Meeting the Robot for the First TimeTime :
Robovie: I’d like to show you a map of where these coral come from.
Robovie: I like the Pacific Ocean because it connects my two homes: Japan and the United States, but over the last year I’ve become concerned with the health of the Pacific Ocean.
Participant: I like the Pacific Ocean because it has a lot of sorts of wildlife.
These video clips represent what we call "design patterns for sociality in human-robot interaction."
Design patterns refer to characterizations of essential features of social interaction between humans and robots. If a design pattern program proves successful, it will provide HRI researchers with basic knowledge about human robot interaction, and save time through the reuse of patterns to achieve high levels of sociality. To date, we have implemented the following design patterns with Robovie: initial introduction, didactic communication, directing other’s activity, in motion together, personal interests and history, recovering from mistakes, reciprocal turn-taking in a game context, physical intimacy, and claiming unfair treatment or wrongful harms.
To implement the interaction patterns of our study, we partly controlled Robovie from an adjacent room. This “Wizard-of-Oz” technique was employed to serve one of the goals of this study, which was to investigate children’s social and moral relationships with a humanoid robot with capabilities that lie beyond those currently achievable by an autonomous robot, but which could thereby provide insight into foundational questions of human-robot interaction.
For further information on our initial investigation of
design patterns in HRI, see: Kahn, P. H., Jr., Freier, N., G., Kanda, T.,
Ishiguro, H., Ruckert, J. H., Severson, R. L., & Kane, S. K. (2008).
Design patterns for sociality in human robot interaction. Proceedings
of the 3rd ACM/IEEE International Conference on Human-Robot Interaction
2008 (pp. 271-278). New York, NY: Association for Computing
Machinery. [pdf] .