools.
With the additions provided for in this proposal, a student would be able to conceive, create, film, and edit a full cinematic work of art in 3D sound and image. That's an extraordinary opportunity to offer to students — one place they can go to access everything they need to realize an ambitious cinematic project, and the expertise to help them maximize their experience. A significant benefit to students working with this equipment will be the abundance of help they will receive from both DXARTS and CARTAH, as well as from the community of students and researchers in working with these tools.
A secondary, but still vital use of these tools is the ability for students to use smaller configurations of software and equipment in the realization of experimental media art projects that fall outside the usual definitions of cinema. Some examples of this type of work include live telematic performances with artists in remote locations, realtime tracking of dancers that could trigger computer-generated graphics, and virtual sculptures designed to be experienced only through the touch-based interface of haptic devices. Combined with resources already available, this proposal presents an extraordinary opportunity to provide students with a state of the art suite of technologically sophisticated, yet flexible creative tools.
The Immersive 3D Creativity Toolkit allows access to students in four different ways.
Firstly, in our courses, DXARTS will be providing expert training in production processes that will maximize the ability of students to create works in various media that take advantage of 3D technology. Such students will be qualified to use components of the toolkit. DXARTS courses are open to non-majors, and the cross-disciplinary nature of the program means that students from almost every field will be involved in these classes.
Secondly, any students who have pre-approved access, either through DXARTS or through a CARTAH project will be allowed access to the equipment and resources in this proposal. All students are eligible to apply for a CARTAH project and most student applications are approved. In addition, CARTAH provides the training for specific skills students need to properly use the equipment.
Thirdly, the Portable Immersive Theater offers the student body and members of the greater community a way to experience innovative 3D media content in the form of public performances and viewings. Expanding on the success of the Meany Hall concerts organized by DXARTS each year, we will use this system to show original works of immersive 3D art composed for this format that would otherwise be impossible to experience. These events will feature work created by UW students, as well as provide an opportunity to screen works of international importance. In this way, the proposal comes full circle — it provides the tools for students to both create innovative artistic works, and then brings those works to a larger audience. This is a vital step in the development of a professional artist, and has the added benefit of expanding the cultural learning experience on campus. In fact, not only is student work shown at these events, but students play a vital role in planning, installing, and running the shows, offering yet another learning opportunity for students to build professional skills that will serve them in the future.
Finally, the equipment in this proposal will be useful to other types of research on campus a well. For example, the Portable Immersive Theater could be used for demonstration to a large audience of student research projects which involve stereographic data visualization in medicine, science, and engineering. The camera rigs and Photomodelling software could be used by students to recreate archeological sites and architectural environments. These are only a few examples of how this proposal could serve the needs of the greater student body beyond the realm of the digital arts.
This proposal was designed to compliment the existing resources available to students through DXARTS by adding new dimensions of exploration. With the addition of these elements, there are enormous possibilities for new connections between technologies and human expression, with various components able to link together to work in concert.
Specifically, the proposal builds on the 3D ambisonic surround sound environment previously granted through the STF. That ambisonic sound environment has proven wildly successful as a format for creative expansion, and has opened new horizons to many. This proposal augments the sound-only environment, allowing students to create works designed for a fully immersive 3D system including visual depth and even touch-responsive haptic tools. The small screen testbed and mini theatre will be housed in Raitt 117 so it can work in concert with the surround sound system already present. In addition, DXARTS has a large mobile sound system used for DXARTS concerts and events in Meany Hall, in which student works are routinely featured, this traveling system is the perfect partner for the Portable Immersive Theatre, allowing students to bring their work to larger audiences in other venues on and off campus.
We have experienced engineers and designers in DXARTS that will plan and build the stereo rig, and we will also be able to save more money by using our own DXARTS internally-funded professional shop facilities rather than needing to send work out to contractors for fabrication. By being able to complete this work in house, we are able to make the best use of STF funds and help stretch the resources of the University further. The tools in the Digital Stereographic Cinema Kit (DSCk) build upon and work in concert with the video production equipment currently available to students
Software will be installed for general access student use in our Open Studio lab, which has drop-in hours as well as after hours access policies. In this lab, DXARTS makes available all of the key software needed to work with digital image content, such as 3D graphics programs Maya and Okino, editing software Final Cut, and compositing tools Shake and After Effects.
DXARTS already provides funding for Open Studio student lab monitors during morning hours, insurance for all STF equipment, and funding for repairs, upgrades, and installation. DXARTS has three full time technical staff and two part time technical staff. Along with their regular duties they will be available to setup, maintain, and manage the equipment by this proposal. Camera equipment and haptic devices will be housed and managed in the CARTAH equipment resources, which features a web-based reservation system to facilitate student access and inventory.
In addition, DXARTS has spent considerable internal funds renovating lab, storage, and workshop facilities that will house the equipment and provide space for students to work with these tools.
We expect to complete all purchases by the middle of Summer quarter, enabling student use of the majority of equipment by the beginning of Autumn 2006. Some specific aspects of the proposal may take slightly longer to implement, as they require parts to be designed and fabricated (such as the stereo rig). We will have Graduate student assistants and designated technical staff assigned to these tasks and will expedite their completion.
Professor Richard Karpen, Director of DXARTS and CARTAH, fully endorses and this proposal and is willing to help support the implementation and expansion of this Toolkit with DXARTS internal funds, in the event the proposal is funded by the STF committee. This includes purchasing more polarized 3D glasses worn by students and audience members as needed as well as other supplies and materials as needed.
I look forward to exploring stereo cinematography, stereo stop-motion
production, and 3D cinema display. My film and video work so far has used
more traditional means of image capture, and I'd be excited to extending my
reach as a filmmaker into a new dimension! In addition, the advent of HDV
technology to the UW campus and community would be revolutionary: the
ability to produce High Definition video without the hassle of large bulky
cameras, pricey HD tapes, and dedicated editing platforms would be
excellent. The portability, flexibility, and ease with which HDV will
integrate into the desktop computing based editing systems already
operational in the DXARTS/CARTAH facilities will make it a good choice for
the production of professional quality student film. I heartily support——and
indeed helped initiate!——this excellent proposal!
- Noel Paul, Graduate Student, DXARTS
Purchasing these two components (Claytools for Maya and the Omni development kit) will allow us to expand our 3d modeling and haptics research. Claytools is an advanced modeling program that allows the user to use virtual 'clay' to rapidly create compelling models for use in animation or films, or for prototyping installations. These clay models can be integrated tightly with Maya, a pro-level modeling and software application, to provide better control over the modeling environment. Use of the Omni devices are required to 'feel' the models as they are being developed. The second Omni device is needed for research into haptics (the study and application of force feedback to 'feel' virtual objects). We here at DXARTS are interested in using new technologies to expand our art making capacity. The Omni development kit will allow us to write custom software to control haptic environments, robotic arms, or our existing 3d sound array in raitt 117. The Lemur touch controller is the only commercial device capable of sensing and tracking ten independant fingers. We intend to use this device to explore control interfaces for 3-dimensional sound. The Lemur is fully programmable, meaning we have complete control over how the device tracks user motions and what data we send out to control other entities. We would be able to drop this device into our existing sound environments and control our custom software right from the start - its fits in almost perfectly to our existing hardware and software systems.
- Pete Moss, Graduate Student, Music Composition
The equipment requested within the DXARTS STF proposal will surely enhance my
study and research at the University of Washington. Access to the latest
equipment is essential to breaking into new territory. The potential of
interactive art is what I feel most passionate about. Sensing devices and
software are crucial technological needs in order to aspire towards high art
in this relatively new field. Currently, I am in a experimental video class with
fellow students from varying majors learning the foundations of digital art and it is extremely difficult to push the boundaries of current digital art without the proper equipment. Our class endeavored to create stop-motion films, yet there is only one camera for such an activity, making the situation much more difficult.
As I pursue experimental video throughout the academic year, having the proposed
equipment will lead to a higher quality of art both now and in the future.
- Gary Pennock, Junior, Digital Arts & Experimental Video Undergraduate
I would like to endorse the DXARTS STF proposal. The program, and the
equipment that it supplies, has been invaluable to my education thus
far. The STF fund is the ideal way for this program to continue to
assist students like me in their learning. Without the assistance of
DXARTS and STF, students like myself with a growing interest in
cutting edge technology and it's applications would not be able
explore the areas of academic interest that we have a growing passion
for. The proposal by DXARTS definately caters to my needs as a
student. The HD field digital video cameras and 3D content display
systems are especially important to my, and many other students,
growing interest in digital media art. I hope that STF is able to allocate the funds necessary to fulfill these needs.
T. Jared Friend, Undergraduate Student, DXARTS
In photography classes 35mm cameras, developer, and film are necessary to learn photography. In computer science computers and software are needed. One cannot thrive in a painting class without without art supplies. How can one learn electrical engineering without circuit boards, wires, and other supplies? Digital cameras are but a tool to learn a subject. In this case the subject is Digital Arts. In order to create, experiment, and learn Digital Arts, supplies are needed just like every other department, and digital cameras are simply one tool necessary to learn, experiment and thrive in this creative environment.
Amir Stone, Undergraduate, Computer Science and Engineering/DXARTS
My work relies on fairly complex designs which require multiple iterations of prototypes, each consuming time and expensive materials. 3-D software (such as Maya
and Solidworks) is valuable in the initial design stage but could be greatly augmented with a display system which will allow me, my advisors, and potential sponsors the ability to see how everything actually works together. By using a projection 3D display to
fully visualize their work before building it, students can identify and solve design issues early in the process, saving themselves time and money, and progressing much faster towards their goals. In addition, the proposed 3D display provide fully immersive experiences which cannot be provided by sculpture or screen-based imagery. The participant can fully suspend their disbelief by seeing the display as a window into separate reality, rather than observer it passively like a photograph or video screen. This provides artists with the opportunity to engage on a deeper lever while avoiding the difficulties of large-scale installation, and even the constraints of the laws of physics.
Joel Kollin, Graduate Student, DXARTS
As a student in a digital video course I would find it beneficial to have more cameras available within the DXARTS department. There are not enough cameras for the people within the class. The two HDV cameras proposed as well as the stereoscopic camera would be ideal in creating our digital projects. I would like to work further in stop motion and having access to a stereoscopic camera would be essential in producing high quality work within this medium. DXARTS is a creative program and deserves any funding it receives.
- Matthew Salton, Comparative History of Ideas
As an intermedia artist working with digital video I've become interested in experimental technologies for imaging and film production, in particular in stereoscopic imaging and combination between classic stop motion animation and computer-generated models. Those areas require high-end still cameras, that can guarantee high precision and the highest resolution possible, with a focal length of 35 mm in order to meet today's standards of professional film and video production. Meeting those standards would allow students to create works of art that could be considered for professional public presentations (festivals, exhibitions, conferences) outside of the 'student-work' category.
- Ewa Trebacz, Graduate Student, DXARTS, email@example.com
|Item#||Type||Unit Price||Unit Price w/Tax||Qty||Price||Price w/Tax||Location||Description||Justification|
|SECTION 1 : Digital Stereographic Cinema kit (DSCk) : Media Capture|
|1||Panasonic AG-HVX200 HD & 2x 8GB P2 Cards + UV fil, Batteries, Cases||Video camera||$ 10,533.90||11439.82||2||$ 21,067.80||$ 22,879.63||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||HDV Digital Video Camera. Records direct to P2 memory cards. Package includes 2 extra batteries, a lens protecting UV filter for each camera, and a Petrol PCUB-1N U-Bag 1 Camcorder Bag w/PRC-HDV Rain Cover.||These will be used for stereo cinematography and also made available for traditional single-camera HD video production. The Petrol PCUB-1N U-Bag is a carrying case for the Panasonic HVX200. This is a student requested item.|
|2||AJ-P2C004HG 4GB P2 High Performance Card||Video hardware||$ 1,750.00||1900.50||4||$ 7,000.00||$ 7,602.00||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. P2 memory cards are portable, reusable recording media onto which video data is captured by the HVX200 cameras.||These P2 cards increase storage space and thus allow longer recording times with the Panasonic HVX200 cameras. This is a student requested item.|
|3||AJ-PCD10 DVCPRO® HD/50/25 P2 Drive||Video hardware||$ 2,500.00||2715.00||1||$ 2,500.00||$ 2,715.00||Raitt Hall - Open Studio and lab spaces 1st and 2nd floor.||Studio Component. The Panasonic AJ-PCD10 is a P2/DVCPRO HD video recorder.||This serves as an interface between P2 memory cards and Final Cut Pro or other non-linear editing environments. This is a student requested item.|
|4||AJ-PCS060G Portable DVCPRO® HD/50/25 P2 Store Drive||Video hardware||$ 1,800.00||1954.80||2||$ 3,600.00||$ 3,909.60||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. The Panasonic AJ-PCS060G is a portable P2 recorder.||This serves as a field production oriented interface between P2 memory cards and portable firewire drives onto which HD video data can be backed up. This is a student requested item.|
|5||AG-B15 AC Adaptor/Charger & CGAD54SE/1B Li-Ion Battery 7.2V/5400mA||Video hardware||$ 349.00||379.01||2||$ 698.00||$ 758.03||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. The AG-B15 is an AC adaptor/battery charger and CGAD54SE/1B is a lithium-ion battery.||These are the batteries and AC adaptor for the Panasonic AJ-PCS060G. This is a student requested item.|
|6||Wide angle & Telephoto lens adaptors for HVX200||Video hardware||$ 1,800.00||1954.80||1||$ 1,800.00||$ 1,954.80||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. These wide angle and telephoto lens adaptors attach to the Panasonic HVX200.||These lenses give greater flexibility to the fixed lens HVX200s, allowing for a greater range of shots. This is a student requested item.|
|7||Chroziel Matte Box & Follow Focus system for HVX200||Video hardware||$ 6,000.00||6516.00||1||$ 6,000.00||$ 6,516.00||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. This device attaches to the Panasonic HVX200 and is used to mount filters and other lens effects. The follow focus rig attaches to the Matte Box.||This item is used to carry industry standard lens filters, to protect the lens, and to mount other hardware such as follow focus systems, field monitors, etc. The follow focus rig allows for precise focus pulling and other depth of field effects. This is a student requested item.|
|8||Pelican cases for HVX200 accessories||Video hardware||$ 80.00||86.88||8||$ 640.00||$ 695.04||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component Storage and Transport. Pelican hard cases are durable carrying cases.||These durable travel cases will modularly and portably house the items proposed for the Digital Stereographic Cinema Kit (DSCk). This is a student requested item.|
|9||Spectra Advanced Digital Exposure Meter IV-A & test cards||Video hardware||$ 578.40||628.14||1||$ 578.40||$ 628.14||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. The Spectra IV-A Digital Exposure Meter is a light meter. Included are a carrying pouch, Color Separation Guide, and a field focus chart.||This item and its accessories allow for professional cinematography through the precise measurement and callibration of light, color, and focus. This is a student requested item.|
|10||Camera Assistant's Field Production Survival Kit||Video hardware||$ 167.65||182.07||1||$ 167.65||$ 182.07||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. The Camera Assistants Survival Kit is a portable kit containing camera & lens maintenance equipment, and small specialized callibration tools.||This kit will accompany the cameras for their maintenance and proper care. The kit will also contain expendable cleaning supplies to be provided by DXARTS. This is a student requested item.|
|11||Image 2000 Camera Shoulder Support for HVX200||Video hardware||$ 500.00||543.00||1||$ 500.00||$ 543.00||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. The Image 2000 is a shoulder support for camera systems.||This allows for comfortable hand-held operation of camera systems as big as the stereo Panasonic HVX200 array. This is a student requested item.|
|12||BMD DeckLink HD Pro 4:4:4 & BMD HDLink||Video hardware||$ 2,190.00||2378.34||1||$ 2,190.00||$ 2,378.34||Raitt Hall - Open Studio and lab spaces 1st and 2nd floor.||Studio Component. The BMD DeckLink HD Pro and BMD HDLink act as an interface betwee deck, computer, and monitor for HD video signals.||This allows for HD monitoring of HDV footage from DXARTS' current editing suite setup: Final Cut Pro running on a Mac G5. This is a student requested item.|
|13||Marshall V-R70P-HDA 7 Inch LCD Monitor for HD/SD Field Prod w/Arm||Video hardware||$ 1,549.90||1682.21||1||$ 1,549.00||$ 1,682.21||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. The Marshall V-R70P-HDA is an HD LCD Field Production Monitor. Included is a Noga MG1104TA Articulated Mounting Arm.||This item makes pro level image callbiration during field production possible due to its high definition quality and extreme portability. This is a student requested item.|
|14||IDX E1022 Endura 10 Starter Kit||Video hardware||$ 1,459.95||1585.51||1||$ 1,459.95||$ 1,585.51||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. The IDX E1022 Endura 10 Starer Kit is a battery charger kit including batteries for the Marshall V-R70P-HAD monitor||This item allows for the portable Marshall V-R70P-HAD field monitor to be used portably. This is a student requested item.|
|15||SmartDisk 100GB FireLite Bus-Powered Portable Hard Drive||Video hardware||$ 274.95||298.60||6||$ 1,649.70||$ 1,791.57||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. The SmartDisk 100GB FireLite is a portable, bus-powered portable hard drive.||These harddrives will serve as field backups, so that P2 cards can be cleared for reuse. This extends recording time and storage space for HD video data. This is a student requested item.|
|16||Bescor SK-90AB A/B switch & Media Converters||Video hardware||$ 786.90||854.57||1||$ 786.90||$ 854.57||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. The Bescor SK-90AB Switch is a video line selector. Marshall MC-0105 Up Converter and the Canopus TwinPact 100 Bi-Directional are video Media Converters.||These items will allow for flexible HD monitoring in the field. This is a student requested item.|
|17||Bogen / Manfrotto 529B HI HAT||Video hardware||$ 169.95||184.57||1||$ 169.95||$ 184.57||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. The Bogen/Manfrotto 529B Hi Hat is a camera system support for very low to the ground applications.||This item allows the stereo camera system or any other camera to be mounted very low to the ground. This is a student requested item.|
|18||Nikon D2X Pro Digital SLR Camera||Digital still camera||$ 5,000.00||5430.00||2||$ 10,000.00||$ 10,860.00||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||HD Digital Still Camera. Records professional-quality digital still photographs.||These will be used for stereo still photography, stereo stop-motion cinematography, or custom student digital photography projects such as capturing background textures to be used in immersive 3D environments. This is a student requested item.|
|19||Nikkor Wide Zoom AF-S Lens/Filter||Photo hardware||$ 1,435.00||1558.41||2||$ 2,870.00||$ 3,116.82||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. The Nikkor Wide Zoom AF-S Lens is a high quality zoom lens for use on the Nikon D2X SLR Camera.||These lenses will give the Nikon D2X cameras great optical flexibility, and can be precisesly syncronized. This is a student requested item.|
|20||Cables, Cable clamps & adaptors, Controllers, Hardware interface devices||Photo/Video hardware||$ 700.00||760.20||1||$ 700.00||$ 760.20||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production & Studio Components. A full range of video, firewire, and syncronization cables for the Panasonic HVX200s and the Nikon D2Xs.||Support cables for the routing, recording, and syncronization of video signals. This is a student requested item.|
|21||Hardware and components for adjustable dual-camera stereo rig and sync||Photo/Video hardware||$ 2,800.00||3040.80||1||$ 2,800.00||$ 3,040.80||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Production Component. Customized hardware to construct adjustable dual-camera stereo rig systems. Includes camera sync device.||The adjustable stereo camera support allows for stereo cinematography. This is a student requested item.||This item includes $600 shipping|
|22||PhotoModeller Pro 3D Image Reconstruction Software||Software - 3d graphics||$ 895.00||971.97||2||$ 1,790.00||$ 1,943.94||Raitt Hall - Open Studio and lab spaces 1st and 2nd floor.||Digital Arts Component. PhotoModeller is used to stitch still 3D images together.||This software is necessary in the creation of stereo images for display. This is a student requested item.|
|23||Sony DSC-P200||Digital still camera||$ 299.00||324.71||4||$ 1,196.00||$ 1,298.86||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Prosumer-quality Digital Still Camera.||These cameras will provide mid-res mock-ups, scouting and documentary capabilities, and texture capture capabilities. This is a student requested item.|
|SECTION 2 : Touch Environment Sensing Tools (TEST) : Haptic Sensing & Control|
|24||Claytools for Maya (Software)||Software - 3D graphics||$ 2,795.00||3035.37||1||$ 2,795.00||$ 3,035.37||Raitt Hall - Open Studio and lab spaces 1st and 2nd floor.||Digital Arts Component. Claytools is an advanced modeling program.||Claytools allows the user to use virtual 'clay' to rapidly create prototyping models for use in animation, film, installation, or sculpture. This is a student requested item.|
|25||Omni Development Kit||Haptic hardware||$ 2,475.00||2687.85||1||$ 2,475.00||$ 2,687.85||Raitt Hall - Open Studio and lab spaces 1st and 2nd floor.||Studio Component. The Omni device is a Haptic force-feedback sensor. Inclluded is its software development kit.||The Omni development kit will allow us to write custom software to control haptic environments, robotic arms, or our existing 3d sound array in raitt 117. This is a student requested item.||This item includes $75 shipping|
|26||Lemur Touch Control||Haptic hardware||$ 2,495.00||2709.57||1||$ 2,495.00||$ 2,709.57||Raitt Hall - Open Studio and lab spaces 1st and 2nd floor.||Studio Component. The Lemur Touch Control is the only commercial device capable of sensing and tracking ten independant fingers.||We intend to use this device to explore control interfaces for 3-dimensional sound. The Lemur is fully programmable, meaning we have complete control over how the device tracks user motions and what data we send out to control other entities. We would be able to drop this device into our existing sound environments and control our custom software right from the start - its fits in almost perfectly to our existing hardware and software systems. This is a student requested item.|
|SECTION 3 : Portable Immersive Theater (the PIT) : 3D Content Display|
|27||Large 3D projection screen - 12m x 7.2m||3D Display hardware||$ 13,131.00||14260.26||1||$ 13,131.00||$ 14,260.26||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Exhibition Component. A large 12meter x 7.2meter polarized projection screen.||This item is for large cinema 3D movie screenings. This is a student requested item.|
|28||Frame and harware for Large & Small 3D projection screens||3D Display hardware||$ 6,646.00||7217.56||1||$ 6,646.00||$ 7,217.56||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Exhibition Component. The hardware required to construct a frame or mounting rig for the large and small projection screens.||This item is for mounting or framing the large and small projection screens. This is a student requested item.|
|29||Carrying cases for Large & Small projection screens||3D Display hardware||$ 1,000.00||1086.00||1||$ 1,000.00||$ 1,086.00||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Exhibition Component. Road cases for large and small projection screens.||This item is for portability for the large and small projection screens. This is a student requested item.|
|30||Small 3D projection screen - 2.4m x 2.4m||3D Display hardware||$ 1,400.28||1520.70||1||$ 1,400.28||$ 1,520.70||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Exhibition Component. A small 2.4meter x 2.4meter polarized projection screen.||This item is for small cinema 3D movie screenings. This is a student requested item.|
|31||Chrystie Mirage S+4K 3D 6500Lumen projector||Digital 3D projector||$ 41,446.00||45010.36||1||$ 41,446.00||$ 45,010.36||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Exhibition Component. The Chrystie Mirgae is a high-end single-projector 3D projection system.||This item provides a unique resource for students: a state of the art single projector (and therefore very portable) for3D cinema projections. This is a student requested item.|
|32||Lens for Chrystie Mirage Projector||3D Projection hardware||$ 3,596.00||3905.26||1||$ 3,596.00||$ 3,905.26||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Exhibition Component. Callibrated lens for the Chrystie Mirage 3D projector.||This item is the lens for the Chrystie Mirage projector. This is a student requested item.|
|33||DVI/DVP Input Module for projector||3D Projection hardware||$ 1,276.00||1385.74||1||$ 1,276.00||$ 1,385.74||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Exhibition Component. DVI/DVP input interface for the Chrystie Mirage projector.||This allows the Chrystie Mirage projector to receive the proper input provided by DXARTS' mostly Mac-based systems. This is a student requested item.|
|34||Ceiling Mount for Chrystie Projector||3D Projection hardware||$ 343.00||372.50||1||$ 343.00||$ 372.50||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Exhibition Component. Ceiling mount and hardware for the Chrystie Mirage projector.||This allows the Chrystie Mirage projector to be mounted on the ceiling. This is a student requested item.|
|35||Z Screen Polarization Switcher||3D Projection hardware||$ 2,840.00||3084.24||1||$ 2,840.00||$ 3,084.24||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Exhibition Component. The Z Screen polarization switcher switches the polarization of light.||This item is for use in the 3D projection system.||This item includes $400 shipping|
|36||Polarized Glasses||3D Projection hardware||$ 3.00||3.23||100||$ 300.00||$ 325.80||Raitt Hall Lab/Studios 1st & 2nd Floor & Portable for Field Production||Exhibition Component. Polarized glasses for 3D viewing.||These glasses will allow DXARTS to exhibit stereo cinematic works to large audiences. DXARTS will supplement STF funding to purchase and maintain more polarized glasses. This is a student requested item.|
|BOTTOM LINE:||includes tax & shipping:||$164,481.91|