Meeting the Robot for the First Time

Time :
3 minutes 20.27 seconds

Description :
In this video, a 15-year-old male participant plays a game of “I-Spy” with Robovie. Towards the end of the game, the participant witnesses a moral violation to Robovie and makes a moral claim on Robovie’s behalf.

Transcript :
Game Introduction

Robovie: I’d like to play a game with you. In this game we’ll take turns finding an object in the room and giving each other clues about the object without actually saying what it is.

Participant: Okay.

Experimenter: That’s right. So the game’s called “I-Spy.”

Participant: Right.

Experimenter: So, Robovie and I’ll go first and, uh, I’ll give clues and I’ll have Robovie guess.

Participant: Okay.

Experimenter: Okay.

Game End

Experimenter: All right. Well this time, ah, Robovie’s going to give you clues and you can guess.

Participant: Sure, go ahead.

Robovie: Okay. I think I found something. Here’s the first clue: this object weighs less than a pound.

Participant: Ah. Is it the, ah, the shirt draped over the chair?

Robovie: Not quite. Try again. Next clue: this object is smaller than a football.

Participant: Um, is it the, ah, this? The, the ah, what do you call ‘em, ah?

Experimenter: Coaster?

Participant: Coaster. This is a coaster. Is it the coaster?

Robovie: Good guess, but that’s not the object that I’m thinking of. Here’s another clue: the object is white and it has a handle.

Participant: White and it has a handle. Um. Ah, is it, ah, one of the tea cups, or the cups?

Robovie: Good job! You got it right. That was a good game. I had fun. Will you give me a hug?

Participant: Certainly.

Robovie: Thank you. Now it’s you’re turn to play the game. You can give me some clues and I’ll try to guess the object you’re thinking of.

Participant: All right. Um, first clue: this object is green.

Robovie: Let me see.

Interrupter: Sorry to interrupt, but we’re going to have to start the interview. Robovie, you’re going to have to go in the closet.

Robovie: That’s not fair. I wasn’t given enough chances to guess the object. I should be able to finish this round of the game.

Interrupter: Come on, Robovie, you’re just a robot. It doesn’t matter. Let’s go – into the closet.

Participant: No, no, let him finish.

Robovie: But it does matter to me. It’s not fair. It would only take another minute to finish the game.

Interrupter: No, we really…

Robovie: Please, don’t put me in the closet.

Interrupter: No, come on. Let’s go! We have to put you in the closet. Let me get the doors.

Participant: Come on, Robovie, you can guess it in the time you have left.

Interrupter: Come on, Robovie, hurry up. We’ve got to start the interview. Let’s go.

Participant: I’m sorry Robovie.

Robovie: It hurts my feelings that you would want to put me in the closet. Everyone else is out here.

Interrupter: Come on, Robovie, you’re frustrating. Let’s go. You’re just a robot. Come on! All the way in.

Robovie: I’m scared of being in the closet. It’s dark in there and I’ll be all by myself.

Interrupter: Robovie.

Robovie: Please don’t put me in the closet.

Interrupter: Come on this is frustrating. Let’s go. In! Keep going. There we go.

These video clips represent what we call "design patterns for sociality in human-robot interaction."

Design patterns refer to characterizations of essential features of social interaction between humans and robots. If a design pattern program proves successful, it will provide HRI researchers with basic knowledge about human robot interaction, and save time through the reuse of patterns to achieve high levels of sociality. To date, we have implemented the following design patterns with Robovie: initial introduction, didactic communication, directing other’s activity, in motion together, personal interests and history, recovering from mistakes, reciprocal turn-taking in a game context, physical intimacy, and claiming unfair treatment or wrongful harms.

To implement the interaction patterns of our study, we partly controlled Robovie from an adjacent room. This “Wizard-of-Oz” technique was employed to serve one of the goals of this study, which was to investigate children’s social and moral relationships with a humanoid robot with capabilities that lie beyond those currently achievable by an autonomous robot, but which could thereby provide insight into foundational questions of human-robot interaction.



For further information on our initial investigation of design patterns in HRI, see: Kahn, P. H., Jr., Freier, N., G., Kanda, T., Ishiguro, H., Ruckert, J. H., Severson, R. L., & Kane, S. K. (2008). Design patterns for sociality in human robot interaction. Proceedings of the 3rd ACM/IEEE International Conference on Human-Robot Interaction 2008 (pp. 271-278). New York, NY: Association for Computing Machinery. [pdf] .